Minecraft username:
Suggestion:
Detailed description:
Reason(s):
Nothing similar currently exists on OPPrison.
Provides long-term goals beyond mining and prestiging.
Rewards are balanced: mainly cosmetics, with only very small boosts.
Creates a sense of personal ownership and progression.
Adds a social and competitive layer with leaderboards and realm visits.
Scalable: staff can add new structures, nodes, and features in future updates.
It gives players something exciting to grind for, something to customize and show off, and a fair way to earn balanced rewards without breaking the economy.
It would add a completely new dimension of gameplay, blending progression, cosmetics, and social competition into one system.
Example(s):
2z0
Suggestion:
Addition of /realms
Detailed description:
/realms would be a brand-new feature for OPPrison that gives every player access to their own personal realm – a private island-like dimension that can be upgraded and expanded over time.
The main goal is to give players a new, innovative progression path that is fun, long-term, social, and balanced. Rewards are focused on cosmetics, unique features, and small boosts, ensuring fairness and no damage to the server economy.
The main goal is to give players a new, innovative progression path that is fun, long-term, social, and balanced. Rewards are focused on cosmetics, unique features, and small boosts, ensuring fairness and no damage to the server economy.
How it works:
- Each player can access their realm using /realm.
- Realms start as a small floating island (with a theme like Overworld, Nether, or End).
- Players can upgrade their realm by playing the game (through mining milestones, prestiging, crates, voting, etc.).
- Upgrades unlock structures, resource nodes, and realm levels, making the realm bigger and more rewarding.
Realm Upgrades & Features:
- Structures – Special buildings that unlock passive benefits.
- Miner Statue → +1% tokens from mining (capped at 3%).
- Token Forge → trade tokens for temporary boosters.
- Arena → PvP duel area with friends (fun-only, no loot drops).
- Resource Nodes – Small regenerating resources in your realm.
- Token Ore Node → mine once per hour for a small reward.
- Cosmetic Shard Node → collect shards to craft tags/titles.
- Lucky Node → very rare chance of a crate key.
- Realm Levels – Progression system based on upgrades.
- Level 1: Small island, 1 resource node.
- Level 5: Expanded island, 3 nodes + unlock NPCs.
- Level 10: Grand realm, 5 nodes + exclusive cosmetics and pets.
Reason(s):
Rewards system:
Rewards are designed to be balanced and mostly cosmetic-focused, but still meaningful:- Unique tags (ex: [Explorer], [Realm Lord]).
- Titles (shown in chat and tab).
- Pets (visual only, glowing particle effects).
- Cosmetic Shards (used to craft new cosmetics).
- Small token boosts (max +3%).
- Occasional crate keys (very limited).
Social & Competitive features:
- Realm Visiting → invite friends to visit your realm and see your progress.
- Realm Leaderboard → ranks players by realm level and upgrades.
- This adds a new flex/social aspect, encouraging players to showcase their grind.
Why this system is innovative and fair:






Reasoning:
The /realms system would become a unique signature feature for OPPrison.It gives players something exciting to grind for, something to customize and show off, and a fair way to earn balanced rewards without breaking the economy.
It would add a completely new dimension of gameplay, blending progression, cosmetics, and social competition into one system.
Example(s):
Example Progression:
- Realm Level 1 (Basic Island)
- 1 Token Node (100 tokens/hour).
- Unlock [Explorer] tag.
- Realm Level 5 (Expanded Island)
- 3 Nodes (Tokens, Shards, Lucky Ore).
- Unlock Forge NPC → craft cosmetics.
- Reward: 1 Rare Crate Key.
- Realm Level 10 (Grand Realm)
- 5 Nodes total.
- Unlock exclusive glowing Pet (cosmetic only).
- Reward: Title “Realm Lord”.