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Important OP Factions Rules - Feedback & Suggestions

Arrly

Staff Member
Admin
Joined
Jul 22, 2020
Messages
19,490
Points
263
lIrmAyv.png


Hi everyone,

It has come to our attention that many of you have some feedback and suggestions regarding our current OP Factions-specific rules.
This is why we have decided to make this thread to keep all of your suggestions in the same place and to make handling them easier.

So how is this system going to work?
  • Every time you want to suggest something related to strikes/payout rules on OP Factions, reply to this thread with your suggestion.
  • Make sure you are as detailed as possible when suggesting! This gives us a clearer picture that makes it easier to implement the idea.
  • At the end of each season, Team Factions will go through your suggestions and accept/deny them by quoting your messages.
That being said, there are some things you shouldn't post here. Those are:
  • Replies such as 'I agree' or '+1'
  • Disrespectful comments towards the server, the staff team or the players
  • Messages that are not a suggestion or a question
If you agree with something another player has said, please use the appropriate reactions to express your agreement.
Going off-topic or posting content that falls under the above will result in a punishment and deletion of said content.

If you have any questions related to this thread, feel free to ask them in the replies as well.
Other than that, PikaNetwork wishes you good luck with your suggestions!
 

RunYourShordie

Pika Member
Joined
Sep 8, 2016
Messages
43
Points
18
Hello, my ign is RunYourShordie, and I'm the current king of Op-Factions (established). This thread will list out why winning Op-Factions has become so incredibly easy that it's just boring to continue winning like this and clearly unfair for new players. Below are some suggestions to be changed/implemented so that the community can be revived and be a better experience for all players.
  • Fly disabled in enemy claims
    • This used to be a core feature of the server and would like to see it back as it is crucial to raiding. If the staff team thinks otherwise, I believe they should at least fix the radius of disabling enemy flight. This radius should be increased to a much higher rate so that the players of the defending faction are NOT able to patch while the raiding faction is unable to keep up. (ex. Patcher is flying to patch while the Raider is swimming either up or down to reach/hit them)
    • The defending faction should not be able to fly patch while the raiding faction is unable to fly after them.

  • Printer / Jar
    • The current printer has many issues, I would like to see a much more varied amount of blocks be added to the current printer so a bigger number of various cannons can be used in raiding. I believe a fix towards the current Wine Jar would also make it better, possibly getting the latest update so that multiple cannons are able to shoot on the server without it crashing or having the TPS drop, seeing as this server is quite big and can reach up to approx. 100+ players per hour.

  • Lowering the Faction Size number
    • I believe the implementation of a lowered faction size will increase the number of factions competing for first place. Since established factions such as Bacardi currently control the server and hold it hostage, lowering the number of players in a faction to 15 with an unlimited roster (so they can be exchanged out) will allow for smaller factions to hold numbers and even the playing field with bigger factions. For example, newer factions with only 15 players can hold against a faction with 40 players since it would be a 15v15.

  • Change on the current base rules
    • There should be a change in the current base rules as it would be easier for new/old factions to compete and raid. Currently, it is 20 chunk bases with 3-second cannoning, which means on the current settings of 20v20 this is near impossible to raid, causing factions to be demotivated to even compete against a faction that is established. I believe either the base chunk limit should be changed to 15 chunks or continue to keep it to 20 chunks but limit the counter amount to 1 and allow 2-second raiding.
    • Another point on this is to conduct a ban on certain counter schematics, such as the Chimney Counter. This type of counter is built on a very low Y level such as 20 and used to make the TNT shoot at 255. This means the only way to breach it is to shoot at a small barrel that is about 5 blocks wide or make another cannon and shoot it first then somehow make sure they don't repair it and build a whole new raid cannon to aim for their base.
    • The removal of F1NNSTER walls should also be implemented or changed to 1 chunk per side as it is incredibly tedious to go through and tedious to clean up. I believe F1NNSTERS should be allowed if the base chunk limit was changed to 15 chunks at least.

  • Removal or Border Countering
    • What is Border Counter? A cannon has 4 sides to it, border countering is when a side counter is created on the border side (where the raid cannon is used to adjust) causing extra raid claims to be wasted on walls + restricting the raiding faction from using the full adjust capability. Pika is centered around its skyblock ability to just grind value and defend and I feel that it should now be introduced to the raiding aspect and this is the second step. The first step was done by the genius staff who decided to remove back countering.

