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SkyMines SkyMines Suggestions

Tahaamer1___

Rare Pika
Joined
Jan 28, 2025
Messages
95
Points
15
Minecraft username:
Tahaamer1

Suggestion:
SkyMines Suggestions

Detailed description:
I have a few suggestions for SkyMines that I think would make the server more enjoyable for everyone.

1. Change the SkyMines map

The map has been pretty much the same for a while now, and I think it would be nice to finally see a new and better map. A better and different map with more areas to explore and better grinding spots would make SkyMines feel more fresh instead of everyone playing on the same map we already know.

2. Make grinding more interesting

The grinding system could use some improvements or new methods. Adding different grinding areas, better ways to earn money, or something new to work towards would give players more reasons to keep playing instead of doing the same thing over and over.

3. Remove rank requirements from upgrading

some upgrades should be available without needing a specific rank. Low-rank players currently have a hard time getting the best stuff unless another player gives it to them or they buy it, which isn't really great for normal progression. Players should have a fair way to work towards better gear themselves. So new players can upgrade their stuff without any problems and avoid getting scammed just to enchant their stuff.

4. Lower the max Sharpness enchantment

Sharpness 20 feels way too much for SkyMines. In my opinion, something around Sharpness 10–12 would be much more reasonable. It would still make gear strong without making the damage feel completely exaggerated.

5. Lower the max Protection enchantment

Protection 15 is also pretty exaggerated. Protection 8–11 would be more than enough and would make fights and gear progression feel more balanced.

6. Reduce the /kit cooldown

The current 7-day cooldown for kits is too long. I think changing it to around 3–5 days would be better. Waiting an entire week to use a kit again can make players lose interest, and some people might just decide to buy another kit instead of waiting that long.

7. Give players more reasons to keep grinding

With a new map, better grinding methods, more accessible upgrades, and more balanced enchantments, players would have more things to work towards. It would also make progression feel less dependent on ranks or other players.

A new and bigger map, better grinding methods, less restrictive progression, more reasonable max enchantments, and shorter kit cooldowns would make the server much more enjoyable for both new and old players.

8. Improve the KoTH

the KoTH also needs some changes. Instead of having it somewhere inside the normal map, there should be a separate area just for KoTH that players can access with /warp KoTH.

The KoTH area should also be bigger, so there is more room for PvP and it doesn't feel too crowded when a lot of players are fighting for it. Another thing that would be really nice is having elytra enabled during PvP inside the KoTH area. This could make KoTH fights much more fun and give players more ways to fight and move around.

9. Bring Back /passivemode

I also think /passive should be brought back. It would be useful for players who are just trying to grind or do other stuff without constantly getting attacked.

Not everyone wants to PvP all the time, so having a passive mode would give players the choice to play peacefully when they want to. It would also make grinding and working on the map less annoying for players who aren't looking for fights. Just to grind and sell their stuff for In-game money & Gold or trading it for In-game stuff.

10. More PvP areas — Add different PvP zones so players aren't always fighting in the same place.

11. Golden Apples

Add Golden Apples to /shop for around 500k–1m per stack. This would give players another useful item to spend their money on and make the economy more active.

Reason(s):
1. New map = fresher gameplay.


2. Better grinding = less boredom.


3. Less rank limits = fairer progression.

4. Sharpness 10–12 = better PvP balance.

5. Protection 8–11 = less overpowered.

6. 3–5 day kits = more activity.

7. adding /warp KoTH = better fights.

8. Elytra in KoTH = more fun PvP.

9. /passivemode = peaceful grinding.

Example(s):
Examples


1. New Map

Example: A completely new and bigger map with more areas, mines, PvP zones, and places to explore.

2. Better Grinding

Example: Add new mines, mobs, quests, or other grinding methods so players have more choices.

3. Upgrades Without Rank Requirements

Example: Let low-rank players unlock important upgrades by grinding for them instead of requiring a rank.

4. Sharpness

Example: Make the maximum Sharpness 10–12 instead of Sharpness 20.

5. Protection

Example: Make the maximum Protection 8–10 instead of Protection 15.

