Minecraft username:
Suggestion:
Detailed description:
Reason(s):
ggs11
Suggestion:
better knockback delay
Detailed description:
Currently in pvp, when hitting someone you will need to wait for your hit to travel from your pc to the server, then from the server to player who will take knockback.
For example: if im having 200ms and my opponent has also 200ms, ill need to wait nearly half a second for him to take knockback(a lot of time). and even if im 40ms and my opponent is 200ms, ill need to wait 240ms for him to take knockback which is ALOT of time for someone with lowping(me at 40ms)
So my suggestion is to remove the "server to player" delay, so this time when i hit my opponent even if hes laggy, he will be sured to take knockback exactly after my hit registration
For example: if im having 200ms and my opponent has also 200ms, ill need to wait nearly half a second for him to take knockback(a lot of time). and even if im 40ms and my opponent is 200ms, ill need to wait 240ms for him to take knockback which is ALOT of time for someone with lowping(me at 40ms)
So my suggestion is to remove the "server to player" delay, so this time when i hit my opponent even if hes laggy, he will be sured to take knockback exactly after my hit registration
Reason(s):
-it makes player's experience much smoother.
-with this feature being added, the differance between high ping players and low ping players will be even less.
-this change will offer faster knockback registration for high ping against high ping players.
-with this feature being added, the differance between high ping players and low ping players will be even less.
-this change will offer faster knockback registration for high ping against high ping players.