EpicMiner001
Legendary Pika
- Joined
- Jun 21, 2025
- Messages
- 453
- Points
- 85
- IGN
- EpicMinerXX
Minecraft username:
Suggestion:
Detailed description:
1)
Concept
Add a board (GUI or NPC) where players pick multi-step contracts instead of single tasks.
Feels like small missions that take time and effort.
Example Contracts
Explorer Contract
Hunter Contract
Builder Contract
1. Explorer I
4. Explorer II
5. Hunter II
6. Builder I
7. Miner II
8. Rare Hunter
10. All-Rounder
11. Advanced Builder
12. Ultimate Contract
2)
Concept
Track and display important achievements and records for each season.
Some records stay forever, some can be broken.
First Records (Permanent)
These stay locked for the whole season
Dynamic Records (Can Change)
Updates when someone beats it
/legacy GUI
Announcements
3)
Concept
Players get a small backpack that unlocks more slots by doing tasks.
Progression
Use: storing items while grinding, building, PvP
4)
Concept
Clean and attractive messages when players reach killstreak milestones.
Example Message Style
Reason(s):
Example(s):
EpicMinerXX
Suggestion:
Player Experience Upgrade
Detailed description:
1)
Adventure Contract System
Add a board (GUI or NPC) where players pick multi-step contracts instead of single tasks.
Feels like small missions that take time and effort.
Explorer Contract
- Travel 3000 blocks
- Discover 3 biomes
- Mine 150 blocks
Reward: cosmetic / small money / title
Hunter Contract
- Kill 50 mobs
- Kill 5 different mob types
- Kill 1 rare mob (Enderman, Witch, etc.)
Reward: low-tier crate key / coins
Builder Contract
- Place 500 blocks
- Craft 50 items
Reward: decorative items / tags
Easy Tier
1. Explorer I
- Travel 1500 blocks
- Discover 2 biomes
Reward: 10,000 Money + 10 Shards
- Kill 30 mobs
- Kill 3 mob types
Reward: 12,000 Money + 1x Vote Crate Key
- Mine 200 blocks
- Mine 10 ores
Reward: 25,000 Money + 15 Shards
Medium Tier
4. Explorer II
- Travel 3000 blocks
- Discover 3 biomes
Reward: 50,000 Money + 25 Shards
5. Hunter II
- Kill 80 mobs
- Kill 5 mob types
Reward: 75,000 Money +1x Epic Crate Key
6. Builder I
- Place 700 blocks
- Craft 40 items
Reward: 95,000 Money+ 30 Shards
Hard Tier
7. Miner II
- Mine 1000 blocks
- Mine 25 ores
Reward: 100,000 Money+ 1x Goldy Crate Key
8. Rare Hunter
- Kill 25 nderman
- Kill 2 Witch
- Kill 20 Blaze
Reward: 300,000 Money + 120 Shards
- Kill 30 players
Reward: 100,000 Money + 2x Goldy Crate Key
Expert Tier
10. All-Rounder
- Kill 65 mobs
- Mine 1200 blocks
- Travel 5000 blocks
Reward: 300,000 Money+ 200 Shards
11. Advanced Builder
- Place 2400 blocks
- Craft 130 items
Reward: 500,000 Money+ 1x Unique Crate Key
12. Ultimate Contract
- Kill 180 mobs
- Mine 1500 blocks
- Travel 8500 blocks
- Kill 7 players
Reward: 200,0000 Money + 1x Unique Crate Key + 450 Shards
2)
Legacy Record System
Track and display important achievements and records for each season.
Some records stay forever, some can be broken.
- First player to reach max prestige
- First Ender Dragon kill
- First boss kill
- First to reach high balance / max progress
- Highest killstreak
- Most bounties in 1 day
- Most boss kills
- Fastest boss kill time
- Shows all seasons
- Categories (PvP, Bosses, Progress, etc.)
- Clean record display with player name and date
- Record broken โ server message
- First record โ special highlight message
This section explains exactly what a player sees when using the Legacy system.
A book-style GUI opens titled:
Legacy Records
The first page shows all seasons in a simple list:
Legacy Records
Season 12 (Current)
Season 11
Season 10
Season 9
(It will start from this season)
After clicking a season, a new book opens showing record categories:
Season 12 Records
First Achievements
โ PvP Records
Boss & PvE Records
Progression Records
Legendary Records
Clicking a category opens a list of records for that season.
