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OP Factions Custom Enchantment Buff

CallmeKn1ght

Donator
Joined
Mar 29, 2026
Messages
6
Points
3
IGN
CallmeKn1ght
Minecraft username:
CallmeKn1ght​

Suggestion:
Custom Enchantment Buff​

Detailed description:
I think the three new custom enchantments, Blindness, Wither and Slowness should last longer.

These effects only last for one second no matter what level of enchantment you have.

This is a short time so the enchantments do not seem very strong and do not make a big difference in player versus player fights.

In game modes like OP Factions and Practice one second is often too short for the effect to even be noticed or to change the outcome of a fight.

The custom enchantments Blindness, Wither and Slowness feel weak because of this.

My idea is to make these enchantments last longer so they are actually useful and worth trying to get.

A good idea would be to make the duration of the custom enchantments Blindness, Wither and Slowness a little longer.

This would make the custom enchantment Blindness actually affect the opponents vision for a while the custom enchantment Wither would do some damage over time and the custom enchantment Slowness would really slow down the enemys movement and attack speed.

The custom enchantments Blindness, Wither and Slowness would be more useful, with this change.​

Reason(s):
Adding a longer duration to these enchantments would bring several benefits to the server:

  • It would make the new custom enchantments feel rewarding and exciting instead of underwhelming.
  • Players would have more reason to grind dungeons and explore the new enchants, increasing overall engagement.
  • It adds more strategic depth to PvP, as players would need to play around these effects more carefully.
  • It gives free-to-play and low-rank players stronger tools to compete, helping to reduce the pay-to-win gap slightly.
  • Most importantly, it shows that the development team listens to player feedback and is willing to improve newly added features.
This is a relatively small change that wouldn’t break the game balance, but it would significantly improve the enjoyment and usefulness of the new enchantments.​

Example(s):
For example:

* Level I: 2 to 3 seconds

* Level II: 3 to 4 seconds

* Level III: 4 to 5 seconds​
 
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