Learn how to join our server and start playing in 60 seconds!
Play Now
  • Hey Guest, If you have any suggestions regarding the Forums/Website we would love to hear them!

Denied Global Fix Anti Cheat Reach Detection.

Status
Not open for further replies.

Samofls9

Legendary Pika
Joined
Sep 19, 2020
Messages
320
Points
28
Minecraft Username:
Samofls9

Suggestion:
Fix Anti Cheat Reach Detection.

Detailed description:
For those who do not understand what reach is, a legit player can hit around 3 blocks distance, if you have reach mod however you can reach up to 6 blocks.

Why should this be fixed:

I have played many games where people run around with 6 block reach making it nearly impossible to kill them, and even when checking the punishment page hours after, they are still not punished nor do they get kicked.

How to fix this:

Code the anti cheat in a better way so it detects reach, a good example of what reach code looks like it

// Refine y position.
// TODO: Make a little more accurate by counting in the actual bounding box.
final double pY = pLoc.getY() + player.getEyeHeight();
final double dY = dRef.getY();
if (pY <= dY); // Keep the foot level y.
else if (pY >= dY + height) dRef.setY(dY + height); // Highest ref y.
else dRef.setY(pY); // Level with damaged.

Should help you code the reach filter on the anti cheat.​

Reason(s):
 

Lt_akgamings

Great Reporter
Joined
Aug 18, 2018
Messages
1,223
Points
135
Minecraft Username:
Samofls9

Suggestion:
Fix Anti Cheat Reach Detection.

Detailed description:
For those who do not understand what reach is, a legit player can hit around 3 blocks distance, if you have reach mod however you can reach up to 6 blocks.


Why should this be fixed:


I have played many games where people run around with 6 block reach making it nearly impossible to kill them, and even when checking the punishment page hours after, they are still not punished nor do they get kicked.


How to fix this:


Code the anti cheat in a better way so it detects reach, a good example of what reach code looks like it


// Refine y position.

// TODO: Make a little more accurate by counting in the actual bounding box.

final double pY = pLoc.getY() + player.getEyeHeight();

final double dY = dRef.getY();

if (pY <= dY); // Keep the foot level y.

else if (pY >= dY + height) dRef.setY(dY + height); // Highest ref y.

else dRef.setY(pY); // Level with damaged.


Should help you code the reach filter on the anti cheat.

Reason(s):
Now I'm not here to decide or anything, but from reading "Read before posting" This is related to anti-cheat and about fixing it. So the way I see this suggestion it will get DENIED.
Read THIS, before posting a suggestion, and this should be a bug report, which you can quickly access by clicking HERE



Good Evening;
Me
 
Status
Not open for further replies.
Top