parvagamer2
Great Reporter
- Joined
- Oct 29, 2021
- Messages
- 941
- Points
- 95
- IGN
- parvagamer2
Minecraft username:
Suggestion:
Detailed description:
Reason(s):
Example(s):
parvagamer2
Suggestion:
Lowering the chances of beacons
Detailed description:
As we all know, SkyMines has a much simpler payout system compared to other game modes. To reach Island Top, all we need to do is mine beacons, that’s it.
Beacons can also be obtained from seasonal crates, which isn’t a bad idea, but the drop rate is too high (40%).
View: https://imgur.com/a/b4nvhG5
Suggestion:
I believe the drop rate should be reduced to 5-10% because 40% is simply too much!
Beacons can also be obtained from seasonal crates, which isn’t a bad idea, but the drop rate is too high (40%).
View: https://imgur.com/a/b4nvhG5
Suggestion:
I believe the drop rate should be reduced to 5-10% because 40% is simply too much!
Reason(s):
With a 40% drop rate, someone could open just 10 seasonal crates and completely ruin the efforts of players who actually grind for the beacons.
The whole point of this suggestion is to make payouts less p2w. It’s way more fun to see players working hard for their payout rather than just relying on seasonal crates. I believe payouts should rely more on grinding rather than being dependent on seasonal crates.
Dropping the rate to 5-10% would be a much better balance. It would make beacons harder to get from crates, keeping the competition fair and actually competitive.
This season, we had a crazy situation where someone came out of nowhere and showed up to #2 on Island Top just by opening around 100 seasonal crates. They got around 70k beacons from it, which felt ridiculous. Payouts should be about real competition, not just who can open the most crates.
The whole point of this suggestion is to make payouts less p2w. It’s way more fun to see players working hard for their payout rather than just relying on seasonal crates. I believe payouts should rely more on grinding rather than being dependent on seasonal crates.
Dropping the rate to 5-10% would be a much better balance. It would make beacons harder to get from crates, keeping the competition fair and actually competitive.
This season, we had a crazy situation where someone came out of nowhere and showed up to #2 on Island Top just by opening around 100 seasonal crates. They got around 70k beacons from it, which felt ridiculous. Payouts should be about real competition, not just who can open the most crates.
Example(s):
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