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OP Lifesteal Prestige Rewamp

Bhumitplayz

Ultimate Legendary Pika
Joined
Nov 24, 2023
Messages
539
Points
65
IGN
Bhumitplayz
Minecraft username:
Bhumitplayz​

Suggestion:
Prestige Rewamp​

Detailed description:
In OP Lifesteal, players can currently go up to 20 prestiges, which means a total of 60 hearts. But recently, I’ve noticed people getting around 10 prestiges in just a single day — even on day one of the season — usually through boosting or other unfair ways. That really kills the purpose of grinding.

So, my idea is to add a daily prestige limit, for example, 2 prestiges per day. This would make progression slower but fairer, and give everyone a more equal chance to enjoy the season instead of letting a few players rush to max prestige right away.

Some benefits of adding this:
  • Stops boosting or abusing the system to prestige fast
  • Keeps the gameplay and grinding fair for everyone
  • Makes the season last longer and feel more rewarding
  • Helps keep the economy and heart value balanced
  • Keeps the competition active for a longer time
  • Encourages players to log in daily instead of rushing everything on day one

Reason(s):
This would make prestiging more meaningful and fair. It would stop unfair boosting, keep the server economy stable, and make the grind actually feel like progress — not just something you finish in a few hours.​

Example(s):
Players can only prestige **twice** in 24 hours. Once they reach that limit, they’ll have to wait until the next day to continue. This way, the server stays fair and the grind stays fun for everyone.​
 

GeminiVxz_

Legendary Pika
Joined
Feb 19, 2023
Messages
424
Points
43
IGN
GeminiVxz
A good suggestion but the cooldown should be of 3 days in my opinion
 

Cqrrxw

Ultimate Legendary Pika
Joined
Feb 3, 2023
Messages
926
Points
64
-1
On the pure reason that I don't believe this would be added. I would partially like to see it introduced however this would only effect the first day or two of a reset as that is when the players with ranks and gkits kill nakeds / low geared people to gain hearts easily.
 

EpicMiner001

Legendary Pika
Joined
Jun 21, 2025
Messages
336
Points
85
IGN
EpicMinerXX
Minecraft username:
Bhumitplayz

Suggestion:
Prestige Rewamp

Detailed description:
In OP Lifesteal, players can currently go up to 20 prestiges, which means a total of 60 hearts. But recently, I’ve noticed people getting around 10 prestiges in just a single day — even on day one of the season — usually through boosting or other unfair ways. That really kills the purpose of grinding.


So, my idea is to add a daily prestige limit, for example, 2 prestiges per day. This would make progression slower but fairer, and give everyone a more equal chance to enjoy the season instead of letting a few players rush to max prestige right away.


Some benefits of adding this:

  • Stops boosting or abusing the system to prestige fast
  • Keeps the gameplay and grinding fair for everyone
  • Makes the season last longer and feel more rewarding
  • Helps keep the economy and heart value balanced
  • Keeps the competition active for a longer time
  • Encourages players to log in daily instead of rushing everything on day one


Reason(s):
This would make prestiging more meaningful and fair. It would stop unfair boosting, keep the server economy stable, and make the grind actually feel like progress — not just something you finish in a few hours.

Example(s):
Players can only prestige **twice** in 24 hours. Once they reach that limit, they’ll have to wait until the next day to continue. This way, the server stays fair and the grind stays fun for everyone.
-1 doing prestige is not that easy,it take about 4-5days approx..if som1 did it on 1st day or 2nd day,he is boosting
 
OP
OP
Bhumitplayz

Bhumitplayz

Ultimate Legendary Pika
Joined
Nov 24, 2023
Messages
539
Points
65
IGN
Bhumitplayz
-1 doing prestige is not that easy,it take about 4-5days approx..if som1 did it on 1st day or 2nd day,he is boosting
Thats exactly where this is usefull even i remember cq on 55 heart on the 3rd or 2nd day of the season this would brake the issue
 

ElementaGod

Pika Lover
Joined
Apr 3, 2023
Messages
71
Points
23
+1
I think developers can also make it in a way where a person only gain hearts from killing someone with 3 hours+ of playtime
which will help prevent people boosting for
60 hearts
 

EpicMiner001

Legendary Pika
Joined
Jun 21, 2025
Messages
336
Points
85
IGN
EpicMinerXX
+1
I think developers can also make it in a way where a person only gain hearts from killing someone with 3 hours+ of playtime
which will help prevent people boosting for
60 hearts
-1 Its already been suggested by meand got denied.
 
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