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Global Auto Economy Balancer

EpicMiner001

Legendary Pika
Joined
Jun 21, 2025
Messages
391
Points
85
IGN
EpicMinerXX
Minecraft username:
EpicMinerXX​

Suggestion:
Auto Economy Balancer​

Detailed description:
Currently, gold/economy fluctuations don’t affect prices — the cost of items, sets, or upgrades stays the same. This can cause:

  • Inflation (gold value rises, items too cheap)
  • Deflation (gold value drops, items too expensive)
The system would automatically:

  • Increase item prices when the economy is rich (prevents inflation)
  • Decrease prices when the economy is low (prevents stagnation)
  • Keep relative balance across all gamemodes
  • Adjust gradually to avoid sudden changes
This ensures fair progression, prevents gold hoarding, and keeps the economy balanced and engaging.​

Reason(s):
  • Maintains long-term balance
  • Encourages player activity without breaking the economy
  • Reduces staff workload (no manual price changes)
  • Adapts automatically to player-driven economy changes

Example(s):
  • If total server gold rises by 20%, item/set prices increase slightly
  • If total gold drops, high-cost items temporarily cost less
  • All updates happen gradually, invisible to players
 

Zapril

Donator
Joined
Dec 11, 2025
Messages
398
Points
54
IGN
Zxpril
-1
Inflation (gold value rises, items too cheap)
Seems like you would just be taxing the whole player base for being active on a game mode.
across all gamemodes
Every game mode has a vastly different economy. Trying to sync them all with one singular system would be a large workload on the staff/developers. In my opinion, a workload that is unnecessary.
 
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