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Denied OP SkyBlock Suggestion: Implementation Of A Fluctuating Economy

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StepUpStylish

Pika Member
Joined
Mar 26, 2016
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Suggestion:
Implementation Of A Fluctuating Economy

Detailed description:
Fluctuating Economy or an Economy with an Equilibrium means that the prices of farming items and items which are bought regularly or sold regularly changes. If the sell rate of potatoes are more and rate of carrots are less people would sell more potatoes instead of carrots, but if this type of economy is in place the more potatoes are sold the rate of it will increase and the rates of other farming items will increase. Same goes for buying items.

Server/Place suggestion is intended:

OP-Skyblock
Classic Skyblock

Reason:
This economy can be introduced in any gamemode with a store system in it. I am taking Classic Skyblock as an example here because I play there, where if you have a cactus farm and a creeper grinder you are set. You will have tons of money in no time, after which you dont have to do anything. But after this type of economy is implemented people will have to adjust to the economy they would have to build different farms so that they could keep up with the economy . This would make the game more diverse at people will spent more time in the game figuring out ways to control their flow of income.

Example:
 
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StepUpStylish

Pika Member
Joined
Mar 26, 2016
Messages
38
Points
11
I have butchered it in some places if the item is sold frequently the rate will decrease not increase
 

Lavandu

Pika Lover
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Feb 12, 2017
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+1 this is an amazing idea! this would also go good with survival.
 
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