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OP Factions the stile of the spawn and warps

Ca0s

Member
Joined
Jan 26, 2023
Messages
9
Points
10
Minecraft username:
Mr_Ca0s_​

Suggestion:
the stile of the spawn and warps​

Detailed description:
I noticed that all the outposts and koths are concentrated at the spawn, which makes the gameplay dispersive and boring. For example, the warp jungle (ill attach a screen on example section) was a very fundamental warp for pvp because only those who were buried when the outpost was captured went there. It was much more competitive when the outposts did not leave 15 minutes of grace after being captured. Another problem is the spawn design that was copy and pasted from the pvp kit which makes it dispersive, as an example in the last combo of the season all the players went only and exclusively to the north because of the style of the spawn, that is, more closed, which concentrated the pvp more. as a last thing I would like to say that in my opinion to make pvp much more fun and less monotonous you should put the koth in warp all different or at least leave them at spawn but cover them with a temple or something similar.​

Reason(s):
the reason why I say this is that pvp is too monotonous and consequently boring, for me but I think also for everyone else and in my opinion doing different warps where you do pvp could make it more fun​

Example(s):
Immagine
 
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