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OP Lifesteal Remove 5 Gold Tax

naqshali

Pika Lover
Joined
Jul 25, 2024
Messages
72
Points
20
Minecraft username:
SubtoWicketeditz

Suggestion:
Remove 5 Gold Tax

Detailed description:
Dear Pika Dev Team,


I would like to share an important suggestion regarding the 5 Gold tax, especially considering the nature of Gold in Pika.


Gold is a premium currency obtained through real-life money, not through normal gameplay. Because of this, losing Gold due to in-game taxes can feel unfair and discouraging for players.


Reasons to Remove the 5 Gold Tax:


  • Gold is purchased with real money, so taxing it feels like players are being charged twice.
  • Players expect premium currency to have full value, without hidden or forced deductions.
  • New players may feel disappointed when they lose Gold after spending real money.
  • Removing the tax would make the server feel more fair, transparent, and player-friendly.
  • A tax-free system encourages players to use Gold more freely, increasing engagement and satisfaction.

Since Gold already has a real-life cost, removing the 5 Gold tax would improve trust, player happiness, and overall server experience.​


Thank you for your time and for continuously working to improve the server.


Kind regards,

[✨SubTowicketeditz✨]

Reason(s):

Reasons to Remove 5 Gold Tax


  • Gold is a real-money currency
    Gold is purchased using real-life money, so taxing it feels unfair to players.
  • Feels like double charging
    Players already spend money to get Gold, and losing 5 Gold during gameplay feels like being charged twice.
  • Discourages spending Gold
    Players may hesitate to use Gold if part of it is automatically deducted, reducing engagement and activity.
  • Unfriendly for new players
    New players losing Gold after their first purchase may feel disappointed or discouraged.
  • Premium currency should retain full value
    Gold, as a premium currency, should not have hidden deductions or forced taxes.
  • Improves player satisfaction
    Removing the tax increases fairness, trust, and motivation to stay active on the server.

Example(s):
  1. Scenario
    Player “Alex” buys 50 Gold with real money to enjoy the game faster.
  2. Current System (with 5 Gold tax)
    Every time Alex does a transaction or action that triggers the tax, 5 Gold is automatically deducted.
    • Result: Player feels like they paid real money but lost Gold for no reason.
    • Frustration increases, engagement decreases.
  3. Proposed System (tax removed)
    Now, Alex keeps all Goldthey purchased.
    • Result: Player feels rewarded, respected, and motivated to continue spending Gold.
    • This encourages more in-game activity and engagement.
 
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