Update Factions remake?! Submit suggestions!

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#62
well, this will be awesome!!
 
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#63
1) 1.7.10 sponge mechanics. OMG THIS WILL MAKE THE SERVER AMAZING
2) actual sky limit. in normal minecraft you can build to sky limit, but then you can put water on top of the highest block. This is amazing, because base roofs actually work and arent vulnerable like you have it right now. i think you guys use a plugin cos it gives that chat message, and you cant put water on top of the max block, like normal 1.7.10 minecraft
3) better cannons, tps patches, 1.7.10 tnt also east west patches.
4) a pickaxe so normal players can mine bedrock cos its probably super annoying when they building base and they misclick and dont have gmc.
fyi this is for op facs so bedrock pick on normal no thanks, but the tnt patches for normal facs yes pls
 
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#64
First Make custom bosses. Make a level up things for everything (not mcmmo). Remove claim so that the bases will get raided easily. Bedrock can be broken by 250 TNT.And finally custom biomes and more enchants
 

Mr_X

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#65
BRO YOU SHOULD GET WATCHDOG TO OP FACTION CAUSE THERES TO MANY HACKER IN OP FACTION AND GET HELPER ALWAYS ONLINE OR ACTIVE TO SEE THA HACKER
 
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#66
First Make custom bosses. Make a level up things for everything (not mcmmo). Remove claim so that the bases will get raided easily. Bedrock can be broken by 250 TNT.And finally custom biomes and more enchants
If the claim is removed what is the point of faction
 
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#67
Placeable siege weapons? Once again, people are trying to fix things that were never broken. There was nothing wrong with normal cannons and there isn't. The problem was lag and things such as the massive claims that donators had. So really it comes down to making sure the host can handle everything and not making the donators too overpowered. Land claim just shouldn't be something you can buy or gain because once again it will still be pay to win. Maybe increase the default power of each person by a little and then cap it at a certain point so that factions with 10 members will still have the same power as factions with say 20+ members. This stops people from creating loads of alts as it won't give them any benefits and it stops those big donator facs to once again overpower the smaller ones. That being said, maybe raiding does still need some work but not to the actual cannons. Maybe increase the power of tnt by a little, make tnt cheaper or make obsidian a little weaker. Just something in between to balance it all. That's all we need. So everyone needs to quit coming up with these fantasy ideas when there isn't even a need for them in the first place. Like I said in my original post, Pika factions started going downhill much faster when they started adding in new things to it. All they had to do at the time was fix lag and get rid of hackers really but they didn't fix what needed to be fixed. Also, implementing something like some sort of placeable siege weapon is a whole lot of work and it's just going to be time wasted since like I said it's not something we need, half the fun is in building the cannon. And I'd rather not wait and see how long something like this takes them because 1 year later, I'm still waiting for this awesome Anti-Cheat Plugin we were promised, where tf is it at? Anyways, I'm not trying to be rude, just trying to get factions back to where it use to be.

#MakeFactionsGreatAgain
It is since basic redstone clocks dont even work due to lag. Then that causes issues to decent cannons. So adding siege weapons (which there are already loads of public plugins that have them) is going to be easier and cheaper than getting a new host.
 
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#70
First off, most of these kids making these suggestions don't know wtf they're talking about. They don't know what factions is all about and especially factions on Pika. Also, you don't really need any more suggestions from us but I'll give you a few at the end. The reason you don't need any suggestions from us is because I'm sure we all remember factions back in the day when it was thriving and there were constantly hundreds of people on it all the time. There were always big faction wars going on at warp pvp or in somebody's base and the community as well as the server was thriving. Now look at it.... dryer than a desert. Factions was the backbone of Pika and it's why Pika was doing so well and generating so many new players every day and a lot of money for the server too I'm sure. So really, all you have to do is look at what the cause of it going from 100 to 0 was. There were a quite a few but I'll outline most of them here or at least I'll try to. Firstly, there were way too many hackers on the server. I can't even count the amount of times people died to noobs in a leather set with an enchanted diamond sword that quick drop a full enchanted diamond guy in like 3 seconds. This continued to happen and nothing was put in place to prevent hackers, I personally was told about an Anti-Cheat plugin which was in progress and was going to be about soon and many many months later was still not made. Staff were also lazy at the time, not saying all staff but a lot of staff weren't great and not enough were on to deal with the issue of hackers. the argument of staff was that they couldn't be on factions 24/7 but you need to understand that this was all happening because hackers knew they weren't gonna get caught quickly enough and knew they could kill a couple guys before they got banned and sometimes they didn't even get banned for a couple of days. this was especially unfair on members since they already didn't have much to begin with and the hackers then just ruined the experience for them. So staff doing nothing led to an increase in the number of hackers. This was one of the main issues which led to the downfall of factions and probably also Pika as a whole. The solution would obviously be to get a good Anti-Cheat Plugin which automatically bans people if they have crazy hacks like if they're flying around, have crazy cps, are obviously using kill aura or just any obvious hack. This can ban people falsely sometimes but usually only if they're lagging which is what my next point is about. As for people using Ghost Clients, I'm sure staff can also catch a lot of the sketchy ones by screen sharing them if the staff are active enough and are keeping a good watch.

