EpicMiner001
Legendary Pika
- Joined
- Jun 21, 2025
- Messages
- 400
- Points
- 85
- IGN
- EpicMinerXX
Minecraft username:
Suggestion:
Detailed description:
Reason(s):
Example(s):
EpicMinerXX
Suggestion:
Heartbound Memories
Detailed description:
Adding a Memory NPC that shows a player’s personal journey on the server.
This feature is purely visual and stats-based and does not affect PvP, economy, or balance in any way.
When a player interacts with the NPC, a GUI opens showing:
This works like a memory book, not a leaderboard. It focuses on experiences, not competition.
I am suggesting this first for OP Lifesteal, and if players enjoy it, it can later be expanded to other gamemodes to increase player happiness and engagement
This feature is purely visual and stats-based and does not affect PvP, economy, or balance in any way.
When a player interacts with the NPC, a GUI opens showing:
- Top 3 players they spent the most time playing with
- Total kills and deaths
- Bosses defeated
- First kill and first boss
- Closest fight won (lowest hearts left)
This works like a memory book, not a leaderboard. It focuses on experiences, not competition.
This feature can be added using existing season stats like kills, deaths, playtime, hearts gained, boss kills, etc. No new mechanics or balance changes are needed.
The Memory NPC only displays data, it does not affect gameplay or economy, so it’s safe and lightweight.
The GUI can be simple book-style pages with next/previous buttons. Stats can update once per season, not live, so it won’t add server load.
This system can also be reused later for Season Recap or Year Review, saving development time in the future.
The Memory NPC only displays data, it does not affect gameplay or economy, so it’s safe and lightweight.
The GUI can be simple book-style pages with next/previous buttons. Stats can update once per season, not live, so it won’t add server load.
This system can also be reused later for Season Recap or Year Review, saving development time in the future.
I am suggesting this first for OP Lifesteal, and if players enjoy it, it can later be expanded to other gamemodes to increase player happiness and engagement
Reason(s):
This feature adds player value without affecting PvP, hearts, or economy. It helps players feel connected to the server by showing their journey, friends, and memories, which increases long-term engagement. It is optional, safe, and uses existing data, making it easy to maintain.
Example(s):
A player clicks the Memory NPC at spawn.
A smooth book-style GUI opens with a soft animation and background music.
Page 1 – Your Season Journey
Pages can be flipped like a real book.
No rewards.
No buffs.
Just your story, clean and satisfying to view.
A smooth book-style GUI opens with a soft animation and background music.
Page 1 – Your Season Journey
- Season Played: 27 days
- Total Hearts Gained: 143

- Total Hearts Lost: 91

- Longest Survival Streak: 4h 18m
- Total PvP Kills: 326
- Total Deaths: 189
- Closest Win: Won with ½ heart
- Biggest Comeback: Won after losing 3 hearts
- Top 3 Friends Played With:
Rishabh • Alex • Shadow - Team Boss Kills: 12
- Most Played Together: 9h 42m
- Bosses Defeated: 27
- First Boss: ZombieKing
- Favorite Area: Nether Arena
- Boss Fights Survived on Low Hearts: 5
- Best Moment of Season: Clutch 1v2 win
- First Kill of Season: Day 1
- Last Fight Played: 2 minutes ago
Pages can be flipped like a real book.
No rewards.
No buffs.
Just your story, clean and satisfying to view.