nullsaint0
New Member
- Joined
- Jan 18, 2026
- Messages
- 4
- Points
- 1
Minecraft username:
Suggestion:
Detailed description:
Reason(s):
Example(s):
nullsaint0
Suggestion:
Add a Player Request Board system
Detailed description:
The Player Request Board is a system where players can post bulk requests for specific items instead of selling items like in shops and could have multiple players fulfilling them.
When creating a request, a player chooses:
The required money is placed into escrow immediately.
Any player can then contribute items toward fulfilling the request, even partially. Each contributor is paid automatically based on the amount they deliver. Once the total quantity is reached, the request is completed.
This system does not replace player shops. Shops remain the main way to buy and sell items normally, while the Request Board represents player demand rather than supply.
"But shops can do some of this"
That is true, however shops primarily represent supply—what players are currently selling—while this suggestion represents demand, meaning what players actively want to buy in bulk at a set price. Shops work best for normal and instant trading, but they do not provide a clear, structured way for players to publicly request large quantities, lock in a price in advance, or signal upcoming needs for projects. The Request Board does not replace or weaken shops; it complements them by adding demand visibility, reducing trade chat spam, improving price discovery, and allowing planned, large-scale trades to happen in a more organized and optional way.
/requestboard
Opens the Request Board GUI.
/requestboard create
Create a new item request using a GUI.
/requestboard deliver
Deliver items to a selected request via GUI.
/requestboard my
View your active requests and contributions.
/requestboard cancel
Cancel your own request (if not completed).
When creating a request, a player chooses:
- The item type
- A minimum bulk quantity (for example: 5–10 stacks or more)
- A price per item
- A duration for the request
The required money is placed into escrow immediately.
Any player can then contribute items toward fulfilling the request, even partially. Each contributor is paid automatically based on the amount they deliver. Once the total quantity is reached, the request is completed.
This system does not replace player shops. Shops remain the main way to buy and sell items normally, while the Request Board represents player demand rather than supply.
"But shops can do some of this"
That is true, however shops primarily represent supply—what players are currently selling—while this suggestion represents demand, meaning what players actively want to buy in bulk at a set price. Shops work best for normal and instant trading, but they do not provide a clear, structured way for players to publicly request large quantities, lock in a price in advance, or signal upcoming needs for projects. The Request Board does not replace or weaken shops; it complements them by adding demand visibility, reducing trade chat spam, improving price discovery, and allowing planned, large-scale trades to happen in a more organized and optional way.
Player Request Board Commands:
/requestboard
Opens the Request Board GUI.
/requestboard create
Create a new item request using a GUI.
/requestboard deliver
Deliver items to a selected request via GUI.
/requestboard my
View your active requests and contributions.
/requestboard cancel
Cancel your own request (if not completed).
Reason(s):
This suggestion adds a new economic layer without changing or replacing existing systems.
Benefits:
Benefits:
- Allows players to express clear demand for items instead of relying only on shop availability
- Helps builders and large projects secure materials at a fixed price and quantity
- Reduces trade spam such as “BUYING X ITEM” messages in chat
- Improves price discovery by showing what items players are actively requesting and at what price
- Encourages healthier money circulation through escrow fees and bulk-only limits
Example(s):
Example 1:
A player plans a large build and creates a request:
Example 2:
A player needs resources for brewing:
Example 3:
A request is posted at too low of a price and is not fulfilled.
This naturally shows that the price is unrealistic, encouraging better pricing without staff intervention.
A player plans a large build and creates a request:
- Item: Oak Logs
- Quantity: 20 stacks
- Price: $4 per log
- Duration: 48 hours
Example 2:
A player needs resources for brewing:
- Item: Nether Wart
- Quantity: 10 stacks
- Price: $12 per item
Example 3:
A request is posted at too low of a price and is not fulfilled.
This naturally shows that the price is unrealistic, encouraging better pricing without staff intervention.