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OP SkyBlock Boss & Mini-Mob Kill Statistics per mine

abc_001

Pika Member
Joined
Oct 18, 2024
Messages
26
Points
15
Minecraft username:
abc_001​

Suggestion:
Boss & Mini-Mob Kill Statistics per mine​

Detailed description:
Since custom mines already have their own bosses and mini-mobs, I suggest adding a statistics system that shows:

How many bosses a player has killed in each mine
How many mini-mobs a player has killed in each mine

This could be shown in a /profile, or scoreboard.
It would let players track their progress compare stats with others and give more motivation to grind different mines.​

Reason(s):
1:- Helps players track their progress in each custom mine
2:- Encourages players to grind all mines, not just one
3:- Adds competitiveness by comparing boss and mini-mob kills
4:- Gives players a sense of achievement
5:- Makes the boss system feel more rewarding and meaningful

Example(s):
If a player opens /profile it could show like other statistics

Boss Statistics
abc_001's boss statistics

Total statistics
Boss kills : 45

Bosses kills
Taurus: 8
Ice dragon: 3
Goblin: 5
Sea monster: 3
Pyroclast: 4
Minor: 3
Bear: 6
Dreadlord: 9

Mini-mob Statistics
abc_001's Mini-mob statistics

Total statistics
Mini-mob kills: 9919

Mini-mobs kills
Ancient lion: 245
Snow creeper: 459
Sandy ghast: 771
Frogadile: 888
Fire dragon: 199
Crystaloid: 991
Mr.Cactus: 492
Slaughter skeleton:999​
 

Tihispap

Great Reporter
Donator
Joined
Mar 31, 2020
Messages
883
Points
64
IGN
master_45
Hello abc_001!
Even though the idea is an interesting one, I strongly disagree with some points of your suggestion...
1) "Encourages players to grind all mines, not just one" | That's not really a reason. In higher-tier mines, ores are more valuable, resulting in users always grinding in their best-unlocked mine.
2) "Adds competitiveness by comparing boss and mini-mob kills" | Crystals collected from grinding in mines already are a huge part of the competition. Boss kills help, as well. Bringing a new competition, including them, is pointless.
3) "Makes the boss system feel more rewarding and meaningful" | Boss rewards are already powerful enough. They also provide much for top islands, giving them the upper hand in the competition. Therefore, giving them more value will just outclass everything else.

Therefore, for the reasons above, I will downvote your suggestion.
 
OP
OP
abc_001

abc_001

Pika Member
Joined
Oct 18, 2024
Messages
26
Points
15
Hello abc_001!
Even though the idea is an interesting one, I strongly disagree with some points of your suggestion...
1) "Encourages players to grind all mines, not just one" | That's not really a reason. In higher-tier mines, ores are more valuable, resulting in users always grinding in their best-unlocked mine.
2) "Adds competitiveness by comparing boss and mini-mob kills" | Crystals collected from grinding in mines already are a huge part of the competition. Boss kills help, as well. Bringing a new competition, including them, is pointless.
3) "Makes the boss system feel more rewarding and meaningful" | Boss rewards are already powerful enough. They also provide much for top islands, giving them the upper hand in the competition. Therefore, giving them more value will just outclass everything else.

Therefore, for the reasons above, I will downvote your suggestion.
Hello Tihispap!
Thanks for taking the time to respond and share your concerns.
1:- About encouraging players to grind all mines
I understand that higher-tier mines will always be more valuable and I agree that players will mainly grind their best-unlocked mine. My point wasn’t to change the economy but to allow players to track personal progress across all mines they’ve unlocked especially earlier ones they may come back for quests.
2:- About competitiveness
I agree that boss kills are already a big part of the competition. This suggestion isn’t meant to change that systems but rather to act as a statistical tracker. Many players enjoy seeing numbers and progress even if it doesn’t directly affect island competition or rewards.
3:- About making bosses more rewarding
I don’t mean additional rewards or power increases. The suggestion is purely visual/stat-based so it wouldn’t give top islands any extra advantage. It would simply show how active a player is in each mine without changing balance.
 
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