_Chilling_
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- Joined
- Mar 9, 2025
- Messages
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Minecraft username:
Suggestion:
Detailed description:
Reason(s):
Example(s):
_Chilling_
Suggestion:
Prestige Kill System : KitPvP
Detailed description:
Current System:
Players level up by killing other players, with rewards like keys and kits unlocked at specific milestones. However, the current system has several drawbacks:
• Repetitiveness: Over time, the kitPvP experience becomes monotonous.
• Boosting Exploits: Players use alternate accounts to farm kills and gain rewards unfairly.
• Level Cap Restriction: The current level cap (Max Level: 20) limits long-term progression.
• Decreased Player Engagement: Many players rely on alt farming rather than actively engaging with others, reducing overall player activity.
New System:
Players can gain levels by killing others, regardless of the opponent's level. The system removes the level cap, and players who reach Level 100 can /prestige, resetting their level back to 0 (or 1, based on developer preference) while unlocking exclusive rewards and prestige status.
• Reduced Exploits: Discourages alt-boosting as every kill counts equally.
• More Engagement: Keeps the game active and competitive with continuous progression.
• Prestige Incentives: Players are motivated to reach prestige for exclusive loot and bragging rights.
• Encourages Kill Grinding: Players are incentivized to keep killing to level up and earn better rewards.
• Increased Player Motivation: Provides long-term goals by allowing players to grind indefinitely.
• More Engagement: Keeps the game more active and competitive with continuous progression.
Players level up by killing other players, with rewards like keys and kits unlocked at specific milestones. However, the current system has several drawbacks:
• Repetitiveness: Over time, the kitPvP experience becomes monotonous.
• Boosting Exploits: Players use alternate accounts to farm kills and gain rewards unfairly.
• Level Cap Restriction: The current level cap (Max Level: 20) limits long-term progression.
• Decreased Player Engagement: Many players rely on alt farming rather than actively engaging with others, reducing overall player activity.
New System:
Players can gain levels by killing others, regardless of the opponent's level. The system removes the level cap, and players who reach Level 100 can /prestige, resetting their level back to 0 (or 1, based on developer preference) while unlocking exclusive rewards and prestige status.
Why This System Works:
• Increased Player Motivation: Provides long-term goals by allowing players to grind indefinitely.• Reduced Exploits: Discourages alt-boosting as every kill counts equally.
• More Engagement: Keeps the game active and competitive with continuous progression.
• Prestige Incentives: Players are motivated to reach prestige for exclusive loot and bragging rights.
• Encourages Kill Grinding: Players are incentivized to keep killing to level up and earn better rewards.
• Increased Player Motivation: Provides long-term goals by allowing players to grind indefinitely.
• More Engagement: Keeps the game more active and competitive with continuous progression.
Additional Features:
- Level 100 Rewards: Upon reaching Level 100, players receive a Level Loot Box containing exclusive items:
- Keys:
- 7x God Keys
- 7x Unique Keys
- 7x Epic Keys
- Golden Apples:
- 3x Enchanted Golden Apples
- 5x Enchanted Golden Apples
- 10x Enchanted Golden Apples
- Special Armor Sets: Random chance to obtain one of the following "Boxed" sets:
- Boxed Winter Set
- Boxed Elderflame Set
- Boxed Summer Set
- Other seasonal sets as added
- Potions:
- 15x Strength II
- 15x Regeneration III
- Keys:
- Prestige System Benefits:
- Custom Prestige Titles (e.g., Prestige I, II, III, etc.)
- Prestige-exclusive cosmetic rewards (particles, kill effects, tags)
- Unlockable Prestige Kits with enhanced gear
- Dynamic Leaderboard:
- Tracks the highest-level players and top prestige holders
- Weekly or monthly leaderboards can reward the top players with exclusive items
- Anti-Boosting Measures:
- Implement cooldowns on killing the same player repeatedly
- Monitor unusual kill patterns to detect and prevent alt-boosting
Reason(s):
1. Increased Player Motivation: Provides long-term goals by allowing players to grind indefinitely.
2. Reduced Exploits: Discourages alt-boosting as every kill counts equally.
3. More Engagement: Keeps the game active and competitive with continuous progression.
4. Prestige Incentives: Players are motivated to reach prestige for exclusive loot and bragging rights.
5. Encourages Kill Grinding: Players are incentivized to keep killing to level up and earn better rewards.
6. Increased Player Motivation: Provides long-term goals by allowing players to grind indefinitely.
7. More Engagement: Keeps the game more active and competitive with continuous progression.
2. Reduced Exploits: Discourages alt-boosting as every kill counts equally.
3. More Engagement: Keeps the game active and competitive with continuous progression.
4. Prestige Incentives: Players are motivated to reach prestige for exclusive loot and bragging rights.
5. Encourages Kill Grinding: Players are incentivized to keep killing to level up and earn better rewards.
6. Increased Player Motivation: Provides long-term goals by allowing players to grind indefinitely.
7. More Engagement: Keeps the game more active and competitive with continuous progression.
Example(s):
No Sorry :(