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SkyMines SkyMines Progression Improvements

EpicMiner001

Legendary Pika
Joined
Jun 21, 2025
Messages
450
Points
85
IGN
EpicMinerXX
Minecraft username:
EpicMinerXX

Suggestion:
SkyMines Progression Improvements

Detailed description:
SkyMines has been very fun across the last seasons, but some systems could be improved to make the progression last longer, increase teamwork, and make gameplay more balanced and exciting. Below are a few suggestions that could improve the overall experience.

1️⃣ Dungeon Difficulty Rebalance ⭐ (Most Important)​


Currently, dungeons are quite easy and many players are able to max out their armor within only 2–4 days of the season. This causes progression to finish very quickly and removes the long-term excitement of the game mode.

To make dungeon progression last longer and feel more rewarding, the dungeon entry system could be adjusted based on the number of players entering together. This would encourage teamwork while also slowing down progression so players reach max gear over a longer period instead of just a few days.

Proposed Change – Player-Based Entry Cost

Instead of a fixed token requirement, the dungeon entry cost could scale depending on the number of players joining.

Example:

Desert Dungeon
• Solo player: 5 Copper Dungeon Tokens
• 2 players: 10 Copper Dungeon Tokens
• 3 players: 15 Copper Dungeon Tokens
• 4 players: 20 Copper Dungeon Tokens
• 5 players: 25 Copper Dungeon Tokens

Pirate Dungeon
• Solo player: 10 Redstone Dungeon Tokens
• 2 players: 20 Redstone Dungeon Tokens
• 3 players: 30 Redstone Dungeon Tokens
• 4 players: 40 Redstone Dungeon Tokens
• 5 players: 50 Redstone Dungeon Tokens

Additionally, boss health could scale depending on the number of players in the dungeon. For example, when more than four players are fighting the boss, its HP could increase to maintain the challenge.


Overall, scaling the dungeon cost and boss difficulty based on player


2️⃣ Grim Whisper Enchant (Sword token)


Add a new cosmetic enchant called Grim Whisper.

This enchant could be obtainable from Seasonal Crates and applied to swords.

When a player kills another player using a sword with this enchant, a custom kill message would appear in chat.

Example:
Grim Whispe

EpicMinerXX has silenced PlayerX with the Grim Whisper blade.

  1. Grim Whisper — {killer}'s blade silenced {victim}.
  2. Grim Whisper — {victim} fell to the whisper of {killer}'s sword.
  3. Grim Whisper — {killer} ended {victim}'s journey with a silent strike.
  4. Grim Whisper — {victim} could not escape the shadow of {killer}.
  5. Grim Whisper — {killer}'s sword delivered the final whisper to {victim}.
  6. Grim Whisper — {victim} was claimed by {killer}'s cursed blade.
  7. Grim Whisper — {killer} struck swiftly and defeated {victim}.
  8. Grim Whisper — {victim} was overwhelmed by {killer}'s dark steel.
  9. Grim Whisper — {killer}'s blade whispered defeat to {victim}.
  10. Grim Whisper — {victim} met the silent edge of {killer}.
  11. Grim Whisper — {killer} ended the duel with {victim}.
  12. Grim Whisper — {victim} could not survive the strike of {killer}.
  13. Grim Whisper — {killer} proved stronger than {victim}.
  14. Grim Whisper — {victim} was defeated by the whispering blade of {killer}.
  15. Grim Whisper — {killer}'s sword echoed through {victim}'s defeat.
  16. Grim Whisper — {victim} was taken down by {killer}.
  17. Grim Whisper — {killer} delivered the final blow to {victim}.
  18. Grim Whisper — {victim} was outmatched by {killer}.
  19. Grim Whisper — {killer} sent {victim} back to spawn.
  20. Grim Whisper — {victim}'s fight ended against {killer}.
  21. Grim Whisper — {killer}'s sword spoke softly but struck hard against {victim}.
  22. Grim Whisper — {victim} could not hear the whisper before it was too late.
  23. Grim Whisper — {killer}'s blade wrote the end of {victim}'s battle.
  24. Grim Whisper — {victim} was defeated in a silent clash with {killer}.
  25. Grim Whisper — {killer} closed the fight against {victim}.
  26. Grim Whisper — {victim} was struck down by {killer}'s shadow blade.
  27. Grim Whisper — {killer} claimed victory over {victim}.
  28. Grim Whisper — {victim}'s battle ended under {killer}'s blade.
  29. Grim Whisper — {killer}'s strike echoed through {victim}'s defeat.
  30. Grim Whisper — {victim} was silenced by the Grim Whisper of {killer}.

