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Survival Changes to BM prices

ABDMK12413

Staff Member
Moderator
Joined
Feb 21, 2022
Messages
3,917
Points
91
Minecraft username:
ABDMK12413​

Suggestion:
Changes to BM prices​

Detailed description:
The black market has very inconsistent prices which leads to players working exclusively towards only a couple specific items because they're too profitable and ignoring all of the rest. I wanted to suggest these changes to balance out this item monopoly over the bm and make other items worth grinding for.

Carrot/potato/beetroot (3 -> 6)
These are crops that cannot be autofarmed using redstone, they require villager farms which are expensive and slow.

Wheat (2.5 -> 10) haybale (23 -> 90)
Has to be obtained through villager farms and is very useful which keeps it's price high

Nether wart (2 -> 15)
Cannot be auto farmed at all and very useful in potions/brewing which keeps it's price high

Dyes (Red/yellow/light gray) (1-2 -> 5)
The flowers for these dyes are very common but the dyes have to be crafted one stack at a time which is very very time consuming.
Dyes (orange/pink/magenta/) (1-2 -> 7)
These dyes have to be crafted using the previous dyes (one stack at a time takes a lot of effort) or farmed using flower farms (have to be built in a meadow which is a very rare biome and do not work efficiently as redstone is limited)
Dyes (green) (2.25 -> 5)
Has to be obtained by smelting cactus which consumes lots of resources
Dyes (black) (5 ->15)
Has to be obtained by killing squids which are relatively rare and take a lot of time (has to be crafted one at a time after obtaining the ink sac)
Dyes (gray) (3 -> 17)
Has to be crafted using black and white dye

Glazed terracotta (5 -> 8)
Has to be obtained by smelting regular terracotta (takes a lot of time and resources)

Colored concrete (5 -> 20)
Has to be obtained through a difficult and extremely long process (gathering sand and gravel, crafting, placing, watering, breaking)

Crying obsidian (50 -> 175)
Extremely rare block with the only efficient way being trading with piglins which takes a long time and a large farm

Glass (2 -> 4)
Requires smelting which consumes lots of resources and usage in building keeps price high

Stained glass (4 -> 6)
Requires using dyes and crafting which takes time

Rabbits foot (50 -> 200)
Very hard to get even with looting 7 and no way to automate it

Coral blocks (5 -> 15)
Non renewable and hard to get as they have to be farmed underwater

Raw mutton/pork chop/beef (2.5 -> 15)
Hard to get as non renewable and passive animals are often rare

Nether wart block/warped wart block (3 -> 15)
Very hard to get as they only grow on high nether trees and cannot be automated​

Reason(s):
The reasons are explained along the items and the price changes​

Example(s):
None​
 
OP
OP
ABDMK12413

ABDMK12413

Staff Member
Moderator
Joined
Feb 21, 2022
Messages
3,917
Points
91
Minecraft username:
ABDMK12413

Suggestion:
Changes to BM prices

Detailed description:
The black market has very inconsistent prices which leads to players working exclusively towards only a couple specific items because they're too profitable and ignoring all of the rest. I wanted to suggest these changes to balance out this item monopoly over the bm and make other items worth grinding for.


Carrot/potato/beetroot (3 -> 6)

These are crops that cannot be autofarmed using redstone, they require villager farms which are expensive and slow.


Wheat (2.5 -> 10) haybale (23 -> 90)

Has to be obtained through villager farms and is very useful which keeps it's price high


Nether wart (2 -> 15)

Cannot be auto farmed at all and very useful in potions/brewing which keeps it's price high


Dyes (Red/yellow/light gray) (1-2 -> 5)

The flowers for these dyes are very common but the dyes have to be crafted one stack at a time which is very very time consuming.

