_Chilling_
Donator
- Joined
- Mar 9, 2025
- Messages
- 334
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- IGN
- _Chilling_
Minecraft username:
Suggestion:
Detailed description:
More players = faster regen.
Prevents overcrowding and empty mines during peak hours.
Reason(s):
_Chilling_
Suggestion:
OPSkyblock Realm World Revamp
Detailed description:
• OPSkyblock Realm World Revamp Suggestion
1. Better Realm Unlock System
Instead of unlocking Realms only through mining level, add multiple requirements:- Required mining level
- Realm-specific quests
- Island milestone (e.g., crystal tier)
- Small unlock fee (money sink)
2. Improved Mine Sizes & Competition
Scale mine sizes by tier:- Low tiers (Tourmaline, Topaz): Large & beginner-friendly
- Mid tiers (Sapphire, Ruby): Medium & balanced
- High tiers (Opal+): Large or instanced (4–6 players per mine) to prevent monopolies
3. Dynamic Ore Regeneration
Ore regen speed should scale with the number of players inside the mine.More players = faster regen.
Prevents overcrowding and empty mines during peak hours.
4. Vertical Mine Design
Instead of flat mines, add layers:- Top layer = normal spawn
- Middle = better spawn
- Bottom = best spawn (temporary access or key required)
5. Optional Risk Area
Add a separate PvP-enabled “Rich Vein” section with higher ore concentration for players who want risk vs reward. Keep it optional.Reason(s):
Current system is more like people just get skips and unlock top tier mines quickly
and mines are very small
and mines are very small