  • Add a rule to change the height of valuables placed in a base
    • This is pretty self-explanatory, as raid cannons are meant to only shoot for a certain Y range ( 255 - approx 200). So when a faction makes a base and places spawners at Y20 or something it restricts the raiding faction from raiding efficiently, and the constant sand walls keep falling requiring a much longer time to raid. I believe this should be changed since Pika-Network is already catered to base defenses and the ability to defend so easily, pretty much being a skyblock server since raiding never happens

  • Side Timers / Cooldowns **BIG ISSUE**
    • This is a HUGE issue on Op-Factions currently. At this very moment, there is no rule restricting the defending faction from making 100 side counters on ONE raid cannon. This is a huge problem since the defending faction can just shoot their 1st side, and once it fails for whatever reason instantly switch to the other side (they made it already) which could be right behind it and shoot at the exact same spot as if the defenders' side counter didn't get blown. This pretty much gives the defending faction an infinite number of sides since they can just have 1 person printing a side and 1 person shooting then exchanging roles to create an infinite loop of shooting.
    • Side counters should also be able to be shot at from ANY side, as long as it not interfering with the siders' ability to accomplish the goal of disabling a raid cannon (Ex. Raiding Faction is shooting at the base, Defending faction is shooting a side counter at the raiding factions raid cannon. The raiding faction then should be able to side the defending factions side counter from ANY side as long as it doesnt interfere with the defending factions ability to side the raiding factions raid cannon) (NOTE: Raid Cannons CANNOT be back countered, only side counters)

  • Faction Strike Proof **BIG ISSUE**
    • It is currently very hard to trust Faction staff as some of them have been seen to be ACTIVELY playing with competing factions, which I know sounds absolutely absurd. If a faction gets striked, currently there is no way to validate the proof or appeal it since staff will not give proof of why they are being striked. I don't understand this at all since there is no way the Faction is able to appeal not knowing why they have been striked, when the offense was committed, why it was committed, who committed it etc.

  • Allow Multiple Raid Claims
    • Allow factions to have multiple raid claims (max of 1 raid claim per side of base). This is because a base has 2 sides if it is placed in the corner of the world, so if one side is breached by the defending faction, the other side (fresh buffer) would be able to get shot at by the raiding faction after a 5-10 min cooldown.
    • This will also allow factions to raid multiple factions across the server (such as Faction A raids Faction B from world 1 and Factions A raids Faction C from world 2) This would speed up the process since back-to-back raiding would be easier

  • Add a warning feature **BIG ISSUE**
    • A /f warns feature would be a HUGE implementation on the factions community here on Pika-Network. Currently, the rule violations (minor offenses such as 1 extra chunk claim, etc) provide multiple strikes in a range from 1-3. Out of a total of 10 strikes for disqualification on a map that lasts approx. 5 weeks, doing this is very hard. A warning feature would introduce a parallel to strikes, for example, a buffer limit violation would result in a warning, and with 3 warnings the faction will receive a strike. This allows new factions coming from different servers to donate and play on Pika-Network and have a better time as they won't instantly be striked and shield banned for rules they arent familiar with that are much different on competitive servers. The implementation of this and lifting the severity of strikes being rolled out will increase the player rate.

  • Factions Community in General
    • It can be seen that the Factions community is MUCH different than other communities such as Skyblock, Prison, and KitPvP. The Factions game mode is much much more competitive and intense compared to the previously listed game modes. For this reason, I believe there should be a few rules that should be removed:
      • Swearing (not racial slurs, etc)
      • Spamming (increased to 5x instead of 3x)
      • Posting discord invites in chat (faction discords for recruitment, server related, etc)

  • Faction Staff **REALLY BIG ISSUE**
    • Currently, the factions staff team has very little to no knowledge of how the game mode is played, so I believe it is unfair for the players if someone with no knowledge of the game mode is the one enforcing the rules. I believe there that the staff team for factions should learn how it is actually played so they would have a better understanding of strike reports and appeals that are created by factions. It is currently very easy to manipulate the factions' staff into falsely striking other factions.
    • If the faction's staff need to learn how to play the game mode, HMU I will help!

  • Raid Event / Raiding Outpost
    • I know that the Raid Outpost is a hard thing to implement on this type of server, but it would be VERY fun if it were to get implemented.
    • I believe that the staff team should host a few Raid Events per big map (Winter/Summer) so that factions can have fun throughout the entire map and not just for the first and last week of each map. Raid Event prizes can be varied such as permanent ranks, an Eternal Rank, Pika Gold, etc causing an influx of players to compete.

  • Raid Edit Competition
    • In previous maps, there were competitions that took place, such as the base design competition for Pika Gold that took place in a previous winter map. I believe the introduction of Raid Edits as a competition will not only have players become more competitive in raiding and defending for content but also push Pika-Network content out onto youtube for further advertising. Below is a link to an example video with over 4000 views and 70+ likes.