The next issue was the lag, I'm not sure how it is now but when Pika was thriving the lag was crazy sometimes. The amount of people that died because of lag spikes which just made the PvP terrible sometimes. This is a pretty simple issue in terms of the staff know what they need to do to fix it but it just depends on if the server is willing to invest or not for the community's sake. Like I said I'm not sure if the host now is much better or not but if Pika grows again to the same size as before then the host needs to be able to handle that volume of players.

The final issues that brought upon the downfall of factions was raiding and the economy/balance between donators and members. Raiding is one of the cores of factions and it was a whole lot of fun trying to raid a base of one of the biggest factions and the satisfaction after successfully raiding a base and gaining the crazy amount of loot from the raid was immeasurable. I don't quite remember now but raiding became difficult and not as fun, adding PVs was also stupid which made raiding not worth the effort or time. Raiding needs to be brought back to it's original form, massive sand cannons destroying through layers of any base. No base was safe and that's what made it fun. It required people to be active and continue building their base. It also gave members a chance at raiding the big donators of the server. Raiding is time consuming and it should be, it should take a long time to destroy through a base with many obby walls but it shouldn't be impossible. With the economy I'm sure alot of people have made many comments about it so I don't really have to say much. However, time is money and so when somebody pays for a rank they deserve those kits that they get as it saves them time to enchant. The only thing was the amount of gapples that donators got and it was crazy since that's much harder for members to attain than armor which really isn't all that hard but just time consuming once again which it should be. To balance it I think the timer on kits needs to be increased by a decent amount and the number of gapples from kits needs to decrease which will also make gapples worth alot more. The price of gapples from the shop should be increased so that big donator factions can't buy a bunch of them because of the amount of money they're making due to their ranks. Perhaps even make armor easier to enchant for members, maybe increase the chance of getting things like protection and unbreaking but not by too much because at the end of the day people that donated should still have more than members simply because they donated.

I personally feel like those are the main issues which need to be resolved in order for factions to regain the status that it had years ago. I'll make a list of the main points now and some extra suggestions just to sum everything up:

-A good Anti-Cheat Plugin
-Fix the Lag
-Fix raiding (Make TNT cheaper, increase the damage it does or make obsidian weaker)
-Increase the default power of each player to something like 15 but cap it at around 120 or so, so everybody has maximum land power of that equal to a faction with 8 members, obviously they can have more players in the faction but they just won't gain more land power
-Balance donator kits (Increase cooldown of Bedrock+ kits, decrease number of gapples so that donators can't sell a bunch of them and become 100x richer than any non-donator in the first day
-Increase the value of gapples so that it costs more for everybody to buy from the shop (This will only balance the economy if you decrease the number of gapples donators get otherwise it will make them richer instead)
-No PVs for donators or anybody (This ruins the reward from raiding which will turn people away from wanting to raid a donator faction since they'll have most of their goods in their PVs)
-NO MCMMO (This completely ruined factions and I don't think I have to point out why! MCMMO BELONGS IN OP FACS, KEEP IT THERE!)
-Drop parties should happen semi-frequently and some rank giveaways every now and then too (This is mainly for members so nothing too op)
-Host tournaments and a reward like a rank up for the winner
-Faction tournaments would be cool too (For this you could say that every faction needs a maximum and a minimum of like 4/5 participants and the winning faction gets something like +20 power but a tournament like this should be held like once a month which should make the reward something pretty OP but not too op, something that you can't get any other way. So getting +20 power won't make you unraidable but just a little bit harder to raid which seems fair enough to me for the winners of a monthly tournament from every other faction on the server (This could be like a replacement for Koth)
-Koth is stupid on factions since numbers are everything and so members or smaller factions never have a chance and it's just simply stupid, this belongs in hcf where factions have a cap on the max amount of players in the faction (This might work however but only if you add a cap to the number of players per faction and the amount of allies that each faction can have)
-Stats were kinda cool since they added a level of competitiveness to pvping but at the same time people won't be as reckless anymore with stats which will decrease the amount of pvp or big faction wars because people will want to have as few deaths as possible to keep their kdr high so I personally wouldn't have it
-There should also be some sort of system to see which faction is on top but it should take a lot of things into account such as kills, economy, number of faction members and maybe a few other things, this will also keep factions competing for the #1 spot (I don't however think that the top faction should get rewards because being the top means that they clearly already have enough to dominate the server so why give them a reward to increase that distance in power that they have over the other factions? Besides, having the position of #1 should be satisfying enough)
-Having killstreaks is also a good idea since it will be an incentive for people to PvP more and will make greater use of /warp pvp

