Learn how to join our server and start playing in 60 seconds!
Play Now
  • Hey Guest, If you have any suggestions regarding the Forums/Website we would love to hear them!

BedWars Level system improvements

_Tark

Rare Pika
Joined
Jul 6, 2024
Messages
98
Points
28
IGN
_Tark
Minecraft username:
_Tark​

Suggestion:
Level system improvements​

Detailed description:
I think the level system needs to be improved. At the moment, once you've passed a level, it's hard to feel rewarded by the rewards you get, which seem too limited. It would be interesting to offer more significant or diversified rewards to encourage players and reward their progress! However, once a level has been passed, the rewards are often very limited and don't sufficiently reflect the effort and progress that we made, which is a little disappointing.​

Reason(s):
The main reason for improving the level system is that players tend to lose interest once they've reached a certain level of progression. Limited rewards don't give them the satisfaction or sense of achievement they're looking for. By improving the level system, you can encourage players to keep playing and feel valued for their progress.​

Example(s):
Once you've passed 3 levels, you'll get 4 Mysteryboxes, which may not seem like much reward for the effort involved. In addition, the cosmetics you get in these Mysteryboxes may be items you already have or items you don't use. Besides it gets even more complicated as you progress through the game, as the levels become increasingly difficult to pass. Here are a few screenshots to illustrate the example: https://i.badlion.net/VgpNudr6Tio7W3zRHpDJvD.png ; https://i.badlion.net/247QDwPbtqnfsYkgdY8h22.png ; https://i.badlion.net/tZnh79bS4eDUctwpWe6Fhi.png
 

luhv

Ultimate Legendary Pika
Joined
Sep 27, 2021
Messages
766
Points
63
IGN
luhv
Minecraft username:
_Tark

Suggestion:
Level system improvements

Detailed description:
I think the level system needs to be improved. At the moment, once you've passed a level, it's hard to feel rewarded by the rewards you get, which seem too limited. It would be interesting to offer more significant or diversified rewards to encourage players and reward their progress! However, once a level has been passed, the rewards are often very limited and don't sufficiently reflect the effort and progress that we made, which is a little disappointing.

Reason(s):
The main reason for improving the level system is that players tend to lose interest once they've reached a certain level of progression. Limited rewards don't give them the satisfaction or sense of achievement they're looking for. By improving the level system, you can encourage players to keep playing and feel valued for their progress.

Example(s):
Once you've passed 3 levels, you'll get 4 Mysteryboxes, which may not seem like much reward for the effort involved. In addition, the cosmetics you get in these Mysteryboxes may be items you already have or items you don't use. Besides it gets even more complicated as you progress through the game, as the levels become increasingly difficult to pass. Here are a few screenshots to illustrate the example: https://i.badlion.net/VgpNudr6Tio7W3zRHpDJvD.png ; https://i.badlion.net/247QDwPbtqnfsYkgdY8h22.png ; https://i.badlion.net/tZnh79bS4eDUctwpWe6Fhi.png
+1
For real though, the level rewards as of now are so unmotivating
 

Incose420

Member
Joined
Feb 12, 2021
Messages
8
Points
43
IGN
Incose420
Minecraft username:
_Tark

Suggestion:
Level system improvements

Detailed description:
I think the level system needs to be improved. At the moment, once you've passed a level, it's hard to feel rewarded by the rewards you get, which seem too limited. It would be interesting to offer more significant or diversified rewards to encourage players and reward their progress! However, once a level has been passed, the rewards are often very limited and don't sufficiently reflect the effort and progress that we made, which is a little disappointing.

Reason(s):
The main reason for improving the level system is that players tend to lose interest once they've reached a certain level of progression. Limited rewards don't give them the satisfaction or sense of achievement they're looking for. By improving the level system, you can encourage players to keep playing and feel valued for their progress.

Example(s):
Once you've passed 3 levels, you'll get 4 Mysteryboxes, which may not seem like much reward for the effort involved. In addition, the cosmetics you get in these Mysteryboxes may be items you already have or items you don't use. Besides it gets even more complicated as you progress through the game, as the levels become increasingly difficult to pass. Here are a few screenshots to illustrate the example: https://i.badlion.net/VgpNudr6Tio7W3zRHpDJvD.png ; https://i.badlion.net/247QDwPbtqnfsYkgdY8h22.png ; https://i.badlion.net/tZnh79bS4eDUctwpWe6Fhi.png
The suggestion is great, but what could they add to replace the Mystery Box rewards ?

(In my opinion they could add level bracket colours to level up rewards)

+1
 
OP
OP
_Tark

_Tark

Rare Pika
Joined
Jul 6, 2024
Messages
98
Points
28
IGN
_Tark
The suggestion is great, but what could they add to replace the Mystery Box rewards ?

(In my opinion they could add level bracket colours to level up rewards)

+1
We can consider upgrading the Mystery Box rank to unique, crazy, or godly. Alternatively, we could add new Boxes that are specifically made for that level. For example, reaching a certain level (one that ends in with a 0 or 5 who has not a level color) could reward us with cosmetics for Bedwars that have not yet been unlocked such as random final kill message, kill animation, win victory effect etc. And I agree with you, they could add level bracket colours as a level up rewards too I'm not opposed to that idea.

~Tark~
 
Last edited:
Top