BjornNabuursss
Pika Lover
- Joined
- Jun 11, 2016
- Messages
- 70
- Points
- 15
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BjornNabuurs
Suggestion:
Opfactions f shield sugg
Detailed description:
As alot of you might have experienced it's fairly easy to get you're base raided on opfactions. Usually the top factions always have arround 5 or more active player of each timezone online. But theres also alot of solo/ duo / trio / quad factions. These factions don't stand a chance when getting raided by a faction with 10 people at your base. I myself had a base on opfactions. I caught them raiding me and they had 5, i didn't stand a chance of defending. My suggestion would be to add longer f shield to factions with less members and less couldown till next shield. This would make players play longer since they dont get raided after 1 day. If factions would make a base with 2 people and allies are in the base I would suggest to take value of spawners or get them striked. This way smaller factions and less experienced players have more fun playing their favorite factions server. Or maybe let smaller factions have bigger chunk buffers this way it takes a little longer to raid but gives them more of a chance to defend. I do understand that this suggestion will get alot of negative feedback from raiders or big factions. I've seen alot of allies of mine get raided and they would tell me they wouldn't play till next season. Getting this suggestion to be accepted would keep the playerbase of opfactions higher even late season. I would suggest that Solo/duo/trio factions would get an insane long f shield time 20-22 hours with a 4 hour couldown. About quads factions i would say the same arround 18-20 hours and 4 hour couldown. This would really change opfactions and the playerbase.
Reason(s):
I was a duo faction, i was getting raided by 5 people and i didn't stand a chance of defending since they kept knockbacking me back. Eventually i had to give up because it was worthless. They ended up raiding me and I lost couple days of work to be raided in 20 minutes.