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OP SkyBlock OPSkyblock Realm World Revamp

_Chilling_

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Joined
Mar 9, 2025
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_Chilling_
Minecraft username:
_Chilling_​

Suggestion:
OPSkyblock Realm World Revamp​

Detailed description:

• OPSkyblock Realm World Revamp Suggestion​

1. Better Realm Unlock System​

Instead of unlocking Realms only through mining level, add multiple requirements:

  • Required mining level
  • Realm-specific quests
  • Island milestone (e.g., crystal tier)
  • Small unlock fee (money sink)
Optionally, add a short “Realm Trial” before unlocking (mine X ores, timed challenge, etc.) so progression feels earned instead of rushed with boosters.


2. Improved Mine Sizes & Competition​

Scale mine sizes by tier:

  • Low tiers (Tourmaline, Topaz): Large & beginner-friendly
  • Mid tiers (Sapphire, Ruby): Medium & balanced
  • High tiers (Opal+): Large or instanced (4–6 players per mine) to prevent monopolies
This stops a few players from controlling all high-tier ores.


3. Dynamic Ore Regeneration​

Ore regen speed should scale with the number of players inside the mine.

More players = faster regen.

Prevents overcrowding and empty mines during peak hours.


4. Vertical Mine Design​

Instead of flat mines, add layers:

  • Top layer = normal spawn
  • Middle = better spawn
  • Bottom = best spawn (temporary access or key required)
Makes each Realm feel deeper and more progressive.


5. Optional Risk Area​

Add a separate PvP-enabled “Rich Vein” section with higher ore concentration for players who want risk vs reward. Keep it optional.​

Reason(s):
Current system is more like people just get skips and unlock top tier mines quickly

and mines are very small​
 
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