iplaychess_1
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- Joined
- Jun 20, 2025
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Minecraft username:
Suggestion:
Detailed description:
Reason(s):
Example(s):
iplaychess_1
Suggestion:
Making OpPrison equal for all
Detailed description:
This suggestion mainly involves how hard grinding f2p players can match atleast if not beat the p2w players. By adding levels into OpPrison, where you do quests to complete the level and progress to the next level, in the rewards of higher levels from ranging 70-80 (where max level is 80) there could seasonal keys, important stuff, good skins, perk tickets, etc. So that the dedicated f2p players feel as if they can stand a chance and not be totally helpless in front of p2w players. This is way we can reduce the difference between both kinds of players.
Reason(s):
Players are getting frustrated, irritated and quitting the game they love because of the fact that they can't win against heavy spenders. The above mentioned system was also liked when I discussed it with Hellific, saying this was a good idea (my reason of drafting this suggestion). This way the gamemode can retain its players and get its glory back as well. Mixing old features like level system and new features will definitely rejuvenate the game.
Example(s):
For example the rewards in survival for per level, just be given in OpPrison as well. Since those rewards will also motivate players to grind harder.