That's all I can think of right now, I'm sure other people made some great suggestions too so combined I'm sure we can revive factions and even all of Pika and bring it back to the old days or maybe even better. Please don't go over the top and add too many features, too many new things can never beat the original factions and this point is proven too since the more things you guys added to factions, the more players that left. Hopefully y'all can get this done and to a good standard, if it's anything like back when I used to play then I'll be sure to return to Minecraft just for this and I'll bring it upon myself to bring others back to it too. Like I said though, only if it becomes as good as the old days or better.

-Shery619

#MakeFactionsGreatAgain
Factions on pika hmmm, lag, glitching, hacking, unproductive, waste of time? Factions used to be so great.
 
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#71
Tried to reset my password 3 times because someone gained access to it but the staff were too lazy to do anything.
Thats bs, the staff back then were great except a few who were a bit corrupt and looked after their fav players even when they hacked. But i can name so many old staff members that were amazing, few examples xjasper, xpotatotomatox, opticlulz, dutchminer, pizzamc thats just a few. If anything new helpers are trash. They don't record evidence before banning people which is disgusting, all staff used to record hackers so they had evidence. Now new helpers just ban peolle and name and shame them in chat, no screen shares, no recording nothing. So if anything staff now are lazy. Not back then they used to make a case on players to avoid false bans a good example of a staff member that rwcorded is thebearking. Also staff used to come and have fun with players they wasnt just boring banners
 
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#72
okay so hear me out, I just got this idea now not sure what to make of it but what if we made it so that you couldn't buy spawners with money or find them in the world.
#MakeFactionsGreatAgain
Then anyone that bought god rank and doesnt pvp would have wasted ove £100 as kit silktouch is the perk for god rank. Plus its factions not survival. Quests are a survival thing. Your meant too grow fast on a factions server and not have a dirt shack for 3 months -_-
 

Sufyan147

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#73
Heyo, Pika-Crafters!

It has been a while since our faction server has gotten some love. The time has come, and we want your help!
For the past while factions has been dead, and we want to change that!

To improve factions the most, we want to include suggestions from you, the community. We already have some things in mind, but your voices are important.

Please reply to this thread with your suggestions for factions remake. The top 3 suggestions will get coupons for our webshop.
Good luck!

You should make it so you have like challenges like collect 5 heads or something like that and they will get some xp or mcMMO credits but other than that i think everything else is perfect i love it.Also think you should only be allowed to have 3 allies i feel like 5 is a little too much and make the shop a lot bigger it is very small like everyone else has said :laugh:

Thank you,
Sufyan147
 

Sufyan147

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#74
Thats bs, the staff back then were great except a few who were a bit corrupt and looked after their fav players even when they hacked. But i can name so many old staff members that were amazing, few examples xjasper, xpotatotomatox, opticlulz, dutchminer, pizzamc thats just a few. If anything new helpers are trash. They don't record evidence before banning people which is disgusting, all staff used to record hackers so they had evidence. Now new helpers just ban peolle and name and shame them in chat, no screen shares, no recording nothing. So if anything staff now are lazy. Not back then they used to make a case on players to avoid false bans a good example of a staff member that rwcorded is thebearking. Also staff used to come and have fun with players they wasnt just boring banners
Ye i agree the staff now are a little bad but they do still help us a lot <3Back then they were the best i remember xjasper he was so nice and had a great sense of humour
 
