DontStealMyDad
Pika Member
- Joined
- Dec 6, 2022
- Messages
- 33
- Points
- 18
Username:
Suggestion:
Detailed description:
Reason(s):
DontStealMyDad
Suggestion:
Raiding restriction
Detailed description:
My Suggestion is to limit factions to 2 raid attempts on the SAME FACTION per day.
For example:
Faction 1 Raids faction 2 after their shield deactivates.
Faction 1 has 1 attempt left on faction 2.
Faction 1 starts a raid 30minutes later on faction 2.
Faction 1 has 0 attempts left and faction 2 is protected from faction 1.
However this doesnt mean faction 1 can then continue to raid other people
They still have 2 attempts left on every other faction on the server (within their shield deactivation)
For example:
Faction 1 Raids faction 2 after their shield deactivates.
Faction 1 has 1 attempt left on faction 2.
Faction 1 starts a raid 30minutes later on faction 2.
Faction 1 has 0 attempts left and faction 2 is protected from faction 1.
However this doesnt mean faction 1 can then continue to raid other people
They still have 2 attempts left on every other faction on the server (within their shield deactivation)
Reason(s):
So having a shield is great, For 18hours a day our base is protected. However, If like myself you encounter toxic players who have nothing better to do than to try and line your walls for 6 hours straight, I bet you feel frustrated.
Its annoying because no matter how many times you counter them and blow their cannon up they will reprint in the next 20mins just to spite you for beating them.
If you implement my suggestion it will help lower toxicity and bring more competition since they will be forced to raid other bases. Its nice to know you would be safe from a certain faction raiding you after they have had 2 attempts already, especially if they greatly out number you each time. Having to defend your walls for 6 hours straight whilst being outnumbered is not fun.
You dont have to implement my suggestion word for word (if you chose to accept it) you could make it limited to 3 or 4 attempts per day?? Idk i just feel like something is needed to stop factions spending those 6 hours of shield deactivation trying to ruin your base.
This will also allow other factions to setup and attempt instead of the same faction.
Since most factions can only play during their shield deactivation I dont think they'd want to spend their time on the server dealing with 1 spiteful faction every evening.
I feel like this suggestion would be easy to implement and trial run, maybe i can get some feedback from the servers players and even some improvements to the suggestion itself?
Its annoying because no matter how many times you counter them and blow their cannon up they will reprint in the next 20mins just to spite you for beating them.
If you implement my suggestion it will help lower toxicity and bring more competition since they will be forced to raid other bases. Its nice to know you would be safe from a certain faction raiding you after they have had 2 attempts already, especially if they greatly out number you each time. Having to defend your walls for 6 hours straight whilst being outnumbered is not fun.
You dont have to implement my suggestion word for word (if you chose to accept it) you could make it limited to 3 or 4 attempts per day?? Idk i just feel like something is needed to stop factions spending those 6 hours of shield deactivation trying to ruin your base.
This will also allow other factions to setup and attempt instead of the same faction.
Since most factions can only play during their shield deactivation I dont think they'd want to spend their time on the server dealing with 1 spiteful faction every evening.
I feel like this suggestion would be easy to implement and trial run, maybe i can get some feedback from the servers players and even some improvements to the suggestion itself?