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OP Lifesteal Nerfing mace in opls

ElementaGod

Rare Pika
Joined
Apr 3, 2023
Messages
90
Points
23
Minecraft username:
ElementaGod

Suggestion:
Nerfing mace in opls

Detailed description:
Hello pika network staff

The Mace in OPLS is currently overpowered it undermines PvP balance and ruins fair fights.


I want to propose an idea to fix this massive issue affecting the entire opls community


1) Disable elytra during combat and in pvp arena, so macers do not abuse the weapon by going 1000 blocks in the air and breaking players armor constantly.

This ruins the experience of the pvpers

Make PvP more about ground-based combat, skill, aim, timing — not luck or who abuses flight + mace mechanics.

Players keep flying 500–1000+ blocks, dropping on others, and breaking expensive armor repeatedly.


2) Reducing pearl cooldown timer - This helps people run and heal and have a way to escape if elytra gets disabled

Reason(s):
Many players fly hundreds of blocks up, then dive down and break costly armor in a single hit — making costly armor feel worthless and discouraging people from investing time or resources


In 1v1s or small fights there is almost no counterplay: a “macer” just stays airborne, dives, kills or breaks armor, and escapes — normal PvP becomes pointless.

There is no way one can kill a Macer carrying infinite rockets and extra elytra nd material who keeps on flying again and again after popping players armor nd totems.


Even if elytra gets disabled, mace wont become useless macers will still have a way to use it by windcharges nd enderpearls and breach swapping in on ground sword pvp.



Disabling elytra in combat also solves the problem of players running after getting low , making fights longer

and making it almost impossible to kill them if u do not carry good gear

Example(s):


This video show how mace is too overpowered and How it ruins the experience of players fighting in 1v2s and 1v1s on the ground
 

RexyproGod

Member
Joined
Aug 19, 2025
Messages
17
Points
10
Extremely good suggestions must apply in game this will make pvp fair in op lifesteal because mace disbalances pvp so this must get implemented.
 

dylanasli

Member
Joined
Nov 7, 2024
Messages
12
Points
8
Minecraft username:
ElementaGod

Suggestion:
Nerfing mace in opls

Detailed description:
Hello pika network staff

The Mace in OPLS is currently overpowered it undermines PvP balance and ruins fair fights.


I want to propose an idea to fix this massive issue affecting the entire opls community


1) Disable elytra during combat and in pvp arena, so macers do not abuse the weapon by going 1000 blocks in the air and breaking players armor constantly.

This ruins the experience of the pvpers

Make PvP more about ground-based combat, skill, aim, timing — not luck or who abuses flight + mace mechanics.

Players keep flying 500–1000+ blocks, dropping on others, and breaking expensive armor repeatedly.


2) Reducing pearl cooldown timer - This helps people run and heal and have a way to escape if elytra gets disabled

Reason(s):
Many players fly hundreds of blocks up, then dive down and break costly armor in a single hit — making costly armor feel worthless and discouraging people from investing time or resources


In 1v1s or small fights there is almost no counterplay: a “macer” just stays airborne, dives, kills or breaks armor, and escapes — normal PvP becomes pointless.

There is no way one can kill a Macer carrying infinite rockets and extra elytra nd material who keeps on flying again and again after popping players armor nd totems.


Even if elytra gets disabled, mace wont become useless macers will still have a way to use it by windcharges nd enderpearls and breach swapping in on ground sword pvp.



Disabling elytra in combat also solves the problem of players running after getting low , making fights longer

and making it almost impossible to kill them if u do not carry good gear

Example(s):


This video show how mace is too overpowered and How it ruins the experience of players fighting in 1v2s and 1v1s on the ground
So true, disable elytra and reduce mace is very likely for people to play, cuz if elytra is enable ppl just gonna run away + elytra hacker is every where, and mace is way too op, ppl just gonna break armor from 1k block.
 
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