It is important to carefully consider any changes to skills in a game or server, especially those related to buffs and nerfs. Here are some strong arguments against buffing/nerfing the Escapist skill, Paladin, Vampire, and Fallen Angel:
- Escapist buff: Buffing the Escapist skill could make it overpowered and unbalanced. If the skill allows players to easily escape from difficult situations, it could make the game too easy and remove the challenge. Additionally, if players start relying too heavily on this skill, it could discourage teamwork and cooperation, which are important aspects of many games and servers.
- Paladin nerf: Nerfing the Paladin skill could make it less useful and less appealing to players. Paladins are often relied upon to provide healing and support to their team, and a nerf could make them less effective in this role. Additionally, if the nerf is too severe, it could make the Paladin skill irrelevant and discourage players from choosing it.
- Vampire buff: Buffing the Vampire skill could make it overpowered and unbalanced. Vampires are already strong in many games and servers due to their ability to heal and deal damage simultaneously. If the skill is buffed, it could make vampires too powerful and make it difficult for other skills to compete.
- Fallen Angel nerf: Nerfing the Fallen Angel skill could make it less appealing to players and discourage them from choosing this class. Fallen Angels are often seen as powerful and unique, and a nerf could make them less interesting or less effective. Additionally, if the nerf is too severe, it could make the Fallen Angel skill irrelevant and discourage players from choosing it.
In conclusion, any changes to skills should be carefully considered to avoid creating an unbalanced or unappealing game or server. Buffing/nerfing skills such as the Escapist, Paladin, Vampire, and Fallen Angel should be approached cautiously and with consideration of their impact on gameplay and player experience.
Big -1 from me.