1TapPepperoni
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- Feb 12, 2026
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Minecraft username:
Suggestion:
Detailed description:
Reason(s):
1TapPepperoni
Suggestion:
Crystal Points Revamp
Detailed description:
Crystal Point Conversion:
1 Crystal Point = 100M Island Value
All major activities will reward Crystal Points directly using this fixed conversion.
KOTH & Stronghold Rewards:
Winning KOTH or Stronghold grants 1T Island Value equivalent.
1T ÷ 100M = 10,000 Crystal Points.
These remain high-value objectives but are now clearly balanced and standardized.
Island Mission Rewards:
Each Island Mission completion grants 250B Island Value equivalent.
250B ÷ 100M = 2,500 Crystal Points.
This keeps missions rewarding without causing excessive inflation.
Boss Crystal Scaling (Level-Based System):
Level 1 – Taurus: 50B → 500 Crystal Points
Level 2 – Ice Dragon: 100B → 1,000 Crystal Points
Level 3 – Goblin: 150B → 1,500 Crystal Points
Level 4 – Sea Monster: 200B → 2,000 Crystal Points
Level 5 – Pyroclast: 250B → 2,500 Crystal Points
Level 6 – Miner: 300B → 3,000 Crystal Points
Level 7 – Bear: 350B → 3,500 Crystal Points
Level 8 – Dreadlord: 400B → 4,000 Crystal Points
Legendary Boss Modifier:
If a boss spawns as Legendary, it grants 2x Crystal Points.
Example: Legendary Taurus → 100B → 1,000 Crystal Points.
Competitive Damage Restriction (Anti-Farm System):
Only the #1 highest-damage island receives the Crystal Points reward.
Damage is calculated by total island contribution.
No split rewards.
No participation rewards.
This prevents alliance farming and stacking multiple islands for shared gains, making bosses true competitive objectives.
Mining Contribution (Unchanged Scaling):
1x Compacted Tourmaline = 1 Crystal Point
1x Compacted Silver = 2 Crystal Points
Scaling continues up to
1x Compacted Opal = 30 Crystal Points
Mining remains steady progression, while bosses and competitive events remain the primary high-value drivers.
1 Crystal Point = 100M Island Value
All major activities will reward Crystal Points directly using this fixed conversion.
KOTH & Stronghold Rewards:
Winning KOTH or Stronghold grants 1T Island Value equivalent.
1T ÷ 100M = 10,000 Crystal Points.
These remain high-value objectives but are now clearly balanced and standardized.
Island Mission Rewards:
Each Island Mission completion grants 250B Island Value equivalent.
250B ÷ 100M = 2,500 Crystal Points.
This keeps missions rewarding without causing excessive inflation.
Boss Crystal Scaling (Level-Based System):
Level 1 – Taurus: 50B → 500 Crystal Points
Level 2 – Ice Dragon: 100B → 1,000 Crystal Points
Level 3 – Goblin: 150B → 1,500 Crystal Points
Level 4 – Sea Monster: 200B → 2,000 Crystal Points
Level 5 – Pyroclast: 250B → 2,500 Crystal Points
Level 6 – Miner: 300B → 3,000 Crystal Points
Level 7 – Bear: 350B → 3,500 Crystal Points
Level 8 – Dreadlord: 400B → 4,000 Crystal Points
Legendary Boss Modifier:
If a boss spawns as Legendary, it grants 2x Crystal Points.
Example: Legendary Taurus → 100B → 1,000 Crystal Points.
Competitive Damage Restriction (Anti-Farm System):
Only the #1 highest-damage island receives the Crystal Points reward.
Damage is calculated by total island contribution.
No split rewards.
No participation rewards.
This prevents alliance farming and stacking multiple islands for shared gains, making bosses true competitive objectives.
Mining Contribution (Unchanged Scaling):
1x Compacted Tourmaline = 1 Crystal Point
1x Compacted Silver = 2 Crystal Points
Scaling continues up to
1x Compacted Opal = 30 Crystal Points
Mining remains steady progression, while bosses and competitive events remain the primary high-value drivers.
Reason(s):
- Controlled Inflation: Standardizing CP prevents island value from skyrocketing and keeps the economy balanced.
- Competitive Incentive: Only #1 damager islands earn points, promoting real PvP competition for bosses.
- Progressive Scaling: Boss rewards now scale with Mine level, rewarding player progression fairly.
- Legendary Excitement: Legendary bosses grant 2x CP, making rare spawns meaningful and exciting.
- Anti-Farm Mechanic: Restricting CP to top contributor prevents multi-island farming abuse.
- Clear Reward System: Fixed CP values make progression predictable and transparent.
- Balanced Missions & Events: Island missions, KOTH, and Stronghold rewards are impactful but not overpowered.