_Chilling_
Epic Pika
- Joined
- Mar 9, 2025
- Messages
- 104
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- 34
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_Chilling_
Suggestion:
Secure Item Flip System
Detailed description:
Right now, the server has commands like /coinflip, /goldflip, and /essenceflip, and players often use these to bet items against each other. The problem is, there’s no system in place that actually handles the items during the flip—players just agree to trade before or after flipping. Because of this, if someone loses, they can just refuse to hand over their item, and there’s really no rule being broken, so nothing happens to them.
To fix this, I’d like to suggest a Secure Item Flip System. Basically, it would let players put their items into a safe, server-managed interface before the flip starts. Once both players have added their items and accepted, the flip runs as usual. The winner would automatically get both items sent straight to their inventory (or a claim menu if their inventory is full). This would completely remove the risk of scamming and make item flipping way more fair and fun for everyone.
Here’s how it would work:
If either player changes their mind or closes the GUI before accepting, the flip is canceled and both items are returned. This way, nothing happens without both players agreeing.
This system makes item flips fair, secure, and way more enjoyable since there's no risk of someone backing out or scamming after the result.
To fix this, I’d like to suggest a Secure Item Flip System. Basically, it would let players put their items into a safe, server-managed interface before the flip starts. Once both players have added their items and accepted, the flip runs as usual. The winner would automatically get both items sent straight to their inventory (or a claim menu if their inventory is full). This would completely remove the risk of scamming and make item flipping way more fair and fun for everyone.
Here’s how it would work:
- Player A creates a flip (e.g. with /itemflip create) and deposits the item they want to bet into a server-managed GUI.
- A flip invitation is made public or sent to a specific player.
- Player B accepts the flip, opens the same kind of GUI, and deposits their item.
- Now both players must confirm—once both have clicked “Accept,” the flip will begin.
- A random winner is picked (like a coinflip), and the winner gets both items automatically in their inventory (or in a claim menu if their inventory is full).
If either player changes their mind or closes the GUI before accepting, the flip is canceled and both items are returned. This way, nothing happens without both players agreeing.
This system makes item flips fair, secure, and way more enjoyable since there's no risk of someone backing out or scamming after the result.
Reason(s):
- Prevents scam : The main goal is to eliminate item scamming during flips, which has become a frustrating and unmoderated issue.
- Adds Depth: Makes the flipping system more diverse and interesting for players who enjoy risk-based gameplay.
- Safer : 100% safe and secure.
Example(s):
1. Player A runs /itemflip create, opening a GUI.
2. Player A deposits an item (e.g., Sharpness V sword) into the flip.
3. The system generates a public flip invite.
4. Player B runs /itemflip join [PlayerA], deposits their item of equal or agreed value (e.g., Protection IV chestplate), and accepts the flip.
5. Both players confirm → A coin is flipped → Winner gets both items instantly in their inventory.
2. Player A deposits an item (e.g., Sharpness V sword) into the flip.
3. The system generates a public flip invite.
4. Player B runs /itemflip join [PlayerA], deposits their item of equal or agreed value (e.g., Protection IV chestplate), and accepts the flip.
5. Both players confirm → A coin is flipped → Winner gets both items instantly in their inventory.