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OP Factions Change the strike punishment

WeAreFamily

Legendary Pika
Joined
Oct 17, 2016
Messages
470
Points
54
Minecraft username:
XxSweetCandyxX​

Suggestion:
Change the strike punishment​

Detailed description:
This is just a suggestion if the factions point is going to stay for next season. Change the raid ban and shield disable to something related to the point decrease by a certain percentage. For example, if a faction receives 2 strikes, it will lose 10% of its current points.​

Reason(s):
Continuing the faction point system removed the purpose of grinding or raiding. Players do not need to use spawners to gain money or value, as there are other safer routes to getting those. They can earn money by going to the raid outpost. Value, just collect faction points. Not only does it give a large amount of value quickly, but more importantly, it cannot be decreased in a large amount quickly.​
 

_Blowody

Epic Pika
Joined
Aug 25, 2024
Messages
159
Points
38
IGN
Blowody
The idea of point deductions is interesting and could make punishments fairer.

But there are bigger issues: balancing the percentage is tricky, removing raid/shield penalties could reduce gameplay impact, and late-season strikes might feel meaningless. Some factions could even exploit it if the loss isn’t enough.
 
OP
OP
WeAreFamily

WeAreFamily

Legendary Pika
Joined
Oct 17, 2016
Messages
470
Points
54
The adjustment I am proposing is due to the symptoms that Spawners have lost their place in faction gameplay. Factions point being an unraidable faction value becomes the prime or even best way to keep the faction in competition status. This results in the purpose of the raid ban and shield ban being useless. Since they do not need to raid and have nothing within the base to be raided. Unless a faction purposely got itself disqualified from the competition, pulling a faction off the faction's top is impossible.
 
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