Tahaamer1___
Rare Pika
- Joined
- Jan 28, 2025
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Tahaamer1
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SkyMines Suggestions
Detailed description:
I have a few suggestions for SkyMines that I think would make the server more enjoyable for everyone.
1. Change the SkyMines map
The map has been pretty much the same for a while now, and I think it would be nice to finally see a new and better map. A better and different map with more areas to explore and better grinding spots would make SkyMines feel more fresh instead of everyone playing on the same map we already know.
2. Make grinding more interesting
The grinding system could use some improvements or new methods. Adding different grinding areas, better ways to earn money, or something new to work towards would give players more reasons to keep playing instead of doing the same thing over and over.
3. Remove rank requirements from upgrading
some upgrades should be available without needing a specific rank. Low-rank players currently have a hard time getting the best stuff unless another player gives it to them or they buy it, which isn't really great for normal progression. Players should have a fair way to work towards better gear themselves. So new players can upgrade their stuff without any problems and avoid getting scammed just to enchant their stuff.
4. Lower the max Sharpness enchantment
Sharpness 20 feels way too much for SkyMines. In my opinion, something around Sharpness 10–12 would be much more reasonable. It would still make gear strong without making the damage feel completely exaggerated.
5. Lower the max Protection enchantment
Protection 15 is also pretty exaggerated. Protection 8–11 would be more than enough and would make fights and gear progression feel more balanced.
6. Reduce the /kit cooldown
The current 7-day cooldown for kits is too long. I think changing it to around 3–5 days would be better. Waiting an entire week to use a kit again can make players lose interest, and some people might just decide to buy another kit instead of waiting that long.
7. Give players more reasons to keep grinding
With a new map, better grinding methods, more accessible upgrades, and more balanced enchantments, players would have more things to work towards. It would also make progression feel less dependent on ranks or other players.
A new and bigger map, better grinding methods, less restrictive progression, more reasonable max enchantments, and shorter kit cooldowns would make the server much more enjoyable for both new and old players.
8. Improve the KoTH
the KoTH also needs some changes. Instead of having it somewhere inside the normal map, there should be a separate area just for KoTH that players can access with /warp KoTH.
The KoTH area should also be bigger, so there is more room for PvP and it doesn't feel too crowded when a lot of players are fighting for it. Another thing that would be really nice is having elytra enabled during PvP inside the KoTH area. This could make KoTH fights much more fun and give players more ways to fight and move around.
9. Bring Back /passivemode
I also think /passive should be brought back. It would be useful for players who are just trying to grind or do other stuff without constantly getting attacked.
Not everyone wants to PvP all the time, so having a passive mode would give players the choice to play peacefully when they want to. It would also make grinding and working on the map less annoying for players who aren't looking for fights. Just to grind and sell their stuff for In-game money & Gold or trading it for In-game stuff.
10. More PvP areas — Add different PvP zones so players aren't always fighting in the same place.
11. Golden Apples
Add Golden Apples to /shop for around 500k–1m per stack. This would give players another useful item to spend their money on and make the economy more active.
Reason(s):
1. New map = fresher gameplay.
2. Better grinding = less boredom.
3. Less rank limits = fairer progression.
4. Sharpness 10–12 = better PvP balance.
5. Protection 8–11 = less overpowered.
6. 3–5 day kits = more activity.
7. adding /warp KoTH = better fights.
8. Elytra in KoTH = more fun PvP.
9. /passivemode = peaceful grinding.
Example(s):
Examples
1. New Map
Example: A completely new and bigger map with more areas, mines, PvP zones, and places to explore.
2. Better Grinding
Example: Add new mines, mobs, quests, or other grinding methods so players have more choices.
3. Upgrades Without Rank Requirements
Example: Let low-rank players unlock important upgrades by grinding for them instead of requiring a rank.
4. Sharpness
Example: Make the maximum Sharpness 10–12 instead of Sharpness 20.
5. Protection
Example: Make the maximum Protection 8–10 instead of Protection 15.
6. /kit Cooldown
Example: Change the cooldown from 7 days to 3–5 days.
7. KoTH
Example: Create a separate, bigger KoTH arena and add /warp KoTH to access it.
8. Elytra PvP
Example: Allow players to use elytra during PvP inside KoTH.
9. /passivemode
Example: Bring back /passivemode so players can grind or build without being attacked.
10. Overall
Example: A fresh map + better grinding + fairer progression + balanced PvP + improved KoTH would make SkyMines much more enjoyable.
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