kingofgamersgame
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- Joined
- Dec 30, 2024
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Minecraft username:
Suggestion:
Detailed description:
Reason(s):
Example(s):
gamerofrevals
Suggestion:
Adaptive Kill Rewards System
Detailed description:
I would like to suggest an Adaptive Kill Rewards System for SkyPvP.
This system would adjust the number of coins or rewards a player receives based on the relative skill or performance of the opponent they defeat.
For example:
This system would work in the background and would not affect gameplay mechanics directly, only the reward system.
This system would adjust the number of coins or rewards a player receives based on the relative skill or performance of the opponent they defeat.
For example:
- Killing a player with a higher kill streak or higher rank (K/D, kills, etc.) gives higher rewards
- Killing a new or low-stat player gives slightly reduced rewards
- Optional: A small bonus for ending a high kill streak
This system would work in the background and would not affect gameplay mechanics directly, only the reward system.
Reason(s):
This would:
Overall, it would create a healthier and more balanced PvP environment.
- Encourage players to fight stronger opponents instead of targeting weaker players
- Reduce farming of new players
- Make PvP more competitive and skill-based
- Improve fairness in the reward system
Overall, it would create a healthier and more balanced PvP environment.
Example(s):
Example
- Player A (high stats) is defeated → Player gets bonus coins
- Player B (new player) is defeated → Player gets normal or slightly reduced coins
- Player with a 10 kill streak is killed → extra reward bonus is given