6. /kit Cooldown

Example: Change the cooldown from 7 days to 3–5 days.

7. KoTH

Example: Create a separate, bigger KoTH arena and add /warp KoTH to access it.

8. Elytra PvP

Example: Allow players to use elytra during PvP inside KoTH.

9. /passivemode

Example: Bring back /passivemode so players can grind or build without being attacked.

10. Overall

Example: A fresh map + better grinding + fairer progression + balanced PvP + improved KoTH would make SkyMines much more enjoyable.
 
Last edited:

Methovas

Staff Member
Helper
Donator
Joined
Jul 26, 2024
Messages
1,400
Points
110
IGN
Methovas
Firstly, I don't understand how you would like to have an even bigger map than the current one... The map is already perfect for the gamemode and large enough to find free space at all times. Your second point doesn't really contain a suggestion, however I partly agree with the maximum Sharpness and Protection levels. It feels a little too unreal and unfair - but you have to consider how hard it is to get, so I'm neutral about this. The current kit cooldown seems fine, as players can unlock the Ores Class and Ores Plus Class too, in order to get more ressources.
Also if I didn't miss something, to my knowledge players can use their elytra during combat inside the KoTH area...

For the pure love of /passive I will still upvote this suggestion!
 
OP
OP
T

Tahaamer1___

Rare Pika
Joined
Jan 28, 2025
Messages
95
Points
15
Firstly, I don't understand how you would like to have an even bigger map than the current one... The map is already perfect for the gamemode and large enough to find free space at all times. Your second point doesn't really contain a suggestion, however I partly agree with the maximum Sharpness and Protection levels. It feels a little too unreal and unfair - but you have to consider how hard it is to get, so I'm neutral about this. The current kit cooldown seems fine, as players can unlock the Ores Class and Ores Plus Class too, in order to get more ressources.
Also if I didn't miss something, to my knowledge players can use their elytra during combat inside the KoTH area...

For the pure love of /passive I will still upvote this suggesti
Ah, I think there was a bit of a misunderstanding on my first point. I wasn't referring to the normal SkyMines map, I actually agree that the current map is already large enough. I meant that, if /warp KoTH is added in the future, I think the KoTH area itself could be bigger. That was my mistake for not making that clear in the suggestion. But thanks for pointing that out, i will edit it.

Regarding the second point, I was mainly suggesting that the maximum Sharpness/Protection levels could potentially be lowered, since the current levels can make PvP feel a bit too extreme. And there's some player's who has Ore class & Ore Class Plus so they can max their stuff without grinding that much and much easier than the normal player's.

And about the kit cooldown. 7 days are actually bad for 1 kit, Like 3-5 days is fine but 7 days for 1 kit is exaggerated on my opinion. Like how OpLifeSteal kits, Only 3 days to redeem your kit again. And KitPvP just 1 hour to redeem your kit. So basically 3-5 days is fine, But 7 days is exaggerated.

Yes i know player's can use their elytra during pvp in KoTH, but im talking about if they decided to add /warp KoTH and allowing using elytra during combat while PvPing in /warp KoTH.


 
Last edited:

UltimateX_

Legendary Pika
Joined
Aug 8, 2024
Messages
251
Points
52
IGN
DrunkGaming
Minecraft username:
Tahaamer1

Suggestion:
SkyMines Suggestions

Detailed description:
I have a few suggestions for SkyMines that I think would make the server more enjoyable for everyone.

1. Change the SkyMines map

The map has been pretty much the same for a while now, and I think it would be nice to finally see a new and better map. A better and different map with more areas to explore and better grinding spots would make SkyMines feel more fresh instead of everyone playing on the same map we already know.

2. Make grinding more interesting

The grinding system could use some improvements or new methods. Adding different grinding areas, better ways to earn money, or something new to work towards would give players more reasons to keep playing instead of doing the same thing over and over.

3. Remove rank requirements from upgrading

some upgrades should be available without needing a specific rank. Low-rank players currently have a hard time getting the best stuff unless another player gives it to them or they buy it, which isn't really great for normal progression. Players should have a fair way to work towards better gear themselves. So new players can upgrade their stuff without any problems or getting scammed just to enchant their stuff.

