MAX11
Ultimate Legendary Pika
- Joined
- Mar 11, 2023
- Messages
- 578
- Points
- 54
- IGN
- MAX11
Minecraft username:
Suggestion:
Detailed description:
Autominer updates:
-Make so that autominers upgrades once done for 1 inmate can be used for others. In other words the enchantments bought will be applied for every single autominer. And make it easier to get multiple autominers via selling the slots for Autominers block mined, this would encourage players to use more autominer to get more autominer perks.
-Make autominer more faster to mine and break blocks, Just last past season add the feature that it will mine more faster but will consume more autominer time. And make it alot faster then before.
-Make an autominer perk system.
These perks "can" consist of:
●100x more tokens which cost 1 million exp
● 70% prestige block reduction which costs 5 million exp.
● Crystals now also apply for autominer which costs 500k beacons.
(NOTE: these perks and costs can varry as the developers want)
-To be clear: Buff the autominers enough so that players can use it to get help in their prestiges.
Payout System changes:
Payout system is not fun so here are some changes:
-Make so that We manually deposit our tokens,beacons and exp to count it as a gang point.
-So hear me out Opp consists of 3 currency tokens,exp and beacons. SO why only use 1 to compete?
So each oh the currencys can be transferred to 1 gang point via certain amount of the currency used.
For example
1Trillion token = 1 gang point
10000 Beacons = 1 gang point
100k exp = 1 gang points.
(These prices can be varied)
So there will be a gui in /gang named /stock exchange which will transfer the currencys to gangpoints.
The currency will be "USED UP" Unlike current system.
-Changes/Addition to Rank perks
Each rank would have a daily booster package respective to its ranks worth.
For example:
Smugler and criminal rank would be given 1 random booster package which would be like 3-5x
MAX11
Suggestion:
Rewamping Alot of grindy features
Detailed description:
Progression system rewamp consists of addition of the pickaxe tier system and quality of life changes with the enchantments ordering and how they effect progression.
Pickaxe Tier System:
This new system will consist of tiers as its name suggest, So you must be wondering how it works? the answer is pretty simple. Just like in normal minecraft we first get wooden pickaxe, then stone, then iron and so on to reach netherite pickaxe. Using that idea I would recommend adding a pickaxe tier system and its features and detail is mentioned below
What exactly will it consist of?:
-Wooden level would be the first tier and would be since the beggining, It would have 5 enchants to unlock, these 5 enchants are: explosive, Greedy, fortune ,jackhammer and beaconite.
You would need to mine 1 million blocks (in total) (not raw blocks) and have to pay 10k beacons to get to the next tier.
-Stone level would be the second tier and would unlock 4 more enchants, these enchants are: Lazer, crystal chaos, airstrike and panda.
You would need to mine 5 million blocks (in total) (not raw blocks) and have to pay 50k beacons to get to the next tier.
-Iron level would be the third tier and would unlock 3 more enchantments, these enchants are: Wizard, swiftness and sheepexplosion.
You would need to mine 10 million blocks (in total) (not raw blocks) and have to pay 100k beacons and 500k exp to get the next tier.
-Gold level would be the fourth tier and would unlock 3 more enchantments, these enchants are: fenzy friend, Twister and Super fuel.
You would need to mine 25 million blocks (in total) (not raw blocks) and have to pay 500k beacons and 1 million exp to get the next tier.
-Diamond level would be the fifth tier and would unlock 2 more enchantments. these enchants are: Deathray and blackhole
You would need to mine 50 million blocks (in total) (not raw blocks) and have to pay 1 million beacons and 5m exp to get the next tier.
-Netherite level would be the sixth and the last tier, most expensive of them all. This tier would unlock 2 enchantments, these are Thor and TItan
Note: Expertise and SwordsMan enchants will be removed due to being ineffichent and not worth the use.
