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Recent content by Zwurgle

  1. Zwurgle

    Upcoming map suggestion! (Pls comment)

    Heyy guys, I'd love to hear what you think about this 4s bewars map I've made. I want to see your replies to possibly make some changes before officially sending a suggestion that will be accepted. Some possible weak points that you may have input on would include -the home base (looks a lil...
  2. Zwurgle

    invis

    tbh the only people making bow spamming "unfair" are the punch bow gods that could also end you with sword easily if they wanted to. And they deserve to win against me ngl. Everyone else you can defeat with fb jumps and in really extreme cases, pearls.
  3. Zwurgle

    Is occasional "hidden ping" a thing?

    yeaaahh what you describe is not at all what is happening to me, and I sometimes literally get 9 ms which can't be beaten by non cracked servers either - thanks for your help, but im pretty sure we have entirely different issues.
  4. Zwurgle

    Is occasional "hidden ping" a thing?

    As a low ping (10-40 ms) player, I notice immediatly and terribly when hit registration, knockback and reach do suddenly not work as intended anymore. Regardless of the other persons ping, on random days, I experience some of the typical high ping artifacts, like impossible hits on me and no...
  5. Zwurgle

    Why was the tool upgrade system denied?

    Thanks!! how unfortunate :< Even aside from the prices, it would be such a QOL improvement for the shop and the quickbuy ;-;
  6. Zwurgle

    Why was the tool upgrade system denied?

    I searched all the suggestions and couldn't find the original one that was referred to in a later suggestion by _al3x_16. There it says it was denied but yeah, I have no idea where and why? If any member knows lmk :3 (If anyone wonders, it's about making all three tools have just one shop slot...
  7. Zwurgle

    Smaller maps!

    Duos and especially Solos suffer from slow pace and huge bridges on the large maps, maybe, if it is possible to implement, there should be some statistical weight towards the smaller maps in solos which I imagine the vast majority of the playerbase prefer.
  8. Zwurgle

    Shorten respawn time after void death

    Falltime into the void on pika is unusually long and that might actually be a nice feature because it makes ender pearl clutches more accessable. But to somewhat offset the long time it takes to respawn when voiding compared to dying by damage, the respawn time after falling into the void should...
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