Example (First Achievements):
First Achievements โ Season 12
First to reach Max Prestige
First Ender Dragon Kill
First Boss Kill
First to claim ALL Playtime Rewards
First to unlock every seasonal system
Clicking a record opens one detailed book page:
First Ender Dragon Kill
โโโโโโโโโโโโโโโโโโ
Player: EpicMinerXX 
Date: 14 Jan 2026
Gamemode: OP Lifesteal
๐ท Status: FIRST (Locked)
This record can never be replaced.
Most Bounties Claimed (1 Day)
โโโโโโโโโโโโโโโโโโ
Current Holder: Zynex
Bounties: 37
Date: 22 Jan 2026
โ Beat this record to replace the holder.
If another player reaches 38:
This keeps the system easy to maintain, scalable, and performance-friendly.
Step 1: Player types /legacy
A book-style GUI opens titled:
The first page shows all seasons in a simple list:
(It will start from this season)
- Current season has a glow effect
- Older seasons are view-only
- Player clicks any season to continue
Step 2: Season Overview Page
After clicking a season, a new book opens showing record categories:
โ PvP Records
- Each category is a clickable book icon
- Hovering a category shows how many records exist inside
Step 3: Records List Page
Clicking a category opens a list of records for that season.
Example (First Achievements):
- Locked FIRST records have a
icon - Dynamic records have a
icon
Step 4: Individual Record View
Clicking a record opens one detailed book page:
โโโโโโโโโโโโโโโโโโ
๐ท Status: FIRST (Locked)
This record can never be replaced.
- Player name is gold with stars
- Hovering the name shows:
- Season
- Rank at the time
- Achievement details
Dynamic Record View Example
โโโโโโโโโโโโโโโโโโ
โ Beat this record to replace the holder.
If another player reaches 38:
- Record updates automatically
- New holder replaces old one
- Server announcement is sent
Navigating Between Seasons
- Players can freely switch between seasons
- Previous seasons are read-only history
- Current season updates live
Summary
- Fully GUI-based (book menu)
- Triggered only on key events (no constant checks)
- Same structure reused for every season
- Clear separation between:
- FIRST (locked)
- DYNAMIC (replaceable)
This keeps the system easy to maintain, scalable, and performance-friendly.
3)
Loot Backpack Progression
Players get a small backpack that unlocks more slots by doing tasks.
- Start with 1 slot
- Max 5 slots
- Slot 2 โ kill 80 mobs
- Slot 3 โ mine 500 blocks
- Slot 4 โ reach 28 votes
- Slot 5 โ kill 100 players
4)
Better Killstreak Announcement System
Clean and attractive messages when players reach killstreak milestones.
Hot Streak! %player% is on a 3 kill streak!
Unstoppable! %player% is on a 5 kill streak!
Message Style
Hot Streak! %player% is on a 3 kill streak!
Unstoppable! %player% is on a 5 kill streak!
Dominating! %player% is on a 10 kill streak!
Rampage! %player% is on a 25 kill streak!
Massacre! %player% is on a 50 kill streak!
Legendary! %player% is on a 100 kill streak!
Godlike! %player% is on a 200 kill streak!
Annihilator! %player% is on a 325 kill streak!
Warlord! %player% is on a 500 kill streak!
Cataclysm! %player% is on a 650 kill streak!
Mythic! %player% is on a 900 kill streak!
Transcendent! %player% is on a 1200 kill streak!
Immortal! %player% is on a 1800 kill streak!
Divine Fury! %player% is on a 2200 kill streak!
Eternal Conqueror! %player% is on a 2800 kill streak!
Unmatched! %player% is on a 3200 kill streak!
Reason(s):
- Gives players a clear goal instead of random gameplay.
- Keeps players online longer by encouraging task completion.
- Creates a natural loop where players keep coming back.
- Rewards feel useful without breaking game balance
Example(s):
Explorer Contract Example
Player selects a contract and starts traveling and discovering biomes to complete all tasks step by step.
Hunter Contract Example
Player focuses on killing different mobs and hunts rare ones to finish the contract.
Builder Contract Example
Player gathers materials and builds structures while completing placement and crafting tasks.
Miner Contract Example
Player goes mining with a clear target of blocks and ores instead of random grinding.
All-Rounder Contract Example
Player switches between mining, killing, and traveling to complete all objectives in one contract.
Player selects a contract and starts traveling and discovering biomes to complete all tasks step by step.
Hunter Contract Example
Player focuses on killing different mobs and hunts rare ones to finish the contract.
Builder Contract Example
Player gathers materials and builds structures while completing placement and crafting tasks.
Miner Contract Example
Player goes mining with a clear target of blocks and ores instead of random grinding.
All-Rounder Contract Example
Player switches between mining, killing, and traveling to complete all objectives in one contract.