ItzVeljkoFTW
Pika Lover
- Joined
- May 9, 2020
- Messages
- 68
- Points
- 26
- IGN
- ItzVeljkoFTW
Minecraft username:
Suggestion:
Detailed description:
Reason(s):
Example(s):
			
			ItzVeljkoFTW
Suggestion:
Remove Bows from SSNL REWARDS
Detailed description:
In many games that include Seasonal Keys and Lootboxes, players expect to receive valuable, relevant, and diverse rewards that align with the current game meta or season theme. However, bows are often perceived as underwhelming or redundant items when compared to other possible rewards. This issue becomes more apparent when they appear frequently in loot pools tied to premium or limited-time events.
When a player spends valuable in-game or real-world currency on a Seasonal Key or Lootbox, receiving a low-impact or outdated weapon like a bow can feel unrewarding. Over time, this decreases the excitement and perceived fairness of the reward system.
When a player spends valuable in-game or real-world currency on a Seasonal Key or Lootbox, receiving a low-impact or outdated weapon like a bow can feel unrewarding. Over time, this decreases the excitement and perceived fairness of the reward system.
Reason(s):
Players open lootboxes for excitement and progression.
Bows are often less effective or less popular than other weapons
When players repeatedly receive bows, it creates disappointment and a sense that rewards are not worth the investment.
If bows are underpowered compared to other weapon types, their inclusion in lootboxes makes them feel like filler. Conversely, if they are niche or situational, only a small portion of the player base benefits — making the majority of players feel unrewarded.
Bows are often less effective or less popular than other weapons
When players repeatedly receive bows, it creates disappointment and a sense that rewards are not worth the investment.
If bows are underpowered compared to other weapon types, their inclusion in lootboxes makes them feel like filler. Conversely, if they are niche or situational, only a small portion of the player base benefits — making the majority of players feel unrewarded.
Example(s):
Imagine a seasonal event called “Winter Hunt 2025.”
Players can use Seasonal Keys to open Lootboxes that advertise rare items.
Current Reward Pool (Problematic):
40% chance: Common bow
30% chance: Standard armor
20% chance: Seasonal pets
10% chance: Legendary weapon
1% chance: Ranks/ Gkits
After spending multiple keys, players mostly receive bows — items they neither need nor enjoy. The result: frustration, negative feedback, and a decline in engagement.
Improved Reward Pool (After Removal of Bows):
40% chance: Seasonal armor
30% chance: Seasonal Pets
20% chance: Boss spawners
10% chance: Legendary weapon
1% chance: Ranks/ Gkits
This version gives players a greater chance to receive items that feel valuable and relevant to the season — improving both player satisfaction and the perceived worth of Seasonal Keys.
Players can use Seasonal Keys to open Lootboxes that advertise rare items.
Current Reward Pool (Problematic):
40% chance: Common bow
30% chance: Standard armor
20% chance: Seasonal pets
10% chance: Legendary weapon
1% chance: Ranks/ Gkits
After spending multiple keys, players mostly receive bows — items they neither need nor enjoy. The result: frustration, negative feedback, and a decline in engagement.
Improved Reward Pool (After Removal of Bows):
40% chance: Seasonal armor
30% chance: Seasonal Pets
20% chance: Boss spawners
10% chance: Legendary weapon
1% chance: Ranks/ Gkits
This version gives players a greater chance to receive items that feel valuable and relevant to the season — improving both player satisfaction and the perceived worth of Seasonal Keys.
 
				