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SkyMines World Control & Dynamic Territory System

Sarthak_31

Pika Member
Joined
Jan 3, 2025
Messages
41
Points
15
Minecraft username:
Sarthak_31​

Suggestion:
World Control & Dynamic Territory System​

Detailed description:
Introduce a server-wide territory control system where islands compete to control different resource zones across Overworld, Nether, and End.
Instead of only outpost control, multiple zones rotate control every few hours.


Each zone provides a passive server-wide bonus to the island holding it.


Territory types:


  • Mining Territory → higher cube drops
  • Boss Territory → better boss rewards
  • Trade Territory → better sell rates
  • Beacon Territory → increased beacon spawn

Islands must:


  • capture zone
  • defend it
  • maintain presence

Control lasts 1–2 hours, then resets or gets attacked.


No single island can hold all zones permanently.

How It Works

• Zones appear on map every few hours
• Islands must send members to capture
• Holding zone gives passive buffs
• If another island enters → contest begins
• Timer resets if defenders leave
• Small islands can still contest with strategy
• Rewards scale with activity

There would be:

  • Overworld territories
  • Nether territories
  • End territories
Each world gives different benefits.​

Reason(s):
  • Grinding is repetitive
  • Only outpost matters for PvP
  • Big islands dominate long term
  • Late game lacks strategy

This system would:


  • create constant activity
  • encourage teamwork
  • add strategy beyond mining
  • keep players online longer
  • create real competition

Instead of random PvP, fights now have purpose.


It also prevents boredom for max-level players.​

Example(s):
Example 1:
An island captures Beacon Territory
+15% beacon spawn across server for them

Other islands rush to steal it.


Example 2:
Small island captures Trade Territory
They get better sell rates for 1 hour
They earn more than usual
This helps smaller teams compete.


Example 3:
Large island holds Boss Territory
Other islands form alliance
Huge fight begins
Server becomes active


Example 4:
Nether Territory gives:
+5% PvP damage
Now top PvP players fight to control it


Why this suggestion is strong​

  • Doesn’t break economy
  • Uses existing PvP systems
  • Adds strategy
  • Helps both small and big islands
  • Keeps server active
  • Works in every stage of game
  • Feels like real progression
 

Your_Death_450

Donator
Joined
Aug 29, 2025
Messages
653
Points
80
+1,
Really good idea i want from a long time for more PvP outposts i know it's a bit different from outpost but I would consider it.
As i am not so good at pvping but still I want this too be added skymines has really less ways of PVP it is really good.
 
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