Hello/Good evening
I'd like to make a suggestion that you may think is trivial, but I think is very relevant. I'd like to propose removing (or replacing) the 5 bow kills that must be done in the Bedwars Chaotic quest. I think that having to buy a bow to kill players encourages abusive use of it and forces me to play cancer in certain games. So I'm insulted and despised when I'm just doing a quest. What's more, I can't even count the number of players who rage before I've had a chance to do my quest, which just goes to show once again how frustrating this task is and how the fact that players absolutely have to die of damage pushes us to be more and more cancerous.
I'm thinking of replacing these obligatory kills made by damage with kills that simply make an arc (fall damage, void, ect....). You could also simply remove this task or replace it by adding kills that have to be done with the help of rotation items, for example, which would highlight them a little more.
I'd like to make a suggestion that you may think is trivial, but I think is very relevant. I'd like to propose removing (or replacing) the 5 bow kills that must be done in the Bedwars Chaotic quest. I think that having to buy a bow to kill players encourages abusive use of it and forces me to play cancer in certain games. So I'm insulted and despised when I'm just doing a quest. What's more, I can't even count the number of players who rage before I've had a chance to do my quest, which just goes to show once again how frustrating this task is and how the fact that players absolutely have to die of damage pushes us to be more and more cancerous.
I'm thinking of replacing these obligatory kills made by damage with kills that simply make an arc (fall damage, void, ect....). You could also simply remove this task or replace it by adding kills that have to be done with the help of rotation items, for example, which would highlight them a little more.