This would add more personality and excitement to PvP without affecting balance.

3️⃣ Level Cap Expansion


The game has been capped at 150 levels for the last 4 seasons.

Increasing the level cap by 50 additional levels would give players more long-term progression and something new to grind for during the season.
Rich (BB code):
Level 150 - 0/124,212
Level 151 - 0/125,224
Level 152 - 0/126,238
Level 153 - 0/127,254
Level 154 - 0/128,272
Level 155 - 0/129,292
Level 156 - 0/130,314
Level 157 - 0/131,338
Level 158 - 0/132,364
Level 159 - 0/133,392
Level 160 - 0/134,422
Level 161 - 0/135,454
Level 162 - 0/136,488
Level 163 - 0/137,524
Level 164 - 0/138,562
Level 165 - 0/139,602
Level 166 - 0/140,644
Level 167 - 0/141,688
Level 168 - 0/142,734
Level 169 - 0/143,782
Level 170 - 0/144,832
Level 171 - 0/145,884
Level 172 - 0/146,938
Level 173 - 0/147,994
Level 174 - 0/148,052
Level 175 - 0/149,112
Level 176 - 0/150,174
Level 177 - 0/151,238
Level 178 - 0/152,304
Level 179 - 0/153,372
Level 180 - 0/154,442
Level 181 - 0/155,514
Level 182 - 0/156,588
Level 183 - 0/157,664
Level 184 - 0/158,742
Level 185 - 0/159,822
Level 186 - 0/160,904
Level 187 - 0/161,988
Level 188 - 0/162,074
Level 189 - 0/163,162
Level 190 - 0/164,252
Level 191 - 0/165,344
Level 192 - 0/166,438
Level 193 - 0/167,534
Level 194 - 0/168,632
Level 195 - 0/169,732
Level 196 - 0/170,834
Level 197 - 0/171,938
Level 198 - 0/173,044
Level 199 - 0/174,152
Level 200 - 0/175,262

4️⃣ Dungeon Boss Booster Display


Currently players can obtain Dungeon Boosters from the Booster Class, but these boosters do not appear in the /booster menu.

This can make it confusing for players because they cannot see that the booster is active.

Suggestion:
  • Dungeon Boss Boosters should appear in /Classes just like other boosters so players can clearly see when they are active.

Additionally, a Dungeon Boss Booster could also be obtainable through fishing.

Example requirement:
  • Trade 8 stacks of fish in the fishing area to receive a Dungeon Boss Booster.
This would also make fishing more useful.

5️⃣📜 Scroll Update

Currently, the Scroll system tracks player progress such as Kill Tracker and Block Tracker. However, with new mechanics being added to the game mode, the scroll system could be improved by expanding what it tracks.

🔄Improvement

Add a Beacon Tracker to the Scroll system.(from lapis island)

This would allow scrolls to also track beacons mined or activated, depending on how the beacon system works in the game mode.

6️⃣ Disable Armor Trims on Seasonal Armor


Currently, some players are able to add armor trims to seasonal armor sets.

This can create very strong combinations that were likely not intended.

Example:
  • A seasonal armor set that already gives Strength II
  • Adding the Rib Trim may give Resistance

This can make players extremely difficult to fight and creates unfair PvP advantages.
Suggestion:

Seasonal armor should not allow armor trims to keep PvP balanced.

7️⃣📜 Daily Quest System


A Daily Quest System could improve player activity and give miners something extra to grind for besides normal progression.


Players would receive 3 daily quests every day with different difficulty levels:


  • 🟢 Easy Quest
  • 🟡 Normal Quest
  • 🔴 Hard Quest
Quests would reset every 24 hours, encouraging players to log in daily and stay activ

🟢 Easy Quests


These quests are simple and meant for casual players.


