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SkyMines Addition and Improvement

Methovas

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Jul 26, 2024
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770
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Methovas
Minecraft username:
Methovas

Suggestion:
Addition and Improvement

Detailed description:
This suggestion will contain 2 main additions and some small improvements.
Make sure to use dark mode when reading this suggestion.


Current /level progress visible using a bossbar


The idea is to add a bossbar for every player, showing their current /level progress like the following image.
Note that only one of the images bossbars are shown at a time. I just put all of the colors into the image, to not create 7 different images in here.


If a player has 4300/10000 exp mined, the bossbar will be filled 43%. Once the player reaches the next level, the bossbar updates and sets its value to 0, but also upgrading the Level number by 1.
The bossbar can be toggled by every player individually in their own /settings.
As there are 7 different colors that can be used for the bossbar, I had the idea to implement these colors level-based:
  • Level 0 → 29: White (sorry light mode users)
  • Level 30 → 59: Yellow
  • Level 60 → 89: Green
  • Level 90 → 109: Blue
  • Level 110 → 124: Red
  • Level 125 → 139: Pink
  • Level 140 → 150: Purple
Note: Another option would be to make different colors accessible in /goldshop. Another cosmetic feature that would fit into the goldshop.



Nether dungeon

Just today some rewards have been changed, so I will consider that.

First of all, we currently have 2 overworld dungeons. Secondly, we have difficulty "Easy" and "Medium".
So let me describe the new Nether dungeon...

Magma Dungeon

Rooms: 10
Difficulty: Hard
Boss: Ekravos
Rewards:
  • Normal Luck Of The Sea Book
  • Normal Efficiency Book
  • (Normal Power Book)
  • Regent Rank Voucher
  • Seasonal Royal Rank Voucher
  • Seasonal Crate key (1x)
  • Seasonal Booster Queue Voucher (New item - details below)
  • Mine Cubes Drop Booster x6 (Personal) 60 minutes

Prices are up to the developers. Seasonal keys were removed from the rewards last night, so I'm unsure what a fair price would be.​

The dungeon can be entered using 15 Quartz Dungeon Tokens, which can be traded for 64 COMPRESSED BLOCK OF QUARTZ each. The map will be (obviously) Nether-themed, with Fortress and Bastion vibes.


General Dungeon changes
  • Rewarding experience as a contribution to /levels after a successfulrun
    • Pirate Dungeon: 5,000 exp
    • Desert Dungeon: 10,000 exp
    • Magma Dungeon: 15,000 exp
  • Make the Desert Dungeon parkour easier! Implement such one in the Magma Dungeon

Booster Queue

Accessible through vouchers, the booster queue works like this:
  • In the /booster menu, a booster can be activated. Afterwards, Shift Clicking a booster of the same kind will add it to the queue.
  • Once the first booster runs out, the next booster in the queue starts. That proccess continues until the queue is empty.
  • The voucher can be obtained from dungeons, seasonal keys, etc.

Block break notification toggle

Small addition to /settings to toggle this message:
Hey! Sorry, but you can't break that block here.
It's actually annoying when mining.
Renaming Nether mob drops
Rename every [COMPRESSED BLOCK OF MOB DROP] to [SUPER COMPRESSED MOB DROP].​
Auctionhouse
  • Being able to claim all expired items from the auctionhouse with a single click (Voucher or Rank-only or free)
  • Addition of Beacons to "Sort Currencies"


Reason(s):
While mining, a commonly executed command is /level. This is because players are excited about how much progress they have made.
Mining is often boring, you see your pickaxe swinging and ore blocks breaking the whole time without any progress. With the bossbar implemented, this would give players motivation, time would not feel that slow😭 - all because we see progress - the bossbar updates every single 1%. Also /level can not be executed during combat.

A third dungeon would fill the last Difficulty spot perfectly. Dungeons are very exciting and fun to play. I don't think there is anything more to explain. Clearly one dungeon space is missing right now...
The rewards are fine like that in my opinion, but just an idea.

