Minecraft username:
Suggestion:
Detailed description:
Reason(s):
smokyowl
Suggestion:
Dungeons : Loot
Detailed description:
Currently when the player kills the mob the loot is dropped on ground which is required to be picked up.
Now when the players starts progressing it gets annoying as mobs are being killed really fast and the loot dropped is annoying to pick since if the player wanders around the zone to pick up loot he looses the combo and if he does not the loot despawns after sometime
Now We know that magnets exists but getting one from crates is really hard and that too is only 5 min and the perma magnet cost 2250 gold which is not reliable since most of the players don't pay gold
I suggest adding 1hr Magnets in /armor which can be purchased with 5k shards
Or make the loot like the money/coins/shards/pearls directly add up to the players stats no loot falling
Now when the players starts progressing it gets annoying as mobs are being killed really fast and the loot dropped is annoying to pick since if the player wanders around the zone to pick up loot he looses the combo and if he does not the loot despawns after sometime
Now We know that magnets exists but getting one from crates is really hard and that too is only 5 min and the perma magnet cost 2250 gold which is not reliable since most of the players don't pay gold
I suggest adding 1hr Magnets in /armor which can be purchased with 5k shards
Or make the loot like the money/coins/shards/pearls directly add up to the players stats no loot falling
Reason(s):
1. Not all players can get magnets 24/7
2. makes grinding less effective
2. makes grinding less effective