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OP Lifesteal Restore original mace damage

leastFeast

Member
Joined
Jun 25, 2025
Messages
9
Points
1
Minecraft username:
N0ol​

Suggestion:
Restore original mace damage​

Detailed description:
Currently the mace is a highly rare and difficult item to obtain on the server. However its actual performancee in combat doesn't fully reflect its rarity especially when compared to traditional maxed swords or axes.
I suggest boosting its base damage, increasing the damage per block scaling on smash attacks or allowing it to bypass a small percentage of armor and shields. This will make obtaining a Mace feel rewarding and give it a unique, powerful niche in high tier PVP​

Reason(s):
If an item is incredibly rare, its power level should reflect that. Right now players don't have enough incentive to grind for or trade for it.
OP Lifesteal fights can sometimes become repetitive with just standard swords and axes a viable Mace introduces exciting high risk/high reward gameplay jumping from high places to land massive smash hits
The weapon was balanced fine before the changes. Bringing back the original damage stats restores the high-risk, highreward playstyle without ruining the meta.​

Example(s):
Completely roll back any recent nerfs or configuration changes made to the Mace damage values in opls.
restore back the damage increase per block so dropping from height actually deals damage now and not just waste your time flying up.​
 

Cqrnix

Great Reporter
Donator
Joined
Feb 3, 2023
Messages
1,448
Points
115
Rolling back the nerfs completely would be too overpowered, it'd make armor get one tapped again. However possibly making it so it can one tap a totem but not one tap your armor may possibly work as your lifebloom would pop after you pop the totem therefore you wouldn't instantly die however it could give a massive buff to the mace +1
 

Fushiguro

Legendary Pika
Joined
Apr 3, 2023
Messages
250
Points
54
so poor suggestion (stop repeating same stuff)
1) alrd suggested , denied
2) it will get abused again making the warzone dead
3) leads to abuse in armor breaking
4) popping totems of players (interfering in 1v1) hitting then flying back

tho id suggest
1)a cooldown of 5mins being added
2)disabling of elytra after mace is used so players can get a chance to kill those mace users
3 mace affecting health but not armor duras
 
OP
OP
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leastFeast

Member
Joined
Jun 25, 2025
Messages
9
Points
1
you can increase the damage dealt by a mace and make it not deal alot of damage to the armor. increasing it will have that highrisk/highreward gameplay i dont wanna keep spvping someone just to pop his lifebloom and he runs whats the fun in that? a mace will increase the fun by alot i agree on removing the ability to insta break people`s armor if you fly very high but i dont agree on having a mace that deals 0 damage while its in a seasonal crate. whats the point of it being rare if it doesnt deal damage to nobody.
 

Fushiguro

Legendary Pika
Joined
Apr 3, 2023
Messages
250
Points
54
you can increase the damage dealt by a mace and make it not deal alot of damage to the armor. increasing it will have that highrisk/highreward gameplay i dont wanna keep spvping someone just to pop his lifebloom and he runs whats the fun in that? a mace will increase the fun by alot i agree on removing the ability to insta break people`s armor if you fly very high but i dont agree on having a mace that deals 0 damage while its in a seasonal crate. whats the point of it being rare if it doesnt deal damage to nobody.
just disable elytra would be the best suggestion and lb get popped in 1min of pvp not a big deal
 

Fushiguro

Legendary Pika
Joined
Apr 3, 2023
Messages
250
Points
54
you can increase the damage dealt by a mace and make it not deal alot of damage to the armor. increasing it will have that highrisk/highreward gameplay i dont wanna keep spvping someone just to pop his lifebloom and he runs whats the fun in that? a mace will increase the fun by alot i agree on removing the ability to insta break people`s armor if you fly very high but i dont agree on having a mace that deals 0 damage while its in a seasonal crate. whats the point of it being rare if it doesnt deal damage to nobody.
so loser u just want to pop peoples whats the point go hit player run back wwith elytra mace again then repeat the same shi
 
OP
OP
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leastFeast

Member
Joined
Jun 25, 2025
Messages
9
Points
1
There’s a difference between rewarding skill and making fights repetitive.im not saying make the mace able to 1 hit pop. im asking to increase the damage cap to 30 hearts or more. The mace can feel rewarding without instantly killing stacked players. It keeps the high-risk gameplay while avoiding unfair one-shots.
If a rare seasonal weapon can’t even feel powerful, then what’s the point of adding it in the first place? cosmetics?
 

ItzRealSm0ker

Pika Lover
Joined
Apr 28, 2026
Messages
47
Points
21
Minecraft username:
N0ol

Suggestion:
Restore original mace damage

Detailed description:
Currently the mace is a highly rare and difficult item to obtain on the server. However its actual performancee in combat doesn't fully reflect its rarity especially when compared to traditional maxed swords or axes.

I suggest boosting its base damage, increasing the damage per block scaling on smash attacks or allowing it to bypass a small percentage of armor and shields. This will make obtaining a Mace feel rewarding and give it a unique, powerful niche in high tier PVP

Reason(s):
If an item is incredibly rare, its power level should reflect that. Right now players don't have enough incentive to grind for or trade for it.

OP Lifesteal fights can sometimes become repetitive with just standard swords and axes a viable Mace introduces exciting high risk/high reward gameplay jumping from high places to land massive smash hits

The weapon was balanced fine before the changes. Bringing back the original damage stats restores the high-risk, highreward playstyle without ruining the meta.

Example(s):
Completely roll back any recent nerfs or configuration changes made to the Mace damage values in opls.

restore back the damage increase per block so dropping from height actually deals damage now and not just waste your time flying up.
i really agree with ur stat but atleastt they should make the breach doesnt work only density so armour does not pop
 

AndrewT88

Member
Joined
Jul 4, 2024
Messages
21
Points
10
Minecraft username:
N0ol

Suggestion:
Restore original mace damage

Detailed description:
Currently the mace is a highly rare and difficult item to obtain on the server. However its actual performancee in combat doesn't fully reflect its rarity especially when compared to traditional maxed swords or axes.

I suggest boosting its base damage, increasing the damage per block scaling on smash attacks or allowing it to bypass a small percentage of armor and shields. This will make obtaining a Mace feel rewarding and give it a unique, powerful niche in high tier PVP

Reason(s):
If an item is incredibly rare, its power level should reflect that. Right now players don't have enough incentive to grind for or trade for it.

OP Lifesteal fights can sometimes become repetitive with just standard swords and axes a viable Mace introduces exciting high risk/high reward gameplay jumping from high places to land massive smash hits

The weapon was balanced fine before the changes. Bringing back the original damage stats restores the high-risk, highreward playstyle without ruining the meta.

Example(s):
Completely roll back any recent nerfs or configuration changes made to the Mace damage values in opls.

restore back the damage increase per block so dropping from height actually deals damage now and not just waste your time flying up.
if you would roll back the nerf it wouldn`t be fun anymore and people will be scared even pvping
 
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