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SkyBlock Improve PvP Arena Design

ChaosGaming0001

Legendary Pika
Joined
Aug 2, 2021
Messages
254
Points
30
Minecraft username:
ChaosGaming0001​

Suggestion:
Improve PvP Arena Design​

Detailed description:
Currently, the PvP arena allows players to easily escape combat using stairs or simple one-block jumps, making it feel uncompetitive and unbalanced. I suggest the following improvements:


  • Prevent arena exits during combat: Players should only be allowed to leave the PvP arena once an "out of combat" timer expires, ensuring fair fights and reducing abuse of terrain to escape.
  • Increase arena size: The current map is too small for proper PvP. A larger space would provide room for movement, strategy, and skill expression.
  • Add parkour features: Like in the first season of Skyblock 1.16, bring back parkour elements that add dynamic gameplay and movement skill challenges.
  • Improve arena design: Remove or redesign current stair and jump placements that allow unintended and easy escapes.
  • Spectator/Viewing Zone: Add a raised or separated viewing area where non-participating players can watch ongoing fights without interfering. This enhances the arena’s social and community aspect.

Reason(s):
  • Promotes fair combat by preventing players from running away too easily.
  • Encourages skillful play, including movement, positioning, and parkour.
  • Improves overall experience by bringing back the well-received design from Season 1.
  • Creates a more balanced PvP environment, especially for players who want competitive fights.
  • Reduces abuse and trolling: Easy escape routes can be exploited by players to bait others into combat, only to flee instantly. A proper system reduces this toxic behavior and improves the quality of fights.
  • Increases risk-reward factor: When players can't escape instantly, entering the PvP arena becomes a meaningful decision. This adds weight to PvP and makes it more engaging and rewarding.
  • Improves server reputation: A well-designed, balanced PvP system encourages both casual and competitive players to stay longer and invite others, improving community retention and word-of-mouth growth.
  • Encourages team strategies: Larger arenas allow for multiple players to fight or team up, promoting coordination and fun group battles rather than cramped, chaotic skirmishes.
  • Supports content creation: A visually appealing, balanced arena with proper mechanics makes for better clips, streams, and YouTube videos, indirectly promoting the server.
  • Prevents gear abuse: Some players bring strong gear and escape when losing. Preventing easy exits helps balance risk, deters this kind of play, and increases fairness across gear levels.

Example(s):
  • A new arena layout similar in size to Season 1's Skyblock PvP map, with varied terrain and parkour.
  • A visible "Out of Combat" timer that activates once the player hasn't taken or dealt damage for a few seconds.
  • Removal of direct escape routes like stairs or easy jumps, replaced with more secure arena boundaries.
 
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