More suggestions to come, lmk if u got any inquiries on these.

These are suggestions based on another post that has received major positive feedback from the community. Currently, there are expected to be over 3 factions with 10+ players in each that are planning to play the Pika-Network winter map (the map after the next one) so if these suggestions are implemented it would make for a better experience.

Link to reference post: https://pika-network.net/threads/revamping-op-factions-for-the-good.260041/
Link to Raid-Edit example on Pika-Network:
View: https://www.youtube.com/watch?v=8KwYoUIuwzU
 
Last edited:

Tyrants

Banned
Joined
Jan 21, 2022
Messages
157
Points
28
Hello, my ign is RunYourShordie, and I'm the current king of Op-Factions (established). This thread will list out why winning Op-Factions has become so incredibly easy that it's just boring to continue winning like this and clearly unfair for new players. Below are some suggestions to be changed/implemented so that the community can be revived and be a better experience for all players.
  • Fly disabled in enemy claims
    • This used to be a core feature of the server and would like to see it back as it is crucial to raiding. If the staff team thinks otherwise, I believe they should at least fix the radius of disabling enemy flight. This radius should be increased to a much higher rate so that the players of the defending faction are NOT able to patch while the raiding faction is unable to keep up. (ex. Patcher is flying to patch while the Raider is swimming either up or down to reach/hit them)
    • The defending faction should not be able to fly patch while the raiding faction is unable to fly after them.

  • Printer / Jar
    • The current printer has many issues, I would like to see a much more varied amount of blocks be added to the current printer so a bigger number of various cannons can be used in raiding. I believe a fix towards the current Wine Jar would also make it better, possibly getting the latest update so that multiple cannons are able to shoot on the server without it crashing or having the TPS drop, seeing as this server is quite big and can reach up to approx. 100+ players per hour.

  • Lowering the Faction Size number
    • I believe the implementation of a lowered faction size will increase the number of factions competing for first place. Since established factions such as Bacardi currently control the server and hold it hostage, lowering the number of players in a faction to 15 with an unlimited roster (so they can be exchanged out) will allow for smaller factions to hold numbers and even the playing field with bigger factions. For example, newer factions with only 15 players can hold against a faction with 40 players since it would be a 15v15.

  • Change on the current base rules
    • There should be a change in the current base rules as it would be easier for new/old factions to compete and raid. Currently, it is 20 chunk bases with 3-second cannoning, which means on the current settings of 20v20 this is near impossible to raid, causing factions to be demotivated to even compete against a faction that is established. I believe either the base chunk limit should be changed to 15 chunks or continue to keep it to 20 chunks but limit the counter amount to 1 and allow 2-second raiding.
    • Another point on this is to conduct a ban on certain counter schematics, such as the Chimney Counter. This type of counter is built on a very low Y level such as 20 and used to make the TNT shoot at 255. This means the only way to breach it is to shoot at a small barrel that is about 5 blocks wide or make another cannon and shoot it first then somehow make sure they don't repair it and build a whole new raid cannon to aim for their base.
    • The removal of F1NNSTER walls should also be implemented or changed to 1 chunk per side as it is incredibly tedious to go through and tedious to clean up. I believe F1NNSTERS should be allowed if the base chunk limit was changed to 15 chunks at least.

  • Removal or Border Countering
    • What is Border Counter? A cannon has 4 sides to it, border countering is when a side counter is created on the border side (where the raid cannon is used to adjust) causing extra raid claims to be wasted on walls + restricting the raiding faction from using the full adjust capability. Pika is centered around its skyblock ability to just grind value and defend and I feel that it should now be introduced to the raiding aspect and this is the second step. The first step was done by the genius staff who decided to remove back countering.

  • Add a rule to change the height of valuables placed in a base
    • This is pretty self-explanatory, as raid cannons are meant to only shoot for a certain Y range ( 255 - approx 200). So when a faction makes a base and places spawners at Y20 or something it restricts the raiding faction from raiding efficiently, and the constant sand walls keep falling requiring a much longer time to raid. I believe this should be changed since Pika-Network is already catered to base defenses and the ability to defend so easily, pretty much being a skyblock server since raiding never happens