Quality of life changes for progression SYSTEM:
- All the enchantments that are accesable in your tier would be able to be purchased to its max level which the tier allows. I.e the explosion enchant can be bought up 5k enchantment on the first tier. then at second tier till 10k then at third tier 20k and so on till 50k (when it reaches netherite tier).
- Enchantment upgrades Would NOT be related to prestige or Assenction. it would be related to the Tier system.Any other enchantment added to the game would be adjested into the a tier which is Respective to its Rarity and worth.
- Reduce The token inflation and the costs of enchantments. Just make every enchantment 100 times cheaper and make the overall token gain 100 times low. making just the overall ecconomy more stable. for example, Today we get 1t tokens easily which is 1 gang point and gangs are getting billions of gang point,imo gang points should not be this inflated, Billion is just a big number. it could be setteled into 100ks. So as of today 1st team got 5 billion points the 2nd got 3billion and 3rd got 2.5 billion. just make it so that the points are like first team 300k points, 2nd team 200k, third team 100k, there is no difference if we take ratio. hence just reduce the overall token gain and enchantment costs to not to make the eccnomy go to septillions.
- Quarry is hella cheap to upgrade. Its just been 4 days or so and now we have MAX quarry and exp is worthless. I would suggest making quarry scaling a bit difference or probably a nerf. Cause as of now the only purpose Exp serves is expshop and mine size. And getting exp is alot to easy,So people have like 100s of million of exp and can max there mine with about 25million max. So i hope you get my point that exp is pretty easy to get once your quarry gets to a certain point. and the fact that quarry uses exp to give exp which we can use to upgrade it to max is just wild. The thing that most effected this is that now getting fuel is Alot easy. Last season the price of 1 stack of mobfuel was 15 pika gold. now its like 1-3, the grunt at pvp mine gives 8 fuel per mob which is alot as withen minutes you can get stacks upon stacks and that lets you mine for hours. so that should also be nerfed.
- Make Beacons To be used to ascend, Beacons are kind of useless at the moment rather then to upgrade titan pack and ascention perks.
-Make Ascenctions a bit cheaper and less grindy aspect, would suggest to reduce the blocks per prestige needed even on higher prestiges and add a fee of beacons to ascend. It will make it less of a grindy feel and more of a challenging and fun.
-Some nerfs and buffs to the enchantments
BUFFS:
fortune = 100% buff in enchant activation
Jackhammer = 25% buff in enchant activation
wizard = make the beacons get from them Alot more.
Nerfs:
(there are no enchantment nerfs needed Ig)
Autominer updates:
-Make so that autominers upgrades once done for 1 inmate can be used for others. In other words the enchantments bought will be applied for every single autominer. And make it easier to get multiple autominers via selling the slots for Autominers block mined, this would encourage players to use more autominer to get more autominer perks.
-Make autominer more faster to mine and break blocks, Just last past season add the feature that it will mine more faster but will consume more autominer time. And make it alot faster then before.
-Make an autominer perk system.
These perks "can" consist of:
●100x more tokens which cost 1 million exp
● 70% prestige block reduction which costs 5 million exp.
● Crystals now also apply for autominer which costs 500k beacons.
(NOTE: these perks and costs can varry as the developers want)
-To be clear: Buff the autominers enough so that players can use it to get help in their prestiges.
Payout System changes:
Payout system is not fun so here are some changes:
-Make so that We manually deposit our tokens,beacons and exp to count it as a gang point.
-So hear me out Opp consists of 3 currency tokens,exp and beacons. SO why only use 1 to compete?
So each oh the currencys can be transferred to 1 gang point via certain amount of the currency used.
For example
1Trillion token = 1 gang point
10000 Beacons = 1 gang point
100k exp = 1 gang points.
(These prices can be varied)
So there will be a gui in /gang named /stock exchange which will transfer the currencys to gangpoints.
The currency will be "USED UP" Unlike current system.
-Changes/Addition to Rank perks
Each rank would have a daily booster package respective to its ranks worth.
For example:
Smugler and criminal rank would be given 1 random booster package which would be like 3-5x
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