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Denied SkyWars Abilities nerf/buff

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LoSense

Pika Member
Joined
Dec 13, 2020
Messages
36
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8
Username:
LoSense​

Suggestion:
Abilities nerf/buff​

Detailed description:
Escapist buff
Paladin nerf
Vampire buff
Fallen Angel nerf​

Reason(s):
You ask why? Escapist is underrated and its pretty good ability just need buff little bit , for paladin its crazy to be 85% for level 8 ... Vampire need buff simply bcs Pika nerfed vampire way to much ... Now its like not even working (20 hits with/without combo and 0 vampire , simply its so bad and slot waste (useless) , and bcs anticheat on skywars is rly weak , hackers nowadays makes skywars unplayable and vampire could help killing that hackers like before , Guardian is okay and good balanced , Fallen Angel is kinda op too , sometimes one tap player with 5 hearts which is crazy and it needs to be little bit nerfed​
 

aeserior

Staff Member
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-1
Big no, I have paid 100K+ for vamp 8. Most of these don't even work and have been nerfed in the past.
 

Parlyy

Great Reporter
Joined
Dec 29, 2021
Messages
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IGN
Parlyy
It is important to carefully consider any changes to skills in a game or server, especially those related to buffs and nerfs. Here are some strong arguments against buffing/nerfing the Escapist skill, Paladin, Vampire, and Fallen Angel:
  1. Escapist buff: Buffing the Escapist skill could make it overpowered and unbalanced. If the skill allows players to easily escape from difficult situations, it could make the game too easy and remove the challenge. Additionally, if players start relying too heavily on this skill, it could discourage teamwork and cooperation, which are important aspects of many games and servers.
  2. Paladin nerf: Nerfing the Paladin skill could make it less useful and less appealing to players. Paladins are often relied upon to provide healing and support to their team, and a nerf could make them less effective in this role. Additionally, if the nerf is too severe, it could make the Paladin skill irrelevant and discourage players from choosing it.
  3. Vampire buff: Buffing the Vampire skill could make it overpowered and unbalanced. Vampires are already strong in many games and servers due to their ability to heal and deal damage simultaneously. If the skill is buffed, it could make vampires too powerful and make it difficult for other skills to compete.
  4. Fallen Angel nerf: Nerfing the Fallen Angel skill could make it less appealing to players and discourage them from choosing this class. Fallen Angels are often seen as powerful and unique, and a nerf could make them less interesting or less effective. Additionally, if the nerf is too severe, it could make the Fallen Angel skill irrelevant and discourage players from choosing it.
In conclusion, any changes to skills should be carefully considered to avoid creating an unbalanced or unappealing game or server. Buffing/nerfing skills such as the Escapist, Paladin, Vampire, and Fallen Angel should be approached cautiously and with consideration of their impact on gameplay and player experience.
Big -1 from me.
 
OP
OP
L

LoSense

Pika Member
Joined
Dec 13, 2020
Messages
36
Points
8
It is important to carefully consider any changes to skills in a game or server, especially those related to buffs and nerfs. Here are some strong arguments against buffing/nerfing the Escapist skill, Paladin, Vampire, and Fallen Angel:
  1. Escapist buff: Buffing the Escapist skill could make it overpowered and unbalanced. If the skill allows players to easily escape from difficult situations, it could make the game too easy and remove the challenge. Additionally, if players start relying too heavily on this skill, it could discourage teamwork and cooperation, which are important aspects of many games and servers.
  2. Paladin nerf: Nerfing the Paladin skill could make it less useful and less appealing to players. Paladins are often relied upon to provide healing and support to their team, and a nerf could make them less effective in this role. Additionally, if the nerf is too severe, it could make the Paladin skill irrelevant and discourage players from choosing it.
  3. Vampire buff: Buffing the Vampire skill could make it overpowered and unbalanced. Vampires are already strong in many games and servers due to their ability to heal and deal damage simultaneously. If the skill is buffed, it could make vampires too powerful and make it difficult for other skills to compete.
  4. Fallen Angel nerf: Nerfing the Fallen Angel skill could make it less appealing to players and discourage them from choosing this class. Fallen Angels are often seen as powerful and unique, and a nerf could make them less interesting or less effective. Additionally, if the nerf is too severe, it could make the Fallen Angel skill irrelevant and discourage players from choosing it.
In conclusion, any changes to skills should be carefully considered to avoid creating an unbalanced or unappealing game or server. Buffing/nerfing skills such as the Escapist, Paladin, Vampire, and Fallen Angel should be approached cautiously and with consideration of their impact on gameplay and player experience.
Big -1 from me.
from where did u copy this random
 

Aeqlian

Sr Mod & Event Manager
Staff Member
Sr Mod
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Points
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Aeqlian
Hello LoSense,

Thank you for your interest in creating a suggestion to improve the server. We are always doing our best to make the server a better place for everyone.
However, we have eventually decided to deny your suggestion due to the following reason(s):
  • The current abilities are relatively balanced, and as mentioned above, it could result in players not using these perks
For your reference, here is a link to our suggestion guidelines → PikaNetwork Suggestion Guidelines.
Please make sure to read and understand them before suggesting again.

We also advise you to use our Thread Search Feature to look for (similar) already made suggestions and upvote them instead.
Have fun playing on PikaNetwork!
 
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