Hacking has been a dominant way to ruin a game. As fun as it can be, it may as well be hard to detect, especially when there exist no immediate report system.
So far in my many bedwars games, I've encountered a handful of Cheaters/Hackers in the form of "Kill-Aura", "Extended Reach" or even blatant "flight".
One thing that sets this server apart from major ones is that it doesn't implement a replay system and/or "/report" command which are present in Hypixel.
Now, I do understand if this replay system can't be implemented as it could cost the server management and potentially risk the overall performance of the server but simply having
the report system will do.
Say for example:
You encounter a hacker and decided to pull a /report on them. A simple report could be a "ping" for the staff present in the server to take immediate action. This cost barely nothing and proves much more effective than forum reporting. (Tho I might be wrong if you the server really had a system for it in the forums )
My assessment? Kinda okay, but I hope a better solution comes up in the future
So far in my many bedwars games, I've encountered a handful of Cheaters/Hackers in the form of "Kill-Aura", "Extended Reach" or even blatant "flight".
One thing that sets this server apart from major ones is that it doesn't implement a replay system and/or "/report" command which are present in Hypixel.
Now, I do understand if this replay system can't be implemented as it could cost the server management and potentially risk the overall performance of the server but simply having
the report system will do.
Say for example:
You encounter a hacker and decided to pull a /report on them. A simple report could be a "ping" for the staff present in the server to take immediate action. This cost barely nothing and proves much more effective than forum reporting. (Tho I might be wrong if you the server really had a system for it in the forums )
My assessment? Kinda okay, but I hope a better solution comes up in the future