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GenPvP Smart Anti-Combat Logout

Vekodeezz

Member
Joined
Jun 16, 2025
Messages
11
Points
8
Minecraft username:
OriyaZombie​

Suggestion:
Smart Anti-Combat Logout​

Detailed description:
I hope the server can add a disconnection response time in kicking out these players who are currently fighting, allowing them to stay connected in the server until the end of the combat time.

If they are disconnected, they will not immediately die, but still leave their physical presence in the same place, and players who abuse log out to escape battles will get no advantage, cause other players can easily kill them.​

Reason(s):
Currently, to prevent logout abuse, if a player logs out while in combat, they should instantly die or drop their inventory as usual. But sometimes, when you are in combat, you will be kicked out of the server accidentally, as this message:

Internal Exception: java.lang.ArrraylndexOutOfBoundsException
( View: https://imgur.com/a/4aVXeqb
)

And when you quickly rejoin, you will find that you have died.

Not only did I meet this situation, but many friends in different regions were kicked by Pika like this. When they are in combat, they will instantly die and lose all of their inventory.
It's unfair when you're willing to combat, but the server forcefully disconnects your network.
I know the original intention of this system is to prevent players from abusing log out to escape battles, but due to server network issues, some players may be kicked out during normal battles and lose their inventory and kill streak.​

Example(s):
This is not done to protect players who abuse their logout, but to increase players' reaction time and allow them to reconnect to the server and continue the battle.

Many online massively multiplayer competitive games have similar mechanisms, like CSGO and LOL.

1. When a player is in combat time and log out or is kicked out, he will not die instantly, but still leaves his physical presence in the same place until combat time ends.
2. When he disconnects in the server, the combat time should end naturally; players can lengthen his combat time or put him in combat again.
3. Enemies can push it or kill it until it finally dies or combat time ends.
4. When combat time ends, the physical presence will disappear.
5. When he successfully reconnects in combat time, he can control his character again and will continue to combat.
6. When he successfully reconnects in non-combat time, he can control his character again and leave the combat.

etc. A player who is not in combat shouldn't use these mechanisms, cause other players close to him can deal damage to him after he disconnects.​
 
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