Dyes (orange/pink/magenta/) (1-2 -> 7)

These dyes have to be crafted using the previous dyes (one stack at a time takes a lot of effort) or farmed using flower farms (have to be built in a meadow which is a very rare biome and do not work efficiently as redstone is limited)

Dyes (green) (2.25 -> 5)

Has to be obtained by smelting cactus which consumes lots of resources

Dyes (black) (5 ->15)

Has to be obtained by killing squids which are relatively rare and take a lot of time (has to be crafted one at a time after obtaining the ink sac)

Dyes (gray) (3 -> 17)

Has to be crafted using black and white dye


Glazed terracotta (5 -> 8)

Has to be obtained by smelting regular terracotta (takes a lot of time and resources)


Colored concrete (5 -> 20)

Has to be obtained through a difficult and extremely long process (gathering sand and gravel, crafting, placing, watering, breaking)


Crying obsidian (50 -> 175)

Extremely rare block with the only efficient way being trading with piglins which takes a long time and a large farm


Glass (2 -> 4)

Requires smelting which consumes lots of resources and usage in building keeps price high


Stained glass (4 -> 6)

Requires using dyes and crafting which takes time


Rabbits foot (50 -> 200)

Very hard to get even with looting 7 and no way to automate it


Coral blocks (5 -> 15)

Non renewable and hard to get as they have to be farmed underwater


Raw mutton/pork chop/beef (2.5 -> 15)

Hard to get as non renewable and passive animals are often rare


Nether wart block/warped wart block (3 -> 15)

Very hard to get as they only grow on high nether trees and cannot be automated

Reason(s):
The reasons are explained along the items and the price changes

Example(s):
None
Just realised the crafter exists in 1.21 so the dye prices can remain low
 

ieoub

Epic Pika
Joined
Nov 25, 2023
Messages
150
Points
33
what about wither roses, it's actually really hard to get and it's worth 25$ each
 

tozztozzo

Ultimate Legendary Pika
Joined
Jun 27, 2017
Messages
662
Points
87
IGN
tozztozzo
Remember that if you change a black market price, the merchant price will be x5 of that new price.

Some prices were intentionally made low to promote the use of player shops. Most of the items you listed are very useful and is much better if you sell to a player rather than lose the items to the server.
 

Gurnoor88

Pika Member
Joined
Oct 19, 2023
Messages
40
Points
15
in short destroy the survival's economy
the bm prices needs a update but wt ur suggesting is bit too much
 
OP
OP
ABDMK12413

ABDMK12413

Staff Member
Moderator
Joined
Feb 21, 2022
Messages
3,917
Points
91
Remember that if you change a black market price, the merchant price will be x5 of that new price.

Some prices were intentionally made low to promote the use of player shops. Most of the items you listed are very useful and is much better if you sell to a player rather than lose the items to the server.
Valid point but items like glazed terracotta don't have much use outside of the bm, same for the coral blocks
 

avciiiiiii

Great Reporter
Joined
Jan 28, 2021
Messages
603
Points
80
Minecraft username:
ABDMK12413

Suggestion:
Changes to BM prices

Detailed description:
The black market has very inconsistent prices which leads to players working exclusively towards only a couple specific items because they're too profitable and ignoring all of the rest. I wanted to suggest these changes to balance out this item monopoly over the bm and make other items worth grinding for.


Carrot/potato/beetroot (3 -> 6)

These are crops that cannot be autofarmed using redstone, they require villager farms which are expensive and slow.


Wheat (2.5 -> 10) haybale (23 -> 90)

Has to be obtained through villager farms and is very useful which keeps it's price high


Nether wart (2 -> 15)

Cannot be auto farmed at all and very useful in potions/brewing which keeps it's price high


Dyes (Red/yellow/light gray) (1-2 -> 5)

The flowers for these dyes are very common but the dyes have to be crafted one stack at a time which is very very time consuming.

Dyes (orange/pink/magenta/) (1-2 -> 7)

These dyes have to be crafted using the previous dyes (one stack at a time takes a lot of effort) or farmed using flower farms (have to be built in a meadow which is a very rare biome and do not work efficiently as redstone is limited)

Dyes (green) (2.25 -> 5)

Has to be obtained by smelting cactus which consumes lots of resources

Dyes (black) (5 ->15)

Has to be obtained by killing squids which are relatively rare and take a lot of time (has to be crafted one at a time after obtaining the ink sac)

Dyes (gray) (3 -> 17)

Has to be crafted using black and white dye


Glazed terracotta (5 -> 8)