4. Lower the max Sharpness enchantment

Sharpness 20 feels way too much for SkyMines. In my opinion, something around Sharpness 10–12 would be much more reasonable. It would still make gear strong without making the damage feel completely exaggerated.

5. Lower the max Protection enchantment

Protection 15 is also pretty exaggerated. Protection 8–11 would be more than enough and would make fights and gear progression feel more balanced.

6. Reduce the /kit cooldown

The current 7-day cooldown for kits is too long. I think changing it to around 3–5 days would be better. Waiting an entire week to use a kit again can make players lose interest, and some people might just decide to buy another kit instead of waiting that long.

7. Give players more reasons to keep grinding

With a new map, better grinding methods, more accessible upgrades, and more balanced enchantments, players would have more things to work towards. It would also make progression feel less dependent on ranks or other players.

A new and bigger map, better grinding methods, less restrictive progression, more reasonable max enchantments, and shorter kit cooldowns would make the server much more enjoyable for both new and old players.

8. Improve the KoTH

the KoTH also needs some changes. Instead of having it somewhere inside the normal map, there should be a separate area just for KoTH that players can access with /warp KoTH.

The KoTH area should also be bigger, so there is more room for PvP and it doesn't feel too crowded when a lot of players are fighting for it. Another thing that would be really nice is having elytras enabled during PvP inside the KoTH area. This could make KoTH fights much more fun and give players more ways to fight and move around.

9. Bring Back /passivemode

I also think /passive should be brought back. It would be useful for players who are just trying to grind or do other stuff without constantly getting attacked.

Not everyone wants to PvP all the time, so having a passive mode would give players the choice to play peacefully when they want to. It would also make grinding and working on the map less annoying for players who aren't looking for fights. Just to grind and sell their stuff for In-game money & Gold or trading it for In-game stuff.

10. More PvP areas — Add different PvP zones so players aren't always fighting in the same place.

11. Golden Apples

Add Golden Apples to /shop for around 500k–1m per stack. This would give players another useful item to spend their money on and make the economy more active.

Reason(s):
1. New map = fresher gameplay.


2. Better grinding = less boredom.


3. Less rank limits = fairer progression.

4. Sharpness 10–12 = better PvP balance.

5. Protection 8–11 = less overpowered.

6. 3–5 day kits = more activity.

7. adding /warp KoTH = better fights.

8. Elytra in KoTH = more fun PvP.

9. /passivemode = peaceful grinding.

Example(s):
Examples


1. New Map

Example: A completely new and bigger map with more areas, mines, PvP zones, and places to explore.

2. Better Grinding

Example: Add new mines, mobs, quests, or other grinding methods so players have more choices.

3. Upgrades Without Rank Requirements

Example: Let low-rank players unlock important upgrades by grinding for them instead of requiring a rank.

4. Sharpness

Example: Make the maximum Sharpness 10–12 instead of Sharpness 20.

5. Protection

Example: Make the maximum Protection 8–10 instead of Protection 15.

6. /kit Cooldown

Example: Change the cooldown from 7 days to 3–5 days.

7. KoTH

Example: Create a separate, bigger KoTH arena and add /warp KoTH to access it.

8. Elytra PvP

Example: Allow players to use elytra during PvP inside KoTH.

9. /passivemode

Example: Bring back /passivemode so players can grind or build without being attacked.

10. Overall

Example: A fresh map + better grinding + fairer progression + balanced PvP + improved KoTH would make SkyMines much more enjoyable.
bro stop making suggestion about a gamemode u played it for 5 minutes
 
OP
OP
T

Tahaamer1___

Rare Pika
Joined
Jan 28, 2025
Messages
95
Points
15
Minecraft username:
Tahaamer1

Suggestion:
SkyMines Suggestions

Detailed description:
I have a few suggestions for SkyMines that I think would make the server more enjoyable for everyone.

1. Change the SkyMines map

The map has been pretty much the same for a while now, and I think it would be nice to finally see a new and better map. A better and different map with more areas to explore and better grinding spots would make SkyMines feel more fresh instead of everyone playing on the same map we already know.

