Master_Oogway_0
Pika Member
- Joined
- Mar 2, 2023
- Messages
- 40
- Points
- 8
Username:
Suggestion:
Detailed description:
Reason(s):
Example(s):
Oogway#2699
Suggestion:
Level queuing system in minigames like Bedwars and Skywars specifically.
Detailed description:
Basically how this works is simple:
Player (A) - Level 46
Joins a bedwars solos game, thinking that as usual there will be half of the lobby filled with level 10 newbie players whom he can whack around easily. But unfortunately, to his surprise, the entire lobby is full of the same experience and probably much better skills compared to him players.
This can also work in all other team modes and gamemodes. Infact, this will work epic in quadruples, trios, and duos gamemodes! A player's teammates and his enemies will be of same experience, creating a better gameplay experience for everyone!
This might be a hectic of a job for ya'll if it ever gets accepted, but it will enhance the players' interest.
Might wanna note one flaw this has, it's that when someone joins a game lobby, there's a really high chance that the lobbies will be empty and he will have to wait hours just to play a normal game. This issue will arise especially in Solos, Doubles and with the players who have levels above 50 as they are pretty rare and not everyone plays 24 hours.
But you Moderators are epic and we all together can find a solution to this. I have one solution you can take some time and check it out HERE!
PLEASE NOTE: Level queuing should not be strict to exact level, but should work for about 15 levels up and down. For example: Player (A) of level 35 joins a lobby, which is vulnerable for players from level 20 to level 50.
You can definitely change the level ranking to your liking if 15 levels up and down is not satisfactory for you.
Player (A) - Level 46
Joins a bedwars solos game, thinking that as usual there will be half of the lobby filled with level 10 newbie players whom he can whack around easily. But unfortunately, to his surprise, the entire lobby is full of the same experience and probably much better skills compared to him players.
This can also work in all other team modes and gamemodes. Infact, this will work epic in quadruples, trios, and duos gamemodes! A player's teammates and his enemies will be of same experience, creating a better gameplay experience for everyone!
This might be a hectic of a job for ya'll if it ever gets accepted, but it will enhance the players' interest.
Might wanna note one flaw this has, it's that when someone joins a game lobby, there's a really high chance that the lobbies will be empty and he will have to wait hours just to play a normal game. This issue will arise especially in Solos, Doubles and with the players who have levels above 50 as they are pretty rare and not everyone plays 24 hours.
But you Moderators are epic and we all together can find a solution to this. I have one solution you can take some time and check it out HERE!
PLEASE NOTE: Level queuing should not be strict to exact level, but should work for about 15 levels up and down. For example: Player (A) of level 35 joins a lobby, which is vulnerable for players from level 20 to level 50.
You can definitely change the level ranking to your liking if 15 levels up and down is not satisfactory for you.
Reason(s):
Probably because many of the newbie players lose their interest in their first game fighting a really Elite player who eliminates them while they are busy buying blocks. If this thing gets implemented, it will be a huge motivation for newbies and will encourage and train them to get better at the game and keep the healthy gameplay experience going on forever!
Example(s):
Player (A) of level 36 joining a lobby that is full of players with same skill and experience as him, creating a healthy fair competition for everyone!