DrakNoob09
Legendary Pika
- Joined
- Feb 25, 2023
- Messages
- 290
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- 38
- IGN
- InYourPantsGR
Minecraft username:
Suggestion:
Detailed description:
Reason(s):
Example(s):
DrakNoob09
Suggestion:
Add XP Currency to player [shop]
Detailed description:
Why Add XP as a Currency?
- Utilizes an Underused Resource:
- Players often accumulate large amounts of XP, especially in mid-to-late game stages.
- This XP usually goes to waste unless used for enchantments or repairing gear.
- Allowing XP to be spent in the shop gives it more value and opens up new decision-making for players.
- Enhances Gameplay Variety:
- Encourages different playstyles — e.g., grinder-focused players can use mob farms to earn XP and buy valuable items.
- Promotes strategic thinking: players choose whether to spend XP or money depending on what’s more available to them.
Reason(s):
Implementing XP as an additional currency option in the player shop system [shop] system would significantly enhance the player economy and gameplay experience on the Opskyblock network. Currently, the shop system relies solely on in-game money, which limits trading strategies and reduces the usefulness of XP once players are past the early-game enchantment stage.
By allowing players to buy and sell items using XP, the server would:
Overall, this change would benefit all types of players — grinders, builders, PvPers, and newcomers — and add more flexibility and fun to the server’s economy without breaking existing systems.
By allowing players to buy and sell items using XP, the server would:
- Increase Player Engagement: Players would have more incentive to grind mobs, mine e-ores , or use XP farms — creating more activity and interaction across the network.
- Add Economic Depth: XP introduces a secondary economy, encouraging players to make strategic decisions on how they spend or save their resources.
- Balance Progression: Players who focus more on PvE(e.g., mob grinders, exp flippers ) would have a viable way to access the shop even if they don’t have as much in-game money.
- Avoid Wasted Resources: XP often goes unused after enchanting gear. This system gives it lasting value and purpose.
Overall, this change would benefit all types of players — grinders, builders, PvPers, and newcomers — and add more flexibility and fun to the server’s economy without breaking existing systems.
Example(s):
XP-Based Purchase Example:
Player Usage Example:
- In the Player shop , a player wants to sell e-ore
- Instead of only showing a money cost the shop also offers an XP option
- When the player clicks on the item, they get to choose whether to pay with money or XP via a confirmation menu.
Player Usage Example:
- A player running an XP grinder farm (like a Blaze or E-VILL farm) chooses to save XP and use it in the shop instead of grinding for cash.
- Another player who prefers doing quests or earning money from the auction house can still use money — both currencies co-exist, offering freedom of choice