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#75
It is since basic redstone clocks dont even work due to lag. Then that causes issues to decent cannons. So adding siege weapons (which there are already loads of public plugins that have them) is going to be easier and cheaper than getting a new host.
My god. You literally said yourself that the issues caused were due to lag. Yet you try to find an alternative and try to fix something that's not broken. Like I've said many times already. Lag is the issue, not cannons. Solution: fix the lag. Pretty simple if you think about it. Yes, the cost is much higher however lag is something that will always be an issue with something down the line unless they fix it now. Since they're adding a lot more things to factions now, they'll definitely need a better host since the server lags already and they haven't added these "new things" yet. Also, if they're not going to provide donators who have spent hundreds on this server with a server which is actually lag free like it should have been since the beginning then what is the point of trying to add new things? They've basically scammed them. I know for a fact that lag was 50% of the reason why myself and many others quit the server.
 
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#76
Then anyone that bought god rank and doesnt pvp would have wasted ove £100 as kit silktouch is the perk for god rank. Plus its factions not survival. Quests are a survival thing. Your meant too grow fast on a factions server and not have a dirt shack for 3 months -_-
If you pay £100 just for a silk touch pickaxe then god help you. The main benefit is the kits. Factions is all about having the most gear and gapples. What do you create a base for? To protect all that gear and the gapples. What do you raid for? To get more gapples and sets. What do you get money and grind for? To get more gapples and sets. Some people don't pvp but just like to have the money or just to have a lot of armor, sort of just for show. Anyways, you do realise the main point of this remake is to make it less pay to win right? The donators with silk touch picks always took all the blaze spawners in an hour of the server starting. The members have no chance to get a spawner. Now unless you're gonna do drop parties every weekend and give out a crap ton of spawners, how do you expect the members that can't afford to buy ranks to be able to make money? What I said was a solution to that so inline with what the main point of the thread was and also catering to the people that wanted bosses, and so missions/quests I thought might have been a good solution to that. On the other hand, you don't know wtf you're talking about so kindly... Stfu. I know what I'm talking about. Also, it's "you're meant to". Not "your meant too". Just helping you out, not hating. Have a nice day.

#MakeFactionsGreatAgain
 
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#77
If you pay £100 just for a silk touch pickaxe then god help you. The main benefit is the kits. Factions is all about having the most gear and gapples. What do you create a base for? To protect all that gear and the gapples. What do you raid for? To get more gapples and sets. What do you get money and grind for? To get more gapples and sets. Some people don't pvp but just like to have the money or just to have a lot of armor, sort of just for show. Anyways, you do realise the main point of this remake is to make it less pay to win right? The donators with silk touch picks always took all the blaze spawners in an hour of the server starting. The members have no chance to get a spawner. Now unless you're gonna do drop parties every weekend and give out a crap ton of spawners, how do you expect the members that can't afford to buy ranks to be able to make money? What I said was a solution to that so inline with what the main point of the thread was and also catering to the people that wanted bosses, and so missions/quests I thought might have been a good solution to that. On the other hand, you don't know wtf you're talking about so kindly... Stfu. I know what I'm talking about. Also, it's "you're meant to". Not "your meant too". Just helping you out, not hating. Have a nice day.

#MakeFactionsGreatAgain
Some players play factions because they enjoy building defensive structures. Pvp never bothered me. I just liked being in the top 10 bals and have 1 of the most defended bases
 
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#78
Some players play factions because they enjoy building defensive structures. Pvp never bothered me. I just liked being in the top 10 bals and have 1 of the most defended bases
If you read my reply properly then you might have noticed that I said "Some people don't pvp but just like to have the money or just to have a lot of armor, sort of just for show." So yeah.. I know. I like how you didn't reply about any of the points I made on what you said. Not sure if you're trying to avoid admitting that you were wrong to hate on what I had said or if you just didn't understand what I said.
 

CaravanMC

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#79
Merge all current faction into 1 and fix the lags issue that's all
 
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#80
Mainly my suggestion would be to bring the old factions back. The old pvp arena with the old system. Keep mcmmo. It makes donator go crazy and non donators grind more. And for an addition make ingame ranks a real thing. The ranks should give small amounts of perks like the highest rank will give 15 vote keys every 48 hours, as it will be very hard for people to reach it as they will have to grind ingame. Make the requirements nothing with ingame $, make it missions like sell 128 cactus so everyone grinds more not just the nondonators. Kind of like add points but with ingame tasks. I think that will make people very active .That’s my suggestion.
 
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