Has to be obtained by smelting regular terracotta (takes a lot of time and resources)


Colored concrete (5 -> 20)

Has to be obtained through a difficult and extremely long process (gathering sand and gravel, crafting, placing, watering, breaking)


Crying obsidian (50 -> 175)

Extremely rare block with the only efficient way being trading with piglins which takes a long time and a large farm


Glass (2 -> 4)

Requires smelting which consumes lots of resources and usage in building keeps price high


Stained glass (4 -> 6)

Requires using dyes and crafting which takes time


Rabbits foot (50 -> 200)

Very hard to get even with looting 7 and no way to automate it


Coral blocks (5 -> 15)

Non renewable and hard to get as they have to be farmed underwater


Raw mutton/pork chop/beef (2.5 -> 15)

Hard to get as non renewable and passive animals are often rare


Nether wart block/warped wart block (3 -> 15)

Very hard to get as they only grow on high nether trees and cannot be automated

Reason(s):
The reasons are explained along the items and the price changes

Example(s):
None
+1 for suggestion But after updating bm prices Dev's had to increase merchant prices so there had to be no gap for unlimited money because of money making pets.
 

CatBoyDinos

Great Reporter
Joined
Aug 28, 2024
Messages
927
Points
64
Minecraft username:
ABDMK12413

Suggestion:
Changes to BM prices

Detailed description:
The black market has very inconsistent prices which leads to players working exclusively towards only a couple specific items because they're too profitable and ignoring all of the rest. I wanted to suggest these changes to balance out this item monopoly over the bm and make other items worth grinding for.


Carrot/potato/beetroot (3 -> 6)

These are crops that cannot be autofarmed using redstone, they require villager farms which are expensive and slow.


Wheat (2.5 -> 10) haybale (23 -> 90)

Has to be obtained through villager farms and is very useful which keeps it's price high


Nether wart (2 -> 15)

Cannot be auto farmed at all and very useful in potions/brewing which keeps it's price high


Dyes (Red/yellow/light gray) (1-2 -> 5)

The flowers for these dyes are very common but the dyes have to be crafted one stack at a time which is very very time consuming.

Dyes (orange/pink/magenta/) (1-2 -> 7)

These dyes have to be crafted using the previous dyes (one stack at a time takes a lot of effort) or farmed using flower farms (have to be built in a meadow which is a very rare biome and do not work efficiently as redstone is limited)

Dyes (green) (2.25 -> 5)

Has to be obtained by smelting cactus which consumes lots of resources

Dyes (black) (5 ->15)

Has to be obtained by killing squids which are relatively rare and take a lot of time (has to be crafted one at a time after obtaining the ink sac)

Dyes (gray) (3 -> 17)

Has to be crafted using black and white dye


Glazed terracotta (5 -> 8)

Has to be obtained by smelting regular terracotta (takes a lot of time and resources)


Colored concrete (5 -> 20)

Has to be obtained through a difficult and extremely long process (gathering sand and gravel, crafting, placing, watering, breaking)


Crying obsidian (50 -> 175)

Extremely rare block with the only efficient way being trading with piglins which takes a long time and a large farm


Glass (2 -> 4)

Requires smelting which consumes lots of resources and usage in building keeps price high


Stained glass (4 -> 6)

Requires using dyes and crafting which takes time


Rabbits foot (50 -> 200)

Very hard to get even with looting 7 and no way to automate it


Coral blocks (5 -> 15)

Non renewable and hard to get as they have to be farmed underwater


Raw mutton/pork chop/beef (2.5 -> 15)

Hard to get as non renewable and passive animals are often rare


Nether wart block/warped wart block (3 -> 15)

Very hard to get as they only grow on high nether trees and cannot be automated

Reason(s):
The reasons are explained along the items and the price changes

Example(s):
None
+1 the bm stuff are really just Not it, like the items u mentioned arent really easy to get like wheat or haybale are really cheap and hard to get.Glass is the same price as bamboo which u cant compare bamboo with glass.Anyways but i dont think it should go that high, like if the bm prices increase merchant will sell them 5x.
Also thiemo was taking a sneak peak here
 

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