Rewarding some exp for successful runs is reasonable I think. The fact that the Desert Dungeon Parkour is way too hard for a group of 5 players in the difficulty Medium should also be understandable...

I have had some issues with booster duration and timing for dungeons so far. This feature would also be useful to save time when mining / killing bosses / killing mobs.

Simple and absolutely necessary addition. This message spams the chat like none other. When mining, it is nothing rare that the pickaxe accidentally touches the unbreakable floor...
Makes much more sense than a compressed block of nether mob leftovers...
Players with ranks have tons of auctionhouse slots. Just rarely, all listed items get sold. 75%-90% of the items often expire. Claiming all those expired items with one click would be great. And yea, beacons is missing in the Sorting menu - So if the plugin is not global, this could be added.​
 
Last edited:

EpicMiner001

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Jun 21, 2025
Messages
455
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EpicMinerXX
Nether dungeon

Just today some rewards have been changed, so I will consider that.

First of all, we currently have 2 overworld dungeons. Secondly We have difficulty "Easy" and "Medium".
So let me describe the new Nether dungeon...

Magma Dungeon

Rooms: 10
Difficulty: Hard
Boss: Ekravos
Rewards:
  • Normal Luck Of The Sea Book
  • Normal Efficiency Book
  • (Normal Power Book)
  • Regent Rank Voucher
  • Seasonal Royal Rank Voucher
  • Seasonal Crate key (1x)
  • Seasonal Booster Queue Voucher (New item - details below)
  • Mine Cubes Drop Booster x5 (Personal) 60 minutes
We already have two dungeons so adding another right now feels unnecessary
The rewards listed are too big and could hurt balance
Maybe adjust rewards or wait before adding a new dungeon



General Dungeon changes
  • Rewarding experience as a contribution to /levels after a successfulrun
    • Pirate Dungeon: 500 exp
    • Desert Dungeon: 1000 exp
    • Magma Dungeon: 1500 exp
  • Make the Desert Dungeon parkour easier! Implement such one in the Magma Dungeon

Exp from dungeons would not really help since exp is mostly useless right now
Adding it as a reward would not change much for players.
 
Last edited:

Your_Death_450

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Aug 29, 2025
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Adding exp is good but in the gamemode players can get 1000 exp in 5 min so whats the purpose of it if 200 level introduced then it could be addedd.

Agreeing with that level part in this suggetion.
 
Joined
Jun 20, 2025
Messages
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Points
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Nether dungeon
Just today some rewards have been changed, so I will consider that.
First of all, we currently have 2 overworld dungeons. Secondly We have difficulty "Easy" and "Medium".So let me describe the new Nether dungeon...
Magma Dungeon

Rooms: 10Difficulty: HardBoss: EkravosRewards:
  • Normal Luck Of The Sea Book
  • Normal Efficiency Book
  • (Normal Power Book)
  • Regent Rank Voucher
  • Seasonal Royal Rank Voucher
  • Seasonal Crate key (1x)
  • Seasonal Booster Queue Voucher (New item - details below)
  • Mine Cubes Drop Booster x5 (Personal) 60 minutes

Prices are up to the developers. Seasonal keys were removed from the rewards last night, so I'm unsure what a fair price would be.
The dungeon can be entered using 15 Quartz Dungeon Tokens, which can be traded for 64 COMPRESSED BLOCK OF QUARTZ each. The map will be (obviously) Nether-themed, with Fortress and Bastion vibes.
The price of the dungeon is way way too low if your adding all those good rewards. And a seasonal royal rank? That's just a bad idea to add seasonal for a rank in the ssnal crate already being permenant. Seasonal keys do not equal to anywhere near quartz. They won't make it even easier to get ssnal keys anymore after already ruining opprison with ms pass giving 900 ssnal keys if u no life there in past seasons. Being that one Ms pass would stay for every Ms reset. Seasonal booster queue voucher is likely not going to happen when you could just not waste your time talking in chat and start dungeons immediately. The book limits increasing for luck of the sea, efficiency or power are highly unlikely because Skymines is mostly based on melee and mining. So adding another dungeon is very useless.
 
