Minecraft username:
Suggestion:
Detailed description:
Reason(s):
Example(s):
zRubita
Suggestion:
Defensive Pets / Sunflower Perk Change
Detailed description:
In SkyPvP we have too much pets which are useful during battle.
But if you noticed nearly 90% of the pets are offensive focused such as lion, dragon, warrior, hound etc.
Main idea in here is also adding defensive pets, so when someone uses a offensive pet you can answer with a defensive pet.
There is already a pet can enter in defensive category: Elephant Pet
This pet gives 4 absorbtion hearts which stays for 2 minutes.
This is a good ability to use in warzones but its also bugged at the moment and that absorbtion 2 effect cant stack with absorbtion 1 of golden heads we eat in warzone. (take this sentence as a bug report)
But if you noticed nearly 90% of the pets are offensive focused such as lion, dragon, warrior, hound etc.
Main idea in here is also adding defensive pets, so when someone uses a offensive pet you can answer with a defensive pet.
There is already a pet can enter in defensive category: Elephant Pet
This pet gives 4 absorbtion hearts which stays for 2 minutes.
This is a good ability to use in warzones but its also bugged at the moment and that absorbtion 2 effect cant stack with absorbtion 1 of golden heads we eat in warzone. (take this sentence as a bug report)
Reason(s):
This topic can give a new perspective to how people are looking to pets and how to counter some situations with them.
Also can open more ways to new pets can be added in future
Also can open more ways to new pets can be added in future
Example(s):
Sheep Pet: (Defensive version of lion)
Gain 10% Damage Reduction for 10 seconds.
Cooldown: 3 minutes
Obtained from "Battle Crates" with "1% chance"
Armadillo Pet:
Gain 20% Damage Reduction for 10 seconds.
Gain Regeneration 3 for 5 seconds.
Cooldown: 4 minutes
Obtained from "Vote Crates" with "%0.5 chance"
And for sunflower pet, this pets ability is same as "hound" pet at the moment.
which feels repetitive and i think this need to be changed.
most of us know how good hound pet is. so what about making a counter for hound pet?
There is my idea about sunflower pet rework:
Sunflower Pet: (Defensive version of hound)
Gain 50% Damage Reduction for 8 Seconds.
Gain Regeneration 4 for 8 Seconds.
Gain Speed 2 for 8 Seconds.
Cooldown: 3 minutes
Obtaining way is same as now.
Gain 10% Damage Reduction for 10 seconds.
Cooldown: 3 minutes
Obtained from "Battle Crates" with "1% chance"
Armadillo Pet:
Gain 20% Damage Reduction for 10 seconds.
Gain Regeneration 3 for 5 seconds.
Cooldown: 4 minutes
Obtained from "Vote Crates" with "%0.5 chance"
And for sunflower pet, this pets ability is same as "hound" pet at the moment.
which feels repetitive and i think this need to be changed.
most of us know how good hound pet is. so what about making a counter for hound pet?
There is my idea about sunflower pet rework:
Sunflower Pet: (Defensive version of hound)
Gain 50% Damage Reduction for 8 Seconds.
Gain Regeneration 4 for 8 Seconds.
Gain Speed 2 for 8 Seconds.
Cooldown: 3 minutes
Obtaining way is same as now.