QuestObjectiveReward
Easy Quest 1Mine 5,000 Gold Ore Blocks40,000 Tokens
Easy Quest 2Mine 7,000 Copper Ore BlocksGuardian Kit
Easy Quest 3Mine 9,000 Diamond Ore Blocks40,000 Money + 2x Beacon Boost (10 min)

🟡 Normal Quests


These require more grinding but offer better rewards.


QuestObjectiveReward
Normal Quest 1Mine 15,000 Diamond Ore Blocks2x Sentinel Kit + 50,000 Money
Normal Quest 2Mine 22,000 Emerald Ore Blocks75,000 Money + 1 Resource Crate Key + 1x regent Kit
Normal Quest 3Mine 24,000 Lapis Ore Blocks2 regent kit + 1 Resource Crate Key + 2 Iron Blocks

🔴 Hard Quests


Hard quests are meant for dedicated grinders and offer the best rewards.


QuestObjectiveReward
Hard Quest 1Mine 45,000 Redstone Ore Blocks2 Grand kit + Random Booster Bundle (2x Power 25 min) + 2 Resource Crate Keys
Hard Quest 2Mine 4,500 Netherite Blocks1 Compressed Netherite Block +1x Royal Kit + 3 Resource Crate Keys
Hard Quest 3Mine 7,500 Obsidian Blocks1x Monarch kit + 4 Resource Crate Keys + Random Booster Bundle

Reason(s):
These suggestions would improve the long-term progression, balance, and teamwork within SkyMines.
  • Harder dungeons would make progression last longer instead of being completed in only a few days.
  • Grim Whisper adds a fun cosmetic feature to PvP.
  • Increasing the level cap gives players more progression goals.
  • Booster visibility improves clarity and quality of life.
  • Disabling trims on seasonal armor keeps PvP fair and balanced.

Overall, these changes would help maintain player activity and excitement throughout the entire season.​

Example(s):
Dungeon Entry Example
Desert Dungeon Entry

Required: 12 Copper Dungeon Tokens

Grim Whisper Kill Message

Grim Whisper

EpicMinerXX has silenced PlayerX with the Grim Whisper blade.

Booster Display
Active Boosters

Dungeon Boss Booster20 minutes remaining
 
Last edited:

Your_Death_450

Donator
Joined
Aug 29, 2025
Messages
834
Points
100
Agreeing with levels part. And agreeing with disabling with armour trims too.
In my thoughts not increase the desert dungeon token thing it will make game more p2w people just buy ssnl keys and getting multiple raids in a day where f2p player grinding whole day just for 1 raid it would make game so unfair.

And why we even need Ghrim whisper no need to add it.
 
OP
OP
EpicMiner001

EpicMiner001

Legendary Pika
Joined
Jun 21, 2025
Messages
450
Points
85
IGN
EpicMinerXX
I get your point. My thought about the dungeon part was just that players are already maxing their dungeon armor in 2–3 days. If progression finishes that quickly, the dungeon loses its purpose. The idea was only to keep it relevant for a bit longer.
 

Methovas

Donator
Joined
Jul 26, 2024
Messages
767
Points
85
IGN
Methovas

2️⃣ Grim Whisper Enchant (Sword token)


Add a new cosmetic enchant called Grim Whisper.

This enchant could be obtainable from Seasonal Crates and applied to swords.

When a player kills another player using a sword with this enchant, a custom kill message would appear in chat.

Killmessages have been added a while ago. These can be purchased using gold. Check it out using /killmessage

4️⃣ Dungeon Boss Booster Display


Currently players can obtain Dungeon Boosters from the Booster Class, but these boosters do not appear in the /booster menu.

This can make it confusing for players because they cannot see that the booster is active.

Suggestion:
  • Dungeon Boss Boosters should appear in /booster just like other boosters so players can clearly see when they are active.

Additionally, a Dungeon Boss Booster could also be obtainable through fishing.

Example requirement:
  • Trade 8 stacks of fish in the fishing area to receive a Dungeon Boss Booster.
This would also make fishing more useful.

Using a normal Boss booster already works for dungeon bosses. (Your description of this also feels like a bug report)

5️⃣ Disable Armor Trims on Seasonal Armor​


Currently, some players are able to add armor trims to seasonal armor sets.

This can create very strong combinations that were likely not intended.

