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SkyMines Allowing skins to count towards /lvl

King_Pr0

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King_Pr0
Minecraft username:
King_Pr0​

Suggestion:
Allowing skins to count towards /lvl​

Detailed description:
Currently, pickaxe skins don't count towards count towards the progression of /level. I'm suggesting this be changed as there are many skins that would allow progression to be much faster. I personally have both the dragon scales, which has a chance to break a whole layer, and the fire bomb, which spawns a comet every time you right click, with a cooldown of 1:30 minutes. And both these skins are good examples of how efficient this feature would be, if it were to be added.

Reason(s):
  • Would make progression faster as stated above.

  • Gives more value towards skins.
 

Meth0vas

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Or new skins with e.g. 1% chance to give 10 exp for every block broken. Would be around 1000 Exp at 10000 blocks
+1 cuz idk a reason why not
 

iiLuc_

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-1, this will make progression too fast. Levels are meant to take a while, and with the current system people already reach max level within 2 days.
 

Meth0vas

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-1, this will make progression too fast. Levels are meant to take a while, and with the current system people already reach max level within 2 days.
2 days full of x5 boosters and p2w... The normal player does not reach more than level 100 within 1 season
 

iiLuc_

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2 days full of x5 boosters and p2w... The normal player does not reach more than level 100 within 1 season
You're overexaggerating, with the free 2x level boosters you can get max level within 1-2 weeks. The only reason the "normal player" doesn't reach level100+ within a season is because they stopped grinding them.
 

Meth0vas

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You're overexaggerating, with the free 2x level boosters you can get max level within 1-2 weeks. The only reason the "normal player" doesn't reach level100+ within a season is because they stopped grinding them.
I used x2 boosters Till lvl 100. Theres a good reason many players stop grinding. It took 36h playtime
 

Aguilar_20

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You're overexaggerating, with the free 2x level boosters you can get max level within 1-2 weeks. The only reason the "normal player" doesn't reach level100+ within a season is because they stopped grinding them.
No one of the main reason is when non p2w player mine with booster. Other p2w player who already max out everything comes and kill them unwantedly. It will cause in the wastage of booster and will lose the mood to mine.

Now you may say use passive but there is 2hrs cooldown for passive. Moat player play for staright 1-2 hrs a day. And not play 15min and take 2hrs break then again 15min. So they can only use it once.
 

iiLuc_

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No one of the main reason is when non p2w player mine with booster. Other p2w player who already max out everything comes and kill them unwantedly. It will cause in the wastage of booster and will lose the mood to mine.

Now you may say use passive but there is 2hrs cooldown for passive. Moat player play for staright 1-2 hrs a day. And not play 15min and take 2hrs break then again 15min. So they can only use it once.
Took me a little while to understand your "special" form of English, but pvp is an aspect of the game. If you get killed by people with better gear when grinding levels, perhaps you should focus on upgrading your gear, and then focus on levels.
 

iiLuc_

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I used x2 boosters Till lvl 100. Theres a good reason many players stop grinding. It took 36h playtime
Reaching level 100 in 36h isn't really a weird thing? Take a look at other gamemodes, it'll take around the same time or sometimes even longer there. Levels are meant not meant to be finished quickly.
 

Meth0vas

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Reaching level 100 in 36h isn't really a weird thing? Take a look at other gamemodes, it'll take around the same time or sometimes even longer there. Levels are meant not meant to be finished quickly.
Level 100 is at 3,449,653 exp. Level 150 is at 8,454,816 exp. You see that it needs much more time to reach the maximum level when not paying for the x5 boosters. I didn't even fish, I bought the fish to save some time.
 
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