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OP Prison NPC Quest System

iplaychess_1

Pika Member
Joined
Jun 20, 2025
Messages
34
Points
8
Minecraft username:
iplaychess_1​

Suggestion:
NPC Quest System​

Detailed description:
The outline of the new level system would be just to add level quest npc's. The npc's contain certain task for the players which can help them earn more awards and the efforts of the hard grinders don't go in vain. Like in the sneakpeeks, after every ascension we unlock more levels for the enchantments. As the ascensions go higher we more quest npc's unlock which can give boosts for more tokens, more prestige, more exp or more beacons. The npc rewards could also adopt the premium battle pass style, with 2 layers of rewards : free and premium. These npc rewards could also bear crate keys which are normally so hard to obtain, making players work for it even harder. The npc's could also bear quest loot crates as the reward for completing the quests which could contain rare things which would attract players to grind even harder for higher ascensions. The quest loot crates could contain boosters, keys, seasonal ranks ( till gangster/hitman) and prestige vouchers ( soulbound ofc ). The npc's could be placed in various parts of spawn as well. The level tasks could include mining certain amount of blocks, giving certain amount of required items. Also a personal mine npc could be given to each player's mine which gives them daily and weekly quests for boosters or keys. These npc's could also have a streak of completing rewards.​

Reason(s):
There are multiple reasons why this system needs to introduced, main reason being that the game is very slow in the beginning of the season and needs to be a bit paced, so this would serve as a major catalyst for keeping the players from quitting in start of season. Next reasons would be that the game becomes monotonous and unneccessarily challenging at higher ascension since prestige is very difficult. A lot of players want something new and this is the perfect way to introduce a new feature into the gamemode maybe attracting past players to rejoin it as well. Another reason being is that the gamemode hasn't seen something like this for a long time and it could be a rejuvenated level system brought into the new reset.


(it's okay if the reset is delayed by a bit i guess.)​

Example(s):
Like the npc's on gens in jartex where they award them with Quest Loot Crates and keys​
 
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