2. Make grinding more interesting

The grinding system could use some improvements or new methods. Adding different grinding areas, better ways to earn money, or something new to work towards would give players more reasons to keep playing instead of doing the same thing over and over.

3. Remove rank requirements from upgrading

some upgrades should be available without needing a specific rank. Low-rank players currently have a hard time getting the best stuff unless another player gives it to them or they buy it, which isn't really great for normal progression. Players should have a fair way to work towards better gear themselves. So new players can upgrade their stuff without any problems or getting scammed just to enchant their stuff.

4. Lower the max Sharpness enchantment

Sharpness 20 feels way too much for SkyMines. In my opinion, something around Sharpness 10–12 would be much more reasonable. It would still make gear strong without making the damage feel completely exaggerated.

5. Lower the max Protection enchantment

Protection 15 is also pretty exaggerated. Protection 8–11 would be more than enough and would make fights and gear progression feel more balanced.

6. Reduce the /kit cooldown

The current 7-day cooldown for kits is too long. I think changing it to around 3–5 days would be better. Waiting an entire week to use a kit again can make players lose interest, and some people might just decide to buy another kit instead of waiting that long.

7. Give players more reasons to keep grinding
With a new map, better grinding methods, more accessible upgrades, and more balanced enchantments, players would have more things to work towards. It would also make progression feel less dependent on ranks or other players.


A new and bigger map, better grinding methods, less restrictive progression, more reasonable max enchantments, and shorter kit cooldowns would make the server much more enjoyable for both new

and old players.

8. Improve the KoTH

the KoTH also needs some changes. Instead of having it somewhere inside the normal map, there should be a separate area just for KoTH that players can access with /warp KoTH.


The KoTH area should also be bigger, so there is more room for PvP and it doesn't feel too crowded when a lot of players are fighting for it. Another thing that would be really nice is having elytras enabled during PvP inside the KoTH area. This could make KoTH fights much more fun and give players more ways to fight and move around.


9. Bring Back /passivemode

I also think /passive should be brought back. It would be useful for players who are just trying to grind or do other stuff without constantly getting attacked.


Not everyone wants to PvP all the time, so having a passive mode would give players the choice to play peacefully when they want to. It would also make grinding and working on the map less annoying for players who aren't looking for fights. Just to grind and sell their stuff for In-game money & Gold or trading it for In-game stuff.


10. More PvP areas — Add different PvP zones so players aren't always fighting in the same place.


11. Golden Apples

Add Golden Apples to /shop for around 500k–1m per stack. This would give players another useful item to spend their money on and make the economy more active.

Reason(s):
1. New map = fresher gameplay.


2. Better grinding = less boredom.


3. Less rank limits = fairer progression.


4. Sharpness 10–12 = better PvP balance.


5. Protection 8–11 = less overpowered.


6. 3–5 day kits = more activity.


7. adding /warp KoTH = better fights.


8. Elytra in KoTH = more fun PvP.


9. /passivemode = peaceful grinding.

Example(s):
Examples


1. New Map

Example: A completely new and bigger map with more areas, mines, PvP zones, and places to explore.


2. Better Grinding

Example: Add new mines, mobs, quests, or other grinding methods so players have more choices.


3. Upgrades Without Rank Requirements

Example: Let low-rank players unlock important upgrades by grinding for them instead of requiring a rank.


4. Sharpness

Example: Make the maximum Sharpness 10–12 instead of Sharpness 20.


5. Protection

Example: Make the maximum Protection 8–10 instead of Protection 15.


6. /kit Cooldown

Example: Change the cooldown from 7 days to 3–5 days.


7. KoTH

Example: Create a separate, bigger KoTH arena and add /warp KoTH to access it.


8. Elytra PvP

Example: Allow players to use elytra during PvP inside KoTH.


9. /passivemode

Example: Bring back /passivemode so players can grind or build without being attacked.


10. Overall

Example: A fresh map + better grinding + fairer progression + balanced PvP + improved KoTH would make SkyMines much more enjoyable.

bro stop making suggestion about a gamemode u played it for 5 minutes
no? and i played skymines for 2 seasons? also being mad for a suggestion?
 
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