  • Side Timers / Cooldowns **BIG ISSUE**
    • This is a HUGE issue on Op-Factions currently. At this very moment, there is no rule restricting the defending faction from making 100 side counters on ONE raid cannon. This is a huge problem since the defending faction can just shoot their 1st side, and once it fails for whatever reason instantly switch to the other side (they made it already) which could be right behind it and shoot at the exact same spot as if the defenders' side counter didn't get blown. This pretty much gives the defending faction an infinite number of sides since they can just have 1 person printing a side and 1 person shooting then exchanging roles to create an infinite loop of shooting.
    • Side counters should also be able to be shot at from ANY side, as long as it not interfering with the siders' ability to accomplish the goal of disabling a raid cannon (Ex. Raiding Faction is shooting at the base, Defending faction is shooting a side counter at the raiding factions raid cannon. The raiding faction then should be able to side the defending factions side counter from ANY side as long as it doesnt interfere with the defending factions ability to side the raiding factions raid cannon) (NOTE: Raid Cannons CANNOT be back countered, only side counters)

  • Faction Strike Proof **BIG ISSUE**
    • It is currently very hard to trust Faction staff as some of them have been seen to be ACTIVELY playing with competing factions, which I know sounds absolutely absurd. If a faction gets striked, currently there is no way to validate the proof or appeal it since staff will not give proof of why they are being striked. I don't understand this at all since there is no way the Faction is able to appeal not knowing why they have been striked, when the offense was committed, why it was committed, who committed it etc.

  • Allow Multiple Raid Claims
    • Allow factions to have multiple raid claims (max of 1 raid claim per side of base). This is because a base has 2 sides if it is placed in the corner of the world, so if one side is breached by the defending faction, the other side (fresh buffer) would be able to get shot at by the raiding faction after a 5-10 min cooldown.
    • This will also allow factions to raid multiple factions across the server (such as Faction A raids Faction B from world 1 and Factions A raids Faction C from world 2) This would speed up the process since back-to-back raiding would be easier

  • Add a warning feature **BIG ISSUE**
    • A /f warns feature would be a HUGE implementation on the factions community here on Pika-Network. Currently, the rule violations (minor offenses such as 1 extra chunk claim, etc) provide multiple strikes in a range from 1-3. Out of a total of 10 strikes for disqualification on a map that lasts approx. 5 weeks, doing this is very hard. A warning feature would introduce a parallel to strikes, for example, a buffer limit violation would result in a warning, and with 3 warnings the faction will receive a strike. This allows new factions coming from different servers to donate and play on Pika-Network and have a better time as they won't instantly be striked and shield banned for rules they arent familiar with that are much different on competitive servers. The implementation of this and lifting the severity of strikes being rolled out will increase the player rate.

  • Factions Community in General
    • It can be seen that the Factions community is MUCH different than other communities such as Skyblock, Prison, and KitPvP. The Factions game mode is much much more competitive and intense compared to the previously listed game modes. For this reason, I believe there should be a few rules that should be removed:
      • Swearing (not racial slurs, etc)
      • Spamming (increased to 5x instead of 3x)
      • Posting discord invites in chat (faction discords for recruitment, server related, etc)

  • Faction Staff **REALLY BIG ISSUE**
    • Currently, the factions staff team has very little to no knowledge of how the game mode is played, so I believe it is unfair for the players if someone with no knowledge of the game mode is the one enforcing the rules. I believe there that the staff team for factions should learn how it is actually played so they would have a better understanding of strike reports and appeals that are created by factions. It is currently very easy to manipulate the factions' staff into falsely striking other factions.
    • If the faction's staff need to learn how to play the game mode, HMU I will help!

  • Raid Event / Raiding Outpost
    • I know that the Raid Outpost is a hard thing to implement on this type of server, but it would be VERY fun if it were to get implemented.
    • I believe that the staff team should host a few Raid Events per big map (Winter/Summer) so that factions can have fun throughout the entire map and not just for the first and last week of each map. Raid Event prizes can be varied such as permanent ranks, an Eternal Rank, Pika Gold, etc causing an influx of players to compete.

  • Raid Edit Competition
    • In previous maps, there were competitions that took place, such as the base design competition for Pika Gold that took place in a previous winter map. I believe the introduction of Raid Edits as a competition will not only have players become more competitive in raiding and defending for content but also push Pika-Network content out onto youtube for further advertising. Below is a link to an example video with over 4000 views and 70+ likes.


More suggestions to come, lmk if u got any inquiries on these.

These are suggestions based on another post that has received major positive feedback from the community. Currently, there are expected to be over 3 factions with 10+ players in each that are planning to play the Pika-Network winter map (the map after the next one) so if these suggestions are implemented it would make for a better experience.

Link to reference post: https://pika-network.net/threads/revamping-op-factions-for-the-good.260041/
Link to Raid-Edit example on Pika-Network:
View: https://www.youtube.com/watch?v=8KwYoUIuwzU
I agree with my President, he should get eternal rank for this suggestion
 
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