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Methovas

Methovas

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Messages
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Methovas
We already have two dungeons so adding another right now feels unnecessary
The rewards listed are too big and could hurt balance
Maybe adjust rewards or wait before adding a new dungeon

Exp from dungeons would not really help since exp is mostly useless right now
Adding it as a reward would not change much for players.
We have a easy, medium and potentially hard dungeon then, I think thats fine.
Regarding exp: Let's make it 5k, 10k and 15k then.
 
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Methovas

Methovas

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Joined
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Messages
770
Points
85
IGN
Methovas
The price of the dungeon is way way too low if your adding all those good rewards. And a seasonal royal rank? That's just a bad idea to add seasonal for a rank in the ssnal crate already being permenant. Seasonal keys do not equal to anywhere near quartz. They won't make it even easier to get ssnal keys anymore after already ruining opprison with ms pass giving 900 ssnal keys if u no life there in past seasons. Being that one Ms pass would stay for every Ms reset. Seasonal booster queue voucher is likely not going to happen when you could just not waste your time talking in chat and start dungeons immediately. The book limits increasing for luck of the sea, efficiency or power are highly unlikely because Skymines is mostly based on melee and mining. So adding another dungeon is very useless.
I mentioned the price for one entry, but not for the rewards. I said because of the rewards being changed, I would like to not set the prices myself, because I don't know at the moment what actually is a fair price.

As this dungeon is difficulty hard, it will not be just grinding. You will have to actually be good at parkour and stuff, therefore the rewards do not give that much advantage like the other two dungeons. They upgrade efficiency and luck of the sea, not sharpness or protection - for a reason.

And yes, I think that seasonal keys can be equal to quartz. Again, I did not mention a price - if the price is high enough there is no danger of the reward being too common.

In total:
The dungeon is difficulty hard, the prices will be set high, so Seasonal Royal rank will not be a common item that is listed in /ah for $100k each.
 
Joined
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I mentioned the price for one entry, but not for the rewards. I said because of the rewards being changed, I would like to not set the prices myself, because I don't know at the moment what actually is a fair price.

As this dungeon is difficulty hard, it will not be just grinding. You will have to actually be good at parkour and stuff, therefore the rewards do not give that much advantage like the other two dungeons. They upgrade efficiency and luck of the sea, not sharpness or protection - for a reason.

And yes, I think that seasonal keys can be equal to quartz. Again, I did not mention a price - if the price is high enough there is no danger of the reward being too common.

In total:
The dungeon is difficulty hard, the prices will be set high, so Seasonal Royal rank will not be a common item that is listed in /ah for $100k each.
Again I don't understand your opinion on adding a 3rd dungeon, but in no world they will make a seasonal royal rank in Skymines. All the ranks in the seasonal crate in Skymines, royal, monarch, celestial do not have seasonal versions of them for a reason and it's like that in every single game mode. This is unrealistic.
 
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Methovas

Methovas

Donator
Joined
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Messages
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Methovas
Again I don't understand your opinion on adding a 3rd dungeon, but in no world they will make a seasonal royal rank in Skymines. All the ranks in the seasonal crate in Skymines, royal, monarch, celestial do not have seasonal versions of them for a reason and it's like that in every single game mode. This is unrealistic.
There is a seasonal grand rank in the medium reward.
If the medium parkour becomes a bit easlier I totally agree, that the rewards have to be changed, so that ssnl. Grand rank is the highest reward.
But for right now I just logically set the rewards:
Easy - ssnl Regent
Medium - ssnl Grand
Hard - ssnl Royal
 

Your_Death_450

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There is a seasonal grand rank in the medium reward.
If the medium parkour becomes a bit easlier I totally agree, that the rewards have to be changed, so that ssnl. Grand rank is the highest reward.
But for right now I just logically set the rewards:
Easy - ssnl Regent
Medium - ssnl Grand
Hard - ssnl Royal
But ssnl royal is too much like this at the end of the season whole server would be royal.
 
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