Meth0vas
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- Jul 26, 2024
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- Methovas
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Suggestion:
Detailed description:
Reason(s):
Example(s):
Methovas
Suggestion:
Part 8: Economy
Detailed description:
Current situation:
Improvement ideas:
- After purchasing 200 spawners we have to give a amount of mobheads to unlock the spawner again (e.g. pig spawner is 50 heads
- However we can purchase a full inventory and bypass the limit 10 times
(ik thats a bug)
- There is a money boost x2.3 on Poseidon set. and one of the netherite sets that yall leaked is Money x4, like why????!?
- If we combine x2.3 money boost from set + x2 sellwand boost + x2 booster boost we are already at x9.2. If we go higher than x10 the economy is done.
- If we get a x4 money boost set implemented, we will be able to have a total boost of x16. --> Copper Blocks can be bought for $27,000 and sold for $43,200...
We will be duping money like this: Purchase full inventory of Netherite blocks for $72,576,000 and selling it for $116,121,600.
The economy will be ruined like noone can imagine rn.
Improvement ideas:
- Highest money booster being x4 (2x2)
- No money boost on special sets (it ruins the whole economy)
- Mob-Head limit at 256 spawners (fix the bug to be able to buy whole inv)
- Spawner mob head requirement increasing each 256 spawners, examples below
- Optional (Every mob drop is worth half its current value, again examples below)
Reason(s):
High money boosting is always bad for the economy - If you make it very rare (boosters and sellwands with x2) these items will gain a lot of value.
Special sets give permanent boost, thats just terrible and ruins economy so much.
256 or 4 Stacks of spawners fit better than 3 stacks and 8 spawners. Options to buy more than 4 stacks spawners can be removed, because it doesn't work as intended.
Increasing mob head requirement avoids that players become too rich, because spawners will be more expensive overtime.
Mob drops being only half their value would also stabilize the economy a lot.
Special sets give permanent boost, thats just terrible and ruins economy so much.
256 or 4 Stacks of spawners fit better than 3 stacks and 8 spawners. Options to buy more than 4 stacks spawners can be removed, because it doesn't work as intended.
Increasing mob head requirement avoids that players become too rich, because spawners will be more expensive overtime.
Mob drops being only half their value would also stabilize the economy a lot.
Example(s):
Sellwand money boost maximum being x2, money booster maximum being x2. --> x4 in total maximum
Special sets can instead have the ability of permenent saturation (no hunger loss)
We need 100 mob heads to purchase a rabbit spawner 200 times.
Or how about 5%:
Optional:
Cooked Porkchop: $1/ea --> $0.5/ea
Rabbit Hide: $2.5/ea --> $1/ea
Cooked Chicken: $4.5/ea --> $2/ea
Wool: $7.5/ea --> $4/ea
Steak: $12/ea --> $6/ea
Bamboo: $16/ea --> $8/ea
Rotten Flesh: $21/ea --> $10/ea
Bone: $27.5/ea --> $14/ea
...
Emerald Bar: $2000/ea --> $1000/ea
The leak that I mentioned:
View: https://imgur.com/a/lt6hY0i
again x4 is no good idea
Special sets can instead have the ability of permenent saturation (no hunger loss)
We need 100 mob heads to purchase a rabbit spawner 200 times.
- After purchasing it 200 times it will cost 100 mob heads |+10%
- After purchasing it 400 times it will cost 110 mob heads |+10%
- After purchasing it 600 times it will cost 121 mob heads |+10%
- After purchasing it 800 times it will cost 133 mob heads |+10%
- After purchasing it 1000 times it will cost 146 mob heads |+10%
- ...
- After purchasing it 10000 times it will cost ~10670 mob heads
Or how about 5%:
- After purchasing it 200 times it will cost 100 mob heads |+5%
- After purchasing it 400 times it will cost 105 mob heads |+5%
- After purchasing it 600 times it will cost 110 mob heads |+5%
- After purchasing it 800 times it will cost 115 mob heads |+5%
- After purchasing it 1000 times it will cost 121 mob heads |+5%
- ...
- After purchasing it 10000 times it will cost ~1090 mob heads
Optional:
Cooked Porkchop: $1/ea --> $0.5/ea
Rabbit Hide: $2.5/ea --> $1/ea
Cooked Chicken: $4.5/ea --> $2/ea
Wool: $7.5/ea --> $4/ea
Steak: $12/ea --> $6/ea
Bamboo: $16/ea --> $8/ea
Rotten Flesh: $21/ea --> $10/ea
Bone: $27.5/ea --> $14/ea
...
Emerald Bar: $2000/ea --> $1000/ea
The leak that I mentioned:
View: https://imgur.com/a/lt6hY0i
again x4 is no good idea