Example:
  • A seasonal armor set that already gives Strength II
  • Adding the Rib Trim may give Resistance

This can make players extremely difficult to fight and creates unfair PvP advantages.
Suggestion:

Seasonal armor should not allow armor trims to keep PvP balanced.

I agree on this part. Fights are no longer balanced regarding dungeons, all the set perks, sword skins + armor trim.
 
OP
OP
EpicMiner001

EpicMiner001

Legendary Pika
Joined
Jun 21, 2025
Messages
450
Points
85
IGN
EpicMinerXX
Killmessages have been added a while ago. These can be purchased using gold. Check it out using /killmessage



Using a normal Boss booster already works for dungeon bosses. (Your description of this also feels like a bug report)



I agree on this part. Fights are no longer balanced regarding dungeons, all the set perks, sword skins + armor trim.
Killmessages have been added a while ago. These can be purchased using gold. Check it out using /killmessage



Using a normal Boss booster already works for dungeon bosses. (Your description of this also feels like a bug report)



I agree on this part. Fights are no longer balanced regarding dungeons, all the set perks, sword skins + armor trim.
I understand your point. My suggestion about the dungeon was mainly because players are already maxing their dungeon armor in just 2–3 days, so it loses its purpose quickly. Also, the token would only come from seasonal crates and the custom messages would appear only if someone adds it to their sword, similar to how booster classes should display. The idea is just to add a bit more value and progression, not make it unfair.
 

TheLastBoss

Member
Joined
Oct 5, 2025
Messages
12
Points
6
+1 I agree with this suggestion. Right now players are maxing dungeon armor in just a few days so extending the progression would help keep the dungeon useful and interesting for longer.
 

MoonBoy

Member
Joined
Oct 4, 2025
Messages
17
Points
6
+1 I agree with this because the progression feels too fast and the grind disappears after 2–3 days.
 

ego9999

Pika Lover
Joined
Oct 2, 2025
Messages
77
Points
11
+1 this looks nice and could make gameplay a bit more exciting, Like Dungeon entry based on members, Daily quest and other.
 

Methovas

Donator
Joined
Jul 26, 2024
Messages
767
Points
85
IGN
Methovas

🔄Improvement

Add a Beacon Tracker to the Scroll system.(from lapis island)

This would allow scrolls to also track beacons mined or activated, depending on how the beacon system works in the game mode.

View: https://imgur.com/a/lD5SCod

I think it exists...

7️⃣📜 Daily Quest System


A Daily Quest System could improve player activity and give miners something extra to grind for besides normal progression.


Players would receive 3 daily quests every day with different difficulty levels:


  • 🟢 Easy Quest
  • 🟡 Normal Quest
  • 🔴 Hard Quest
Quests would reset every 24 hours, encouraging players to log in daily and stay activ

🟢 Easy Quests


These quests are simple and meant for casual players.


QuestObjectiveReward
Easy Quest 1Mine 5,000 Gold Ore Blocks40,000 Tokens
Easy Quest 2Mine 7,000 Copper Ore BlocksGuardian Kit
Easy Quest 3Mine 9,000 Diamond Ore Blocks40,000 Money + 2x Beacon Boost (10 min)

🟡 Normal Quests


These require more grinding but offer better rewards.


QuestObjectiveReward
Normal Quest 1Mine 15,000 Diamond Ore Blocks2x Sentinel Kit + 50,000 Money
Normal Quest 2Mine 22,000 Emerald Ore Blocks75,000 Money + 1 Resource Crate Key + 1x regent Kit
Normal Quest 3Mine 24,000 Lapis Ore Blocks2 regent kit + 1 Resource Crate Key + 2 Iron Blocks

🔴 Hard Quests


Hard quests are meant for dedicated grinders and offer the best rewards.


QuestObjectiveReward
Hard Quest 1Mine 45,000 Redstone Ore Blocks2 Grand kit + Random Booster Bundle (2x Power 25 min) + 2 Resource Crate Keys
Hard Quest 2Mine 4,500 Netherite Blocks1 Compressed Netherite Block +1x Royal Kit + 3 Resource Crate Keys
Hard Quest 3Mine 7,500 Obsidian Blocks1x Monarch kit + 4 Resource Crate Keys + Random Booster Bundle

Yes, I like this part, but mining blocks rewards already, so I don't know if it fits perfectly
 
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