- Joined
- Feb 12, 2022
- Messages
- 1,396
- Points
- 93
- IGN
- Lpkfvip
Username:
Suggestion:
Detailed description:
Reason(s):
Example(s):
Lpkfvip
Suggestion:
Making invisible players instantly lose the effect when they get hit once
Detailed description:
When a player that has the invisible effect get hit once, they instantly lose that effect and they cannot get the effect again when they are still in combat.
Reason(s):
So apparently, if a hacker go to pvp in survival with the invisible effect and start hacking, it is technically borderline impossible to detect because their name wont show up and their movements is really hard to detect if they are fully invisible.
And when they pair their hacks with armors and drink the invisible potion, it is impossile to beat them, and to record them hacking with sufficient evident, you need some kind of outside mods that might be illegal by themself. And in conclusion, those hackers wont face any consequences even when hacking on other players.
Making this change will make recording invis hackers much more easy and the amount of hackers in survival will be much less, since you can just hit them once to get sufficient evident that they are hacking.
And when they pair their hacks with armors and drink the invisible potion, it is impossile to beat them, and to record them hacking with sufficient evident, you need some kind of outside mods that might be illegal by themself. And in conclusion, those hackers wont face any consequences even when hacking on other players.
Making this change will make recording invis hackers much more easy and the amount of hackers in survival will be much less, since you can just hit them once to get sufficient evident that they are hacking.
Example(s):
X is hacking and killing players while being invisible, C know that so he try to record X hacking, but unfortunately, C cannot record X properly because X is invisible. If this change get implemented, C can just hit X once and X will be recorded hacking easily.