Minecraft username:
Suggestion:
Detailed description:
Reason(s):
Example(s):
Lofle674
Suggestion:
Improve OPFactions playtime rewards
Detailed description:
The playtime rewards in OPFactions really need a rework because the current ones don’t match the season at all. Most hourly rewards give like 1–2M, which is literally nothing when the economy is in billions and trillions. Even the “big” reward at 200 hours only gives 5 Godly keys, but Godly keys barely give anything this season — small money notes and filler items that nobody even picks up anymore.
Chunkbusters are free, cheap spawners are useless, and none of the items from playtime rewards matter at all once you’ve played for even a few hours. Grinding 200 hours for rewards that have 0 impact just doesn’t feel right.
What actually matters right now is stuff like a small chance at a Seasonal Key, or money rewards that actually fit the economy (a few hundred million or 1B+), or maybe a tiny sell boost item. Even slightly buffing the Godly Key loot inside playtime rewards would be better — anything that isn’t the dead, early-game items we get now.
Nobody wants overpowered rewards, but at least something that makes the long hours feel worth it. Right now, the playtime system feels outdated compared to how OPFactions actually plays this season.
Chunkbusters are free, cheap spawners are useless, and none of the items from playtime rewards matter at all once you’ve played for even a few hours. Grinding 200 hours for rewards that have 0 impact just doesn’t feel right.
What actually matters right now is stuff like a small chance at a Seasonal Key, or money rewards that actually fit the economy (a few hundred million or 1B+), or maybe a tiny sell boost item. Even slightly buffing the Godly Key loot inside playtime rewards would be better — anything that isn’t the dead, early-game items we get now.
Nobody wants overpowered rewards, but at least something that makes the long hours feel worth it. Right now, the playtime system feels outdated compared to how OPFactions actually plays this season.
Reason(s):
Right now, players are putting in long hours but receiving rewards that have zero value in the current economy. When the server’s economy is in billions and trillions, giving 1–2M or outdated items makes the entire playtime system feel pointless. Updating the rewards to match the season doesn’t make the server overpowered — it simply makes players feel like their time is respected. Better playtime rewards keep players active, increase retention, and make the grind feel meaningful instead of empty. A small update can make a big difference in how enjoyable and rewarding OPFactions feels.
Example(s):
A player can make 500M–1B just from farming or grinding for a few minutes, but the playtime system gives only 1–2M for staying online for an hour. Even the 200-hour milestone gives items that are worth less than what a player can earn in five minutes of normal gameplay. Because of this, players completely ignore playtime rewards since they offer no real value. If the rewards were scaled to match the economy—like giving a small chance at a Seasonal key or higher money notes—players would actually look forward